Прохождение для Sam & Max, Season Two - Episode 201 - Ice Station Santa [eng] (#4035)
Прохождение для Sam & Max, Season Two - Episode 201 - Ice Station Santa [eng]
Gameplay: Click on the gear at top left of screen to show the Menu bar. It has Save/load, options, new game and quit selections. At options menu, see the graphics selections (full screen, quality and resolution), sound volume level selections (music, voice and effects) and the subtitles and help selections (subtitles, popup text and hint level).
Right click skips dialogue and double click makes Sam run.
Episode 201: Ice Station Santa
November, 2007
Sam and Max enter their office. They noticed Mr. Spatula has gone crazy. Blasts annihilate Mr. Spatula and the wall to next door PI Flint Paper. Maimtron 9000 peeking in the window is trying to destroy Sam and Max.
In front of the building: Exit the office.
Stop Maimtron 9000
See Maimtron 9000 pick up Sybil's office and hurls it.
Talk to the giant robot and listen to musical themed dialogues completely.
At the end of the dialogue tree, note that the robot will ponder the question asked.
Its back will be by the building. Take note that the wind up key that keeps it going is facing the window.
Immediately enter the building. Go to the window and pull out the wind up key.
Go down stairs. Sam looks at the robot's sole and realizes was sent by Santa Claus.
Santa's workshop at the North Pole:
Outside: Talk to the Soda Poppers waiting outside Santa's Workshop. They all got terrible presents from Santa. Find out what they are up to and what has happened.
Look around the area. Check the searchlight above the tower and the yellow snow reclamation and get a snowball which will later melt.
Check the chocolate barbed wire on Santa's roof, the chimney, the snowman and the tiny topiary.
See Santa's sleigh that runs on coal.
Workshop: Enter Santa's workshop. Meet the elves and see Santa blast his automatic through the window of his office door.
Talk to the elf in red, the one in charge.
Make the elf in green cry: Talk to the elf in green, the intern.
He needs to cry to make the Christmas tree grow.
Talk to him completely and until he cries when he can't realize that he exists.
Look around at the things in the workshop:
Presents under the tree: Take the world's simplest maze, Boxing Betty and the watering can full of elf's tears.
Check the toy guillotine, cannon with e-z lite wick, bowling pin and toy bird above the window.
Mimesweeper: Check the red monitor that features mimesweeper with the familiar shambling corporate presence from episode 1.
See a trampoline by the monitors and an overhead toy bomber controlled by a switch close to the tree.
Gifts: The green monitor is where the presents are selected. The selections are: cougar in a box, Maimtron 9000, Obsess o Matic stopwatch, Footbath-piranha aquarium, Happy pills and Moai head. Select any one and it will pop out of the worm's mouth. Take the gift tags beside the wrapped present.
North pole: Check the magnetic north pole.
Check record player, torture me Elmers and various toys on the other side of the room.
Check the Bob Buddy and the Flounder Pounder by the exit.
Check the slimy crate at the middle of the room. There's a label: To Santa, from Lower Manitoba.
Santa's Office door: Try to open Santa's office door.
Exit the workshop.
Enter Santa's workshop:
Use the watering can full of elf's tears on the tiny topiary left of the building.
Click on Santa's chimney and the heroes climb the now giant topiary.
Take-read the exorcism parchment right of the fireplace.
Take the Christmas record that has the satanic friendly demon song on the green shelf left of the fireplace. Look around and exit through the fireplace.
Exorcism Instructions:
Collect the 4 horsemen of the Apocalypse:
Go back inside the workshop and ask the elf supervisor about the 4 horsemen.
Learn that that the last shipment was sent to Sam and Max's street.
Horseman of Pestilence:
Enter Stinky's Diner. Meet Stinky and watch her give a trivia question.
See one of the horsemen on the counter. Talk to Stinky.
The trivia prize is the horsemen toy. Find out about the contest.
Check the question on the top of the wall behind the counter.
Talk to President Lincoln and then Sybil completely.
Talk to the bug on the booth table completely. He gets PISD. If he smells something familiar, he gets flashbacks. His dad was killed by a cleaning crew. The smell of bleach makes him remember his Dad's last words: Move out Maggots.
Rig the contest to win the prize. Take note that Sybil always chooses the correct answer and the bug always select D.
Pres. Lincoln's answer will be whatever you tell him. Let's talk trivia. So tell Pres. Lincoln any letter that is not what Sybil's correct answer letter and not D.
Then take a trivia pad from the left booth and select the last different answer.
Watch Stinky get forced to admit that you won. Take the Horseman of pestilence.
Exit the diner.
Horseman of Death:
Go next door (right) and click on the garage door. Talk to the COPS completely. They do not like Torture me Elmers.
They have a contest to win a death horseman car hood ornament that is on the shelf. You can use the left-right mouse button or the left-right arrow keys on the keyboard.
Win the car hood ornament by driving the street and running over 30 Torture me Elmers in 60 seconds.
My strategy is to stay in on just one side of the street and go on the street or embankment on that side. Eventually run over 30 Elmers before the 60 seconds are up.
Take the Horseman of death hood ornament off the Desoto.
Horseman of War:
Go to the fallen Maimtron 9000. See that Jimmy Two-teeth is at the robot's innards and is wearing his favorite boxing glove.
Talk to Jimmy completely. He has the boxing championship trophy - the horseman of war and he would not give it up.
Use Boxing Betty on the robot's innards. See a boxing puzzle, the object of which is to win the match.
