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Главная » Статьи » Разное » Project Nomads: Walkthrough (English) (#3972)

Project Nomads: Walkthrough (English) (#3972)



Project Nomads: Walkthrough (English)
1. The old master builder



In the intro at the beginning of the game you are on an island upon which your aircraft has crashed. Run up the hill to the wreck of your aircraft to wake up an old master builder named Basaltface. After a film sequence the master builder appears on the island to your right. Run to the master builder. In the next sequence Basaltface gives you his lighthouse and a watchtower artifact. Build the watchtower and activate the drive. After a short flight your island will stop and Basaltface will give you a gun tower artifact and five energy balls.

After you build the gun tower you will be attacked by four fighters. Destroy the aircraft with your guns. If your gun tower is destroyed, rebuild it. When you have destroyed the enemy fighters you will receive another gun tower artifact and new energy balls from Basaltface. A new navigation point is unlocked. Run to the watchtower and activate the drive to complete the level.



Artifacts:



Watchtower, blue

2 gun towers, grade 1, blue



2. The Grey Market



You land at the Grey Market. When you go to Trevayne he will give you a task and a new navigation point will be unlocked. After this you can leave the level at any time by setting off with your island, but first explore the Grey Market, where you'll find the artifact press and the artifact safe. Use the press to upgrade your two grade 1 gun towers and make them into one grade 2 gun tower. Gather up the artifacts lying around.



Formulae for artifact press



Two grade 1 artifacts = One grade 2 artifact

Two grade 2 artifacts = One grade 3 artifact



If you put a blue artifact (infinite charges) and a red artifact (single charge) into the press, the resultant artifact has only one charge!



Artifacts:



Gun tower, grade 1, red

Power plant, grade 1, blue

Energy silo, grade 1, red

Backpack charge

Energy balls



3. The pirates' ravine



At the start of this level you are confronted by barrage balloons. Destroy the balloons before you set off. Your island will fly through the pirates' ravine of its own accord as long as you do not stop. Watch out for the balloons! Your island will crash if you hit them. Place your automatic gun tower on a spot at the bow of your island to defend yourself against the balloons and use your second gun tower to destroy enemy aircraft and cannon. Stop your island if you are attacked and destroy the enemy guns and fighters before you continue. See to it that you repair your buildings in good time. When you reach the end of the ravine, the level is completed.



4. The mysterious island



Fly your island to the landing place. Destroy the first wave of Skrits with your guns. When you destroy a Skrit it explodes, leaving a green cloud of poisonous gas behind which takes five seconds to disperse. If you fly through one of these clouds you will lose life energy. Land your game character on the island and pick up the offensive spell. There is a nesting place in the first ruin that you have to destroy. You'll find an explosive spell. Use the offensive spell to shoot your way free to the misty valley. Destroy the attacking Skrits and collect the artifacts left behind. If your life energy is low, collect energy balls or return to your island to replenish it. Cross the bridge to reach the plateau. There you'll find three nesting places which you can blow up with your explosive spell. After this you'll find a safe artifact and a new navigation point is unlocked. When you run down the path at the end of the plateau you'll find a backpack charge. Fly back to your island, gathering up the rest of the artifacts on your way. Place the safe on your island and put the artifacts you have collected in it.



Artifacts:



Offensive spell

Explosive spell

Energy balls

Backpack charge

Artifact safe, grade 1, red

Gun tower, grade 1, red

Gun tower, grade 2, red

Artifact belt, four slots



5. The attack of the Sentinels



Fly to the landing place on the nomad island. When you dock, a bomber will attack the nomads. Run to the middle of the island. In a film sequence you are given your task. Your own guns are too weak - run to the large cannon and destroy the bombers. Run back to the nomads. You will receive an aircraft hangar. Build the hangar on your island. Destroy the small generators and guns on the island to the left with your fighter, and the large generators in the pirate fortress. The Sentinels' lighthouse will explode when all generators are destroyed. Your island will be attacked by waves of fighters and bombers. Switch regularly between your fighter and your game character and repair your buildings. Two of the Sentinels' guns leave artifacts behind which you can pick up with your aircraft.



