The Short Answer If you are a Controller (Gadgets/Mental): Select Brawling, Dual Wield, Hand Blaster or Staff for DOMINANCE. Select Rifle, Dual Pistol, One-handed or Two-Handed for VITALIZATION.
If you are a Healer (Nature/Sorcery): Select Dual Wield, Dual Pistol, or Martial Arts for RESTORATION. Select One-Handed, Staff, or Hand Blaster for CRITICAL HEALING EFFECT.
If you are a Tank (Fire/Ice): Select Brawling, Rifle, Hand Blaster, or Two-Handed for HEALTH. Select Bow or Staff for DEFENSE. If you are a Fire tank, and therefore rely on self-heals, see "Healer" above.
If you remain in DPS (Any Power): Select Martial Arts or One-Handed for MIGHT. Select Dual Pistol, Dual-Wield, Brawling, or Martial Arts for CRITICAL ATTACK DAMAGE.
If you are mostly concerned with PvP: Select Bow or Staff for TOUGHNESS. Select Bow or Martial Arts for STEALTH RATING.
When deciding between two Styles which both offer bonuses, think about your play style. Do you want to be Melee-focused (Brawling, Dual-Wield, One-Handed, Staff, Two-Handed), Ranged-focused (Bow, Dual Pistol, Rifle) or have a mix of both (Hand Blaster, Martial Arts). Eventually you will get both, but your first choice is important because you will rely on it while leveling to 30. You cannot even begin to purchase additional fighting styles until level 10.
Fighting Style Bonuses I have listed here all the bonuses provided by each Fighting Style. Each Style has some small bonuses linked to its essential combos, but the real bonuses are available only after "drilling down" for three combos or so.
Getting the Maximum Bonus If you are looking to get every single bonus available for a particular stat, this is the place for you. I have listed each stat and all the possible bonuses from Fighting Style.
Health (up to 375): Brawling, Hand Blaster, Rifle, Two-Handed (70 each); One-Handed (45); Martial Arts, Staff (25 each) Defense & Toughness (up to 60 each): Bow, Staff (30 each) Dominance (up to 72): Brawling, Dual Wield, Hand Blaster and Staff (18 each) Might (up to 410): Dual Pistol, Martial Arts, One-Handed (70 each); Bow, Dual Wield, Hand Blaster (60 each); Rifle, Staff (10 each) Restoration (up to 150): Dual Wield (48; Dual Pistol, Martial Arts (45 each); Bow, Brawling, Hand Blaster, One-Handed (3 each) Vitalization (up to 76): Rifle (19); Dual Pistol, One-Handed, Two-Handed (15 each); Bow, Dual Wield, Staff (4 each) Critical Attack Chance (up to +14%): Rifle, Staff, Two-Handed (3% each); One-Handed (2%); Bow, Brawling, Dual Wield (1% each) Critical Attack Damage (up to +60%): Dual Pistol, Dual Wield, Martial Arts (14% each); Brawling (12%); Bow, Hand Blaster, Two-Handed (2%) Critical Heal Chance (up to +12%): Two-Handed (4%); Brawling, Rifle (+3% each); Dual Pistol, Hand Blaster (1% each) Critical Healing Effect (up to +51%): One-Handed, Staff (14% each); Hand Blaster (12%); Bow (3%); Brawling, Martial Arts, Rifle, Two-Handed (2% each) Stealth Rating (up to +6): Bow, Martial Arts (3 each)
The Short Answer If you are a Controller (Gadgets/Mental): Select Brawling, Dual Wield, Hand Blaster or Staff for DOMINANCE. Select Rifle, Dual Pistol, One-handed or Two-Handed for VITALIZATION.
If you are a Healer (Nature/Sorcery): Select Dual Wield, Dual Pistol, or Martial Arts for RESTORATION. Select One-Handed, Staff, or Hand Blaster for CRITICAL HEALING EFFECT.
If you are a Tank (Fire/Ice): Select Brawling, Rifle, Hand Blaster, or Two-Handed for HEALTH. Select Bow or Staff for DEFENSE. If you are a Fire tank, and therefore rely on self-heals, see "Healer" above.
If you remain in DPS (Any Power): Select Martial Arts or One-Handed for MIGHT. Select Dual Pistol, Dual-Wield, Brawling, or Martial Arts for CRITICAL ATTACK DAMAGE.
If you are mostly concerned with PvP: Select Bow or Staff for TOUGHNESS. Select Bow or Martial Arts for STEALTH RATING.
When deciding between two Styles which both offer bonuses, think about your play style. Do you want to be Melee-focused (Brawling, Dual-Wield, One-Handed, Staff, Two-Handed), Ranged-focused (Bow, Dual Pistol, Rifle) or have a mix of both (Hand Blaster, Martial Arts). Eventually you will get both, but your first choice is important because you will rely on it while leveling to 30. You cannot even begin to purchase additional fighting styles until level 10.
Fighting Style Bonuses I have listed here all the bonuses provided by each Fighting Style. Each Style has some small bonuses linked to its essential combos, but the real bonuses are available only after "drilling down" for three combos or so.
Getting the Maximum Bonus If you are looking to get every single bonus available for a particular stat, this is the place for you. I have listed each stat and all the possible bonuses from Fighting Style.
Health (up to 375): Brawling, Hand Blaster, Rifle, Two-Handed (70 each); One-Handed (45); Martial Arts, Staff (25 each) Defense & Toughness (up to 60 each): Bow, Staff (30 each) Dominance (up to 72): Brawling, Dual Wield, Hand Blaster and Staff (18 each) Might (up to 410): Dual Pistol, Martial Arts, One-Handed (70 each); Bow, Dual Wield, Hand Blaster (60 each); Rifle, Staff (10 each) Restoration (up to 150): Dual Wield (48; Dual Pistol, Martial Arts (45 each); Bow, Brawling, Hand Blaster, One-Handed (3 each) Vitalization (up to 76): Rifle (19); Dual Pistol, One-Handed, Two-Handed (15 each); Bow, Dual Wield, Staff (4 each) Critical Attack Chance (up to +14%): Rifle, Staff, Two-Handed (3% each); One-Handed (2%); Bow, Brawling, Dual Wield (1% each) Critical Attack Damage (up to +60%): Dual Pistol, Dual Wield, Martial Arts (14% each); Brawling (12%); Bow, Hand Blaster, Two-Handed (2%) Critical Heal Chance (up to +12%): Two-Handed (4%); Brawling, Rifle (+3% each); Dual Pistol, Hand Blaster (1% each) Critical Healing Effect (up to +51%): One-Handed, Staff (14% each); Hand Blaster (12%); Bow (3%); Brawling, Martial Arts, Rifle, Two-Handed (2% each) Stealth Rating (up to +6): Bow, Martial Arts (3 each)
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