Use mouse buttons or the keyboard. The left-right arrow keyboard keys to dodge and the A and D keys to punch using the left or right fist.
The strategy I used to win against the Wally glassjaw puddlesniffer, Bill the second opponent of Betty and Jimmy Two-teeth is to just dodge and hit him when he gets open when he raises his arm to punch. When the announcer says to finish him off, continue hitting and the opponent will lose.
Take horseman of war.
Talk to Jimmy Two-teeth. He will jump off the ledge. His wife left him. After a while leave him.
Horseman of Famine:
Enter Bosco's Inconvenience. Talk to Bosco completely. THEM! He is afraid of a wrapped box that he got.
It is on an X-ray machine. Look x-ray viewer above the counter and see that inside the box is one of the horseman.
He has a bomb disposal machine and he 'got to be sure it's ticking'. Look around the store.
Go back to Santa's workshop at the North Pole.
Go to the green monitor at left table. Select the Obsess o Matic stopwatch gift. It ticks continuously.
Use a gift tag on the wrapped box and select Bosco's name.
Go back to Bosco's. While he disposes of the ticking wrapped box he received, Sam takes the box with the horseman of famine.
Place the horsemen around a magnetic pole:
Go back to Santa's workshop. Place the 4 horsemen on the floor around the North Pole.
Draw the demon out using the friendly Demon Song:
Use the satanic record taken from Santa's office on the record player.
The record will falter at some places and you select the correct phrase to complete the song.
Select answers that you see inside the workshop.
Had a very scary form: select 'like gelatinous goo' (seen from the slime crate at center of room).
The creature that was ever born: select 'lower Manitoba' (taken from label of the slime crate).
Demons join their game: select 'Mimesweeper' (from the red monitor).
Shout his names: select 'Shambling Corporate presence (from the red monitor list).
Watch the demon get exorcised off the... Uh Oh, the elves are the ones possessed.
Santa comes to the rescue and chases the demon outside. There are more instructions at the back of the parchment? Oh No!
Make sure to have the Spirits of Christmas to contain the demon:
Read the instructions again.
Enter Santa's Office and look at the Santa's safe by the door. Automatically open the chest and get a spirit bottle.
The bottle has the 3 Spirits of Christmas: Past, Present and Future.
Go outside and talk to the 3 different Spirits.
Spirit of Christmas Past:
Talk to the Spirit of Christmas Past right of the door.
Go through the wreath portal to the past.
Be at the office and see the discussion of the Two-teeth family. The son has Tourette's syndrome and Mary, the wife is very upset at Jimmy.
Turn the TV on and see that she comes out of the rat hole.
Place the world's simplest maze by the rat hole. Turn the TV on. Take Mrs. Mary Two-teeth automatically.
Go through the portal. Use the Desoto back to the office.
At present time, Jimmy is still up on the ledge and will jump.
Give him Mary Two-teeth. Sam picks up the boxing glove.
Go back to the North Pole and enter the portal to the past.
Give Jimmy the boxing glove.
Spirit of Christmas past goes in the spirit bottle.
Spirit of Christmas Present:
Talk to the Spirit of Christmas Present left of door.
Go through the wreath portal to the present.
Be at Stinky's and see the bug's family find the bug.
Remember what dad's last words and what brings the flashback to bug.
Go back through the portal. Take a reclaimed snowball from the yellow snow reclamation.
Go through the portal again.
Use the bleached reclaimed snowball on the bug.
Induce a flashback and watch bug order the family to 'move out maggots.
Spirit of Christmas present goes in the spirit bottle.
Spirit of Christmas Future:
Try to talk to the Spirit of Christmas Future left of the Santa's sleigh.
Go through the wreath portal to the future.
See Sam and Max in an island surrounded by lava.
Exit through the portal. Check Santa's sleigh and see that it needs coal to power it.
Go back to Santa's office. Look at the blue machine - stocking stuffer right of door. Read the printout. Liars get coal in their stockings.
Go back to present day using the Desoto.
Enter Stinky's. Click on every decorations in the diner. Note that Stinky lies.
Talk to Stinky about her sore feet.
Go back to Santa's workshop. Go to the green monitor. Select a present; this time choose the Footbath-piranha aquarium.
Use a gift tag on the wrapped gift. Select Stinky's name.
Go back to Stinky's using the Desoto.
Talk to Stinky again. Take Stinky's sock from the counter.
Go back to Santa's office and use Stinky's sock on the stocking stuffer to get a sock full of coal.
Use sock full of coal on Santa's sleigh outside. Santa's sleigh enters through the portal to the future.
Watch as future Sam and Max leave the lava surrounded island.
Spirit of Christmas future goes in the spirit bottle.
Use the spirit bottle on the demon by the tower. It turns into sinful jello. Noooooooo, Santa!
Possessed Santa:
Santa is possessed by the demon and chases the duo inside the workshop.
A gunfight starts. Look around and see things that can work for you.
Shoot the switch on the wall right of the tree. The toy bomber stops. Shoot the switch again to turn it on. Wait until it is just above the trampoline and shoot the switch to stop it there.
Order any present so that there is a gift box on the table.
Shoot the cannon that fell in front of the tree to light the fuse. The cannonball hits the gift, drops down the trampoline and enters the toy bomber.
Shoot the wall switch on to move it just above Santa.
Shoot the wall switch off to drop the cannon over the Flounder Pounder.
Watch what the Soda Poppers did to Santa.
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