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Главная » Статьи » Разное » Freelancer: Walkthrough (English) (#3962)

Freelancer: Walkthrough (English) (#3962)



Freelancer: Walkthrough (English)
=================

Legal Information

=================



This walkthrough is property of mine. But, you may use it, reproduce, duplicate

or even making money from it. You want to put this walkthrough in your site?

Fine by me, all you need to do is telling me where you want to use it and put

my name on it. That's all, nothing more.



================

Version History:

================



0.40

just started

everything from scratch

i'll update this everyday, promise!



0.55

one more chapter

plus little of chapter 7

sorry, I'm a little busy



0.68

mission 8 completed

thank you for all of you giving me advice

i really appreciate it

i'll credit you for this





0.75

mission 10 completed

little part of mission 11

fixing here and there, many places





=======

WARNING

=======



This walkthrough is full of spoilers. So, if you don't want to get spoiled,

don't read this walkthrough. But if you want to read it, I'm thanking you,

because you spend your time reading my work.



=============

Introduction:

=============



Finally, after my long awaiting years, a sequel to Starlancer, my favorite

space combat game (although I played at my friend and never beaten it :P).

I thought it would be another dog fight from cockpit, but IT WAS NOT. A lot

of improvement and totally different type of game.



It has a connection with the original Starlancer, but has nothing to do with

the storyline. Kind a RPG style is added here, with some graphic (it's good

all right, but not something extraordinary).







I know it was better, but, I missing the excitement killing Ivan Petrov by

giving 20 rounds of screamers on his tail. Anyway, let's start...







<<Opening FMV>>



It was the 23rd century

Mankind's darkest hour

The war had been raging for almost a hundred years

We had been fighting for so long no one could remember the reason why it

started in the first place

All we knew there were two sides...

The Coalition and the Alliance

For decades, millions died for the same piece of rock

Again... and again...

Finally, one side manage to gain the upper hand

The Coalition...



In desperation, The Alliance launches five sleeper ships

The hope was, for them to begin again, far for the wars strive that have

befallen Earth

To start free from the prejudices that have divided us for so long

Each sleeper ships was christened after its patrenation*



The Britonia

The Rheinland

The Hispania

The Kusari

The Liberty



Against all arms, the colony breaks through The Coalition blockade, and headed

for the Sirius system



That was 800 years ago

When we came here to rebuild our lives

We've come a long way since then



We have grown

We have prospered

We have flourished

But, we will never forget...





* = I'm not sure about the spelling, sorry :P

I'm deeply sorry, but English is not my national language, so please

forgive me if there's a misspelling words



========

Control:

========



Before you playing the games, I recommend you learn the shortcut, and control

of the game, believe me, it's worth the effort. For you, I listed the

important things to remember, such as:



F1 : Menu List

If you want to start a new game, load game, access the menu, or exit

the game



F2 : Go To

Go To marked target, used when flying a ship (FaS)



F3 : Dock

Docking to a marked target, such as planet or a space station (FaS)



F4 : Formation

Enter a formation with a marked ship (FaS)



F5 : Open Log (Star Icon)

View the current mission, mission log

Can be accessed when flying a ship or when landing in a planet or

Space station (FaS & L)



F6 : NAV Map (Map Icon)

View the star map, also viewing your mission destination, mission

objective, and waypoints (FaS & L)



F7 : Inventory (Inventory Icon)

View what your ship is holding (FaS & L)



F8 : Reputation (Human Form Icon)

View your reputation to another group or colony, green for friends,

white for neutral, red for enemy. Also your current level, next level

requirement and money. Also view the total mission, kills, time,

system and base visited, and jump hole found (FaS & L)



F9 : Current Information (Letter I Icon)

View the Information available for marked ships, planet, and base

That you currently visited. Notice that system or a planet or a base

and ship you never see or visited before is not available. (FaS & L)



Ship Control Movement:





W : Increase speed

S : Decrease speed

Q : Fire missile

E : Drop Mines

R : Closest Ship

T : Next Target

F : Shield Battery

G : Nanobot

B : Tractor Beam

Shift + Q : Fire Torpedo

Shift + E : Cruise Disrupter

Shift + W : Cruise Engine

Space Bar : Toggle Mouse Flight



Anything else considered being secondary.