Artifacts



Aircraft hangar, blue

Power plant, grade 1, red





6. The Grey Market



You are back at the Grey Market. When you go to Trevayne he will give you your next task. Gather up the artifacts lying around the Grey Market. If you still have artifacts in the safe at the market, put them in your own safe. Use the press to upgrade your buildings. Fly your island to the second navigation point. There you'll meet a nomad who gives you an artifact. Return to the Grey Market and talk to Trevayne. He will give you a red gun artifact. Set up the cannon on a slot at the bow of your island. Fly to the first navigation point to complete the level.



Artifacts:



Collector, grade 1, blue

Silo, grade 1, blue

Gun tower grade 1, red

Gun tower grade 2, red

Cannon, red

Backpack charge

Artifact belt, five slots

Energy balls



7. The Athanor

Fly to the first navigation point. Destroy the buildings and guns with your cannon. Pick up the cannon artifact but do not set it up yet. You need a cannon to destroy the Athanor. Put the cannon artifact in your safe in case yours is destroyed. Proceed to the second navigation point. Stop in front of the island to your left and destroy the fighter hangars with your cannon. Keep a lookout for the bomber! You have to destroy it in time before it can bomb your island. Proceed to the second navigation point. You can fly ahead with your fighter and take out the Sentinels' guns on the next island. On the island to your right there is a bomber hangar. Destroy it with your fighter, otherwise your island will be attacked continually by new bombers. Fly back and forth between the third and fourth navigation points, taking out the energy generators and the main building of the Athanor on the way. When you have destroyed all the buildings of the Athanor, the level is completed.



Artifacts



Power plant, grade 1 red

Cannon, red

Energy balls



8. The Grey Market



Talk to Trevayne to unlock a new navigation point and receive your next task. Gather up all the artifacts. Use the press to upgrade your buildings.



Artifacts:



Collector, grade 1, blue

Gun tower, grade 1, red

Energy silo, grade 1, blue

Backpack charge

Energy balls



9. The island port



Proceed to the landing place. Go to the port building and talk to the nomad there. The Sentinels will attack the port with bombers and fighters. If you run back to your island the Sentinels will destroy the bridge. Run now to the island to the left of the port and leave your game character on the little island to the left. Use the "take over" key to switch to your guns. The Sentinels will attack in waves until all your guns and your hangar are destroyed. In the following film sequence your island is towed away by an island transporter. The nomad tells you to hide on one of the small cargo islands. Wait with your game character on one of the two islands until another transporter picks up the island, completing this level.



No artifacts



10. The base



In this level you are separated from your island.

Jump onto the bridge at the base and then run to the Shark hangar. Use the hangar to launch the Shark. You have to fly three rounds in formation with three other Sharks in order to fly the island transporter. If you get too far away from the other Sharks, or if you fire your weapon, the Sharks will attack you.

After the training rounds the flight through the sea of rocks begins. Follow the Sharks and keep in your position in the formation. If you break formation you will be warned by radio and you will have five seconds to get back into formation. If you are successful, the level is completed. Save your game often, otherwise you'll have to repeat the whole flight if you are destroyed.



No artifacts



11. The vortex



You start this level in the Shark. Fly into the vortex. You have to destroy the four outer generators to deactivate the shield in the center. Then you can destroy the main generator. Use the rocks for cover so that the inner guns cannot hit you until you have taken out the four generators. The best way to destroy the main generator is by diving at it from above. Take care not to fly out of the vortex, otherwise you'll be attacked by a wing of Sharks.



