Now start the game.
Press the tilde (~) key to open the console,
and then enter the following:
god - God mode
give - Gives indicated item
give health - Full health
notarget - The enemies won't shoot you
noclip - You can go straigh through walls
give all - Gives all items
give ammo - Gives ammunition
debug 1 - Turns debug mode on (0 to turn it off)
developer 1 - Turns developer mode on (0 to turn it off)
ufo - Fly mode
jumptonode - Teleports you to a specific node on the map
kill - Suicide
testgun - ?
cvarlist - Gives a list of all cvars in the game
cvardump - Dumps all cvars to the console
cvar_restart - Reset all cvars
cmdlist - Gives a list of all commands in the game
shaderlist - Gives a list of all the shaders on the current map
imagelist - Gives a list of all images on the current map
snd_list - Gives a list of all sounds currently being used
entitylist - Gives a list of all entities currently in use
bindlist - Gives a list of all currently bound keys
gfxinfo - Gives information about the game graphics
savegame - Saves your game
loadgame - Load your saved game
reset - Resets a variable to it's default state
cinematic - Plays a cinematic file
testmodel - Spawns a model that you input
ai_corpsecount - how many seconds dead bodies remain on-screen
cg_brass 0 - Turns ejecting shells off
cg_marks 0 - Turns bullet marks off
cg_drawFPS 1 - Turns fps display on
cg_drawTimer 1 - Turns game timer on
cg_drawStatus 0 - Turns HUD off
cg_hudAlpha # - Sets HUD transparency (default is 1.0)
cg_draw2D 0 - Turns HUD and crosshair off
cg_drawCrosshair 0 - Turns crosshair off
cg_crosshairAlpha # - Sets crosshair transparency (default is 1.0)
cg_thirdPerson 1 - Turns on 3rd person view on.
cg_shellshock # - Activates the shellshock effect for the
duration that you specify
cg_showMiss 1 - Shows you how far off you are from hitting an npc
if you've missed.
cg_shadows 0 - Turns shadows off.
cg_noRender 0/1 - Gameplay will continue, but will no longer be rendered.
cg_subtitles 0/1 - Turns off/on subtitles
cg_letterbox 0/1 - Turns off/on letterbox format
cl_debugMove 0/1 - Turns off/on player and AI movement debugging.
con_debug 0/1 - Turns off/on console debugging.
fx_debug 0/1 - Turns off/on fx debugging.
fx_draw 0/1 - Turns off/on fx. If set to 0, no smoke,
muzzle flashes or particle effects will be drawn.
fx_enable 0/1 - Turns off/on fx. If set to 0, fx will be disabled.
fx_freeze 0/1 - Turns off/on fx freezing. If set to 1, smoke -
for example) will freeze in mid-air.
g_gravity # - Changes the amount of gravity in the game
(default is 800)
g_spawnai 0/1 - Don't spawn on the map (usually crashes the game)
g_ai 0/1 - Turns off/on ai in the game.
g_debugDamage 1 - View the amount of health that an npc has and
how much damage you have done to it.
g_vehicleDebug 0/1 - Turns off/on vehicle debug mode.
g_debugMove 1 - Turns off/on player and AI movement debugging.
g_debugBullets 1 - Turns off/on bullet debugging.
g_debugShowHit 1 - Turns off/on hit debugging.
g_drawEntBBoxes 1 - Turns off/on entity bounding boxes.
g_gameSkill # - Sets the game skill level
g_knockback # - Sets the knockback power of weapons (default is 1000)
r_fog 0/1 - Turns off/on fog
r_drawEntities 0/1 - Turns off/on objects and npc's. Default is 1
r_drawWorld 0/1 - Turns off/on all objects and backgrounds.
Default is 1
r_showtris 0/1 - Turns off/on wireframe mode. Default is 0
cg_skybox 0/1 - ??????
cg_stats 0/1 - ??????
cg_noPredict 0/1 - ??????
cg_selectPlayer - ??????
cg_tracerChance - ??????
cg_ignore 0/1 - ??????
debug_tankall 1 - ??????
chain 1 - ??????
g_changelevel_time - ??????
cl_run 0/1 - ??????
cl_running 0/1 - ??????
dmflags 0/1 - ??????
ai_nocriticalsections 1 - ??????
Note: All the codes with 0/1 are toggles;
use 0 to turn them off and 1 to turn them on
Note2: If the console tells you that "sv_cheats are read only"
after you enter a code, then try typing "setrandom sv_cheats
If you see cheats are not enabled on this server then type spdevmap [mapname].
For example, spdevmap burnville or spdevmap dawnville.
698 Прочтений • [Чит-коды к игре Call of Duty] [09.02.2012] [Комментариев: 0]