=========

The Game:

=========



New Game:



After you choose new game, some event happens. Freeport 7, a space station near

Planet Manhattan is being destroyed. The enemy ships has capability of

cloaking and capable of penetrating planetary defenses. Later, on Planet



Manhattan, Edison Trent (you), one of the few survivors of Freeport 7, busy

telling the medic to heal his friend owe him some credits (millions actually).

News said that The LSF (Liberty Security Force) suspect that The Order is be-

hind this attack.





=========

MISSION 1

=========





MISSION 1 : Manhattan, New York



Objective : Look for a job in the bar

Talk to Jun'ko Zane

Meet Jun'ko in the Equipment Dealer



There is some icons in the middle top of the screen

Pentagon Icon : Launch Pad

Beer Glass Icon : Bar

Commodity Stuff : Commodity Trader

Wheel (?) : Equipment Trader

Ship : Ship Trader



Click on the Beer Glass Icon. After a few words with the bartender, he

recommend you to talk to Jun'ko Zane, so, talk to her. Ups, looks like you

interrupting some important conversation, but it's all right. After that, meet

her in the Equipment Dealer, she'll give you a standard Ship(I called it Junk

Ship, very useless). She offers you a job for 2000 credits, take it and then

go to Launch Pad and Launch to Space to meet with Michael King, your CO

(Commanding Officer). After you launch, there's a chart consist of three

windows.



Left : Mission Objective Waypoints

Middle : NAV Map

Right : Mission Objective Details

Difficulty

Reward



Read them carefully!





MISSION 1 : Avenge The Donau



Objective : Destroy The Hostile ships



Few seconds after later in space, King explain about your mission babysitting

food and supply ship from Fort Bush to Planet Pittsburgh. But when RNC Donau

ship passing by, some ship from The Order destroy it.



We cannot tolerate this. Kill them! This mission is very easy, you'll have a

lot of friends on your side. So, basically it's just a target practice, and

adjusting yourself to the ship control and movement. Remember to use tractor

beam (B) after killing every enemy ship, you'll get, sometimes, valuable loot.



After that, go to the Trade Lane heading to the Fort Bush and dock (I always

think that Trade Lane is some kind of minor jump gate).











MISSION 1 : Join The Convoy



Objective : Fly to The Transport USV Brandt (using formation maneuver (F4))

Eliminate Rogues

Re-enter Formation

Dock with Planet Pittsburgh



Fly to the USV Brandt using the formation maneuver (F4), after a few chat,

you'll understand that The Order is targeting people from Rheinland to meet

with the Liberty President, why? Basically, The Order is the bad guys and you

(liberty) is the good guys (until now, at least). But when you're inside the

Trade Lane, the Rogues are disrupting your jump. Kill them all (only 5-6 ships)

but after that more ships are coming, King order you not to engage with the

enemy, so DO IT, don't engage with them! Join the formation with the USV Brandt

and re-enter the Trade Lane. After closing Planet Pittsburgh, it seems that

King have some deal with the USV Brandt, hmmm, very suspicious. But he said

that he will tell you later. Right now, dock to Planet Pittsburgh using

Planet Pittsburgh Docking Ring.





MISSION 1 : Pittsburgh, New York



Objective : Meet King in space above Planet Pittsburgh

Enter formation with Epsilon 1

Eliminate all hostile



In the landing zone, King told you that he suspect The Order have a secret base

nearby, and need your help to destroy it. After that he told you to meet him in

space.



Before you meet him, I recommend you to go to the Equipment dealer, buy weapon

level 2 and go to Commodity Trader and sell some loot. When you're ready, go to

Launch Pad and Launch to space.