No artifacts



12. The artifact cache



Your Shark crashes into the Sentinels' base. Use the lift to go to the upper platform and gather up the artifacts lying around there. Your island is docked at the last mooring. As soon as you start rebuilding your island you will be attacked by Sharks and fired upon by the guns of the base. Build an automatic gun tower to defend yourself. Set up your safe and deposit your artifacts there until you have completely emptied the entire cache. Pick up the level-drive artifact to unlock another navigation point but do not build it yet. Set up the artifact press and refit your island. Proceed to the navigation point to complete the level.



Artifacts:



Level drive

Artifact press, blue

Gun tower, grade 1, red

Gun tower, grade 2, blue

Power plant, grade 2, blue

Energy silo, grade 2, blue

Cannon, red

Belt artifact, six slots

Energy balls

Backpack charge



13. The Sentinels' fleet



If necessary, repair your buildings. Use the press to upgrade your equipment. Set up a cannon at the bow of your island. Proceed to the first navigation point. You will attacked by two Sentinel islands. Destroy their lighthouses with your cannon so that they crash. Take special care of your cannon and repair it in time! When you have destroyed both islands, proceed to the second navigation point and destroy the lighthouses of the attacking islands. Set up a gun tower astern as you will also be attacked by the second wave from behind! Proceed to the third navigation point and destroy the last wave of the attacking Sentinels. Now you can proceed to the island port. Talk to the nomad and he will help you fit your level drive. Activate the level drive artifact and build it on your island. Gather up the artifacts lying around the island port and fly away with your island to complete the level.

If you have a collector, build it on your island. Then you can mine the coal field next to the port.



Artifacts:



Gun tower, grade 1, red

Energy silo, grade 2, red

Backpack charge

Maximum life energy of game character raised to 70

Energy balls



14. The Cloud Gate



Film sequence



15. The Sea of Clouds



Dock your island at the filling station platform. Run to Tenzen Kalden and talk to him. Run along the path leading downwards. Get past the rocky ridges by jumping and destroy the nesting places of the Skrits. Gather up the offensive spell artifacts lying around there and use them to defend yourself against the Skrits. Watch out for clouds of poisonous gas they leave behind! Before you can destroy a nesting place you must take out the Skrits defending them until the way is free. Then select an explosive spell and run under the nest, placing the explosive spell on your way. Make sure you get at least 10 meters away from the explosive charge, otherwise you will blow yourself up as well. Along the way you'll find energy balls with which you can replenish your life energy. If you own a hangar you can try flying between the islands in your fighter and destroying the nesting places with it. When you have destroyed all the nesting places you will return to Tenzen Kalden. Talk to him again. Run up the path to the left and destroy the attacking Skrits on the way with your offensive spell. When you reach the obelisk, blow up the pile of crates using an offensive spell or an explosive spell. The obelisk will tilt to one side and you can cross the abyss by running over it. You will be attacked by Skrits until you reach the fuel artifact. Run up to the artifact to complete the level.



Artifacts:



Offensive spell

Explosive spell

Energy balls



16. The master builders



In a film sequence Basaltface gives you your next task. Proceed to the first navigation point and destroy the guns and barrage balloons ahead of you with your cannon or your fighter. The right-hand path leads directly to the center and is heavily defended. Proceed to the left-hand navigation point, destroy the barrage balloons and the guns on the islands to the right and left. You can stop your island if new guns come into range of your cannon and take out these enemies before you continue. Proceed to the next navigation point ahead of you. On the small island to your right you will find a bomber hangar. Build the hangar on your island and destroy all generators and guns around the master builder's prison. Fly your island back to the second navigation point. Now you can approach the prison from the left. Destroy the guns and generators on the large island to your right with your bomber. When you have destroyed all the generators, the level ends with a film sequence.