Apparently, King is waiting news from Fort Bush about location of Liberty Rogue

secret base. Some ships will join your search party, enter formation with

Epsilon 1.



Suddenly you hear message from XT-14 Prison Ship, they're under fire

Go there and destroy all hostile, King warns you to protect the prison ship at

all cost. Don't let the Prison Ship destroyed, but this is a simple job, you'll

never fail this one.



MISSION 1 : Continue The Search Pattern



Objective : Go To Waypoint

Help Beta 4





King orders you to go to the new waypoint. Just follow his order. Suddenly Beta

4 calls for help. Help him by killing all hostile.





MISSION 1 : Beta 4 Report



Objective : Go to Waypoint

Destroy Weapon Platform



Go there! Remember that there are two weapon platforms and one base plus some

ships (around 6-7). After killing 2/3 ships, concentrate on shooting the weapon

platform. Use medium speed (around 50) and shoot, they'll never damage your

ship (TRUST ME). After that, Delta Wing torpedo bomber will destroy the base.



MISSION 1 : Criminal Base Destroyed







Objective : Return to Planet Pittsburgh



Return to Planet Pittsburgh. On the way, King said that he'll be seeing a lot

Of you in the future (he he, I bet he is)



OK, you're free from now on. So, I suggest you to fly around New York and make

some credits, you can do this by trading (I don't like it, because I'm a war

freak, not a trader), but if you want to do this, first thing to do is

collecting credits by looking a job in the bar (same thing isn't it?) and buy

a freighter ship.



I recommend you NOT TO DO THIS, using a freighter ship is suicide when entering

combat, they're slow like hell. OK, not on early mission, but try using it in

later mission, you'll be dead before you blink your eyes (except, if you only

use it for trading and then buying a new fighter ship when going on a mission)



So, try to look a job! A job that suit and simple, like killing a person or

capturing criminal. Want more challenge? Try killing a group of bandits. Want

a very challenging situation? Look a job that offers you to destroy a base or

a weapon platform.





Or you're a peacekeeper? Try to mine asteroid. But I consider that person to be

cowardly weak. Suit yourself.



Keep this in mind. If you accept a job that order you to kill a person, or a

group or even only capturing them, you'll making friend with group giving you

that job, but YOU MAKING NEW ENEMY with the victim you kill or capture. In this

situation, a phrase that speaks "Enemy of your enemy is your friend" applied.

So, be wise.









One more thing, buy a new ship when you able to do it. Try to buy it in battle-

ship,

always have the best ship, this applied in other system too.



<<End of Mission 1>>











=========

MISSION 2

=========



After you achieved level 3, Juni will contact you. Meet her in bar of Planet

Manhattan. I advise you to buy shield battery and nanobots before you accept

this mission, but if you good enough, you won't needed it at all (that's me).





MISSION 2 : Manhattan, New York



Objective : Meet Juni in bar of Manhattan

Meet King in space above Manhattan



The LSF has new assignment for you, take it. It's 4500 credits in reward and

moderate in difficulty. Your job is to find Sean Ashcroft and locate the alien

artifact and prevent him from entering New York. Suddenly King said something,

What about the bonus? Trent said: Yeah, what about the bonus. Ha...ha...ha...

Looks like the bonus is access to all remaining Jump Gate. All right, later,

After this mission, you can go around beyond New York



When you heading for Launch Pad, Trent saw Lonigan, whose owe him some credits.

Man, this guy looks paranoid. He said some government men were after him.

Trent is not buying what he said, he wants his money. But Lonigan said easy

come easy go (I like this guy!). Lonigan said it's not safe here, he advise

Trent to go, but Trent doesn't understand why he must go. Then two guys came

and shoot him with a tranquilizer dart and knock Trent out.



After few minutes, Juni wake him, real 'soft'. King ask Trent is he is OK,

Trent said his chest is hurt, but he's OK to go. Now, head to space to meet

King.



In space, Trent told King about Lonigan and his missing money (poor Trent).