Artifacts:

Bomber hangar, red



17. The betrayal:



Film sequence



18. The Skrits attack:



Film sequence



19. The battle begins



You have to defend the Grey Market from the attacking Skrits. Your island must dock at a base. There three more island battleships will support you in the defense. You will be attacked by flying Skrits, small Skrit fighters and large Skrit bombers. In order to succeed, equip your island with at least two automatic gun towers and a cannon. Use the automatic gun towers to take out the smaller Skrits and the cannon to destroy the Skrit bombers. Defend the lighthouses of your allies as well as you can, for they provide you with valuable support. The Skrits attack in waves. Use the time between waves to repair or rebuild your buildings. Watch out especially for the Skrit bombers and try not to let them come too near to your island. When you have destroyed all the Skrits, the level is completed.



Artifacts:

none



20. Fighting a losing battle



You are standing on an island with three portals. Use the portals to switch to the advanced line. You have the choice between a machine gun to your right, a rocket tower in the middle or a Serp to your right. The Skrits attack in waves from the right, the middle and the left. Equip your island with as many automatic gun towers as possible so that these can defend the island of their own accord while you operate the forward guns. When you have destroyed all the Skrits, the level is completed.



Artifacts:

none



21. The female master builder



Fly your island to master builder Welkin. On this mission you will once again be supported by three island battleships. Proceed along the navigation points to Welkins island. Destroy the Skrit nesting places on the islands along your route with your fighter or with the Serp, otherwise endless waves of Skrits will attack you. If your watchtower is destroyed, rebuild it as soon as possible and continue your journey. If your island stands still, your lighthouse presents an easy target for the Skrit bombers.

After you dock at Welkins island, repair your buildings or rebuild them so that they can defend your island during your absence. Transfer the artifacts in your belt to your safe. Run across the ridge to your right up to the plateau. There you will find Welkins house. Run to the entrance to trigger the film sequence. Pick up Welkin's artifacts and run back to your island. Destroy any Skrits and nesting places you find on your way with the explosive or offensive spell. Return to your island to complete the level.



Artifacts:



Offensive spell

Explosive spell



22. The sanctuary

Pick up master builder Welkin's artifacts. For this mission you have a special aircraft and must fly into the heart of the sanctuary. You have to fly through a gap in the outer rings after shooting out a grille. Flying in the same rotational direction of the sanctuary, shoot out the grill of the inner ring, then swing right and fly through one of the gaps. Inside you'll find three artifacts. Gather up them all and fly back out of the sanctuary to complete the level. If you are shot down, or your aircraft crashes, the level is restarted and you have to collect all the artifacts once more.



Artifacts:

Rocket tower, red

Serp cannon, red

Bomber hangar, red



23. Mare Lacrimae



You must navigate the sea of volcanoes and find the wreck of the battleship "Colossus". The volcanoes spew out red hot lava bombs which fall on your island. Deploy automatic gun towers at the bow and stern of your island to defend yourself. Use the heat-seeking rockets of the rocket towers to shoot down the bombs, but be careful - if your rocket tower is destroyed, you cannot rebuild it, so make sure your game character repairs it in good time. Take special care of your watchtower! If it is destroyed, your island will come to a standstill. You must keep moving, otherwise the rocks will hit you. There are two types of lava bomb which do varying amounts of damage. They are recognizable by their different sizes. After the volcanoes, dock at the island of the Colossus. Talk to Preston to trigger a film sequence and complete the level.



Artifacts:

none



24. The escort



The "Colossus" is flying to the city of machines in which Basaltface has set up his headquarters. You must defend the Colossus against the attacking Flying Skrits. The flies Colossus of her own accord as soon as you start the island drive. Your island flies faster than the battleship, so you have to stop in time if you don't want to lose sight of it. The Skrits try to destroy the balloons which carry the Colossus. If too many balloons are destroyed, the Colossus will crash and your mission will be a failure. Use your fighter to repel the Skrits and to lure them into range of your guns. Then switch quickly to your guns and destroy the Skrits. The Skrits hatch out in their nesting places which are on the islands along your route. Use your fighter or the Serp to destroy any nesting places that are out of range of your guns.



Artifacts:

none



25. The City of Machines



This level starts with a film sequence. You must destroy the generators of the city of machines on the outer islands, penetrate the central complex and blow up the controlling machine. You will recognize the generators by their energy rays which are focused in the middle above the dome. You have to travel as your game character, since your island is docked far away from city of machines. Pick up the artifacts you get from the master builders and fly with your backpack to the island in front of you. Lay the first explosive charge there. Keep an eye on your flight radius; if you leave it, your backpack will be deactivated and you will crash. Destroy any Skrits with the cannon on the small island next to the first generator. Small transporters fly shuttle between the islands. Use them to reach the islands that are outside the range of your backpack. Fly with the first transporter to the next generator island. Don’t forget to gather up any explosive charges you find on your way! Destroy the next generator. To get to the next generator you have to jump across the floating rocks, defending yourself against the attacking Skrits as you do so. Use the cannon on the next island to destroy the generator in front of you. With the next transporter you reach the entrance to the dome. Destroy the last generator with an explosive charge. Work your way forward to the cannon and destroy them using the explosive spell. When you have destroyed the last generator, you can maneuver your island nearer to the city of machines and thus activate your backpack again. In the dome, make your way along the middle colonnade and destroy the last guns with explosive spells. Jump down to the floor of the dome and run along the passageway to your right to the controlling machine. Lay your last explosive charge to destroy it, triggering a film sequence that ends this level.





Artifacts:

Backpack charge

Aircraft hangar, blue

Gun tower, grade 1, red

Gun tower, grade 2, red

Gun tower, grade 2, blue

Maximum life energy of game character raised to 100

Power plant grade 2, blue

4 Explosive charges

Energy balls

Explosive spell

Offensive spell



26. Shockwave



Film sequence



27. The queens lair



Your task is to penetrate the lair of the Skrit queen. Your island starts at the entrance to the Skrit ravine. Refit your island and repair all buildings. Activate your drive. You will be attacked by flying Skrits and Skrit ground forces alternately. Skrits will fall from the arches over the ravine onto your island. Bring your game character in a safe position, because the Skrits will attack him or her specifically. Use your guns to take out any Skrits on your island, or defend yourself using offensive spells. See to it that your energy supply is kept filled up – the life energy of your game character is replenished from the island's energy. If your energy drops too low, your guns will not be able to fire any more! Repair your buildings in time and stop your island to destroy the attacking waves of flying Skrits with your guns. You have to stop your island in time, otherwise you will be attacked by Skrit air and ground forces simultaneously. When you reach the end of the ravine the level is completed.



Artifacts:

none



28. The queen



You start this level in front of the Skrit queen's lair. Fly your island to the first navigation point in front of the entrance. You have the choice between three routes into the lair. Destroy the tentacles at the entrance with your cannon or the Serp, otherwise the Skrit guns will be rebuilt again and again after you destroy them. You can pick up a fighter hangar artifact on the large island to the left of the entrance with your aircraft and build it on your island. Proceed to the second navigation point. Destroy any guns and tentacles you find along your route that are within radius of your aircraft with your fighter or the Serp, then proceed to the next navigation point. Set up and repair your automatic guns so that they can defend you against attack from flying Skrits, while you take out the guns and tentacles with your big guns. You should always save your game after successfully beating off a Skrit attack or destroying a gun battery. You now reach the island of the queen of the Skrits. When you attack her you will be attacked by a wave of flying Skrits which take off from behind the queen. To your right is an island which is held at its base by tentacles. Destroy the tentacles to release the island, which will move above the queen once to the left and then back again. You have to destroy the lighthouse on the island when it is directly above the Skrit queen. If you use the Serp, you can destroy the lighthouse with one shot. If you have chosen the right moment, the island will crash on the Skrit queen and the level will end with a film sequence. If the island crashes too early or too late, you will either have to restart the level or load a saved game.



Artifacts:

Fighter hangar



29. The victory celebration



Film sequence



The End


1070 Прочтений •  [Project Nomads: Walkthrough (English) (#3972)] [16.05.2012] [Комментариев: 0]
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