King order Trent to go to Colorado Jump Gate.







MISSION 2 : Outside New York



Objective : Follow Waypoints

Scan Cargo for Alien Artifact



Just follow the waypoints, dock into the Jump Gate. After that, King order you

to scan ships (O) to find the artifact. Don't bother scanning all ships, just

scan OE ship labeled unknown. After some 'aggressive negotiation' he'll suren-

der, but he's not Ashcroft. Just a decoy! Not bad Ashcroft, not bad at all.





MISSION 2 : Head to Pueblo Station



Objective : Defend Pueblo Station





Juni gives you new waypoint, follow it and you'll end up in Pueblo Station.

But the Rogues are attacking it. Defend the station at all cost. But it's very

easy, you won't fail (unless you're so stupid). Apparently a tracking device

has been planted on Ashcroft ship.





MISSION 2 : Chase Ashcroft



Objective : Chase Ashcroft

Track him into your cargo hull



Follow the waypoints, kill all hostile. But Ashcroft is getting away, King's

Cruise disrupter is failing, chase him! When you close enough, ignore all

hostile, your target is Ashcroft, destroy his ship and tracktor his pod. When

this is done, you may eliminate all hostile.





MISSION 2 : Return Ashcroft



Objective : Return Ashcroft to Battleship Missouri



When you head back to Manhattan, King told you a lot of story, how the Rhein-

land discovered a planet full of alien artifact. Not just ordinary artifact,

But an active artifact (this is where everything started in the first place,

you'll know this later in the game). When you pass the Jump Gate, Juni

changes the plan to meet you, not in Manhattan, but in Battleship Missouri.



Hmm, the LSF really 'love' this guy. Looks like this Ashcroft knows a lot

about this artifact. In Fort Bush, you're being ambushed, no problem, they're

really weak. Plus you got back up from Fort Bush.

Approaching Battleship Missouri, King received emergency call and then leave

heading to Planet Pittsburgh.



Inside the Battleship Missouri, Juni gives you the bonus she promises you,

Access to all Jump Gate in Liberty area. From the scene, you'll know that the

LSF put big interest finding Ashcroft.



The LSF, Rheinland, The Order, and Ashcroft, what is going on between them?

One thing for sure, this isn't something small.



Just like the last mission, now it's your free time. From now on the battle in

space will be more challenging. I'll give you some tips when you engage with

enemy ships.



- Use your after burner (Tab) often.

1. When you're in head to head position with enemy ship.

2. When you're pursuing enemy ship.

3. Especially when the enemy shooting at you.





- Move in random direction when you're being pursued with more than 2 enemies.



- Eliminate the highest rank. They are dangerous, ignore the small fish. After

you destroy the high rank, then, and only then, you may kill the others.



- If you unable to defeat the enemies, don't hesitate to run.



- About missile and torpedo, countermeasure and mines, I NEVER USE them.

Maybe you could give some advice how they work. 'Coz I think laser beam is

more than enough.



- Always equip your ship with the latest weapon and shield generator. They may

expensive, but it will help you a lot. And of course, the latest ship.



- Mix your weapon. Don't concentrate on one type of weapon. Mix the molecular,

positron, and graviton.



- Use your shield battery only if your shield is almost gone. Not entirely

gone, you hear me. But if your hull is breaching, USE your nanobot, although

it's only minor damage. If you not do this, the repair cost is going to sky

high.



- Don't use Cruiser Engine in the middle of combat, it's useless, enemy will



shoot you with the Cruise Disrupter. Better use Trade Lane, Jump Gate, Jump

hole or dock within Planet or Station. And of course, use after burner.



- If you want to Dock within planet or station or entering Trade Lane, Jump

gate/hole in the middle of combat, make sure you're close enough (about 200m

or less) then dock. Try it from distance and BOOMM, you're history.



- Always tractor the remaining of enemy ship after you destroy them.



One more thing, before you continue/ accept the next mission, make sure you

have visit the system map where you're allowed to go. All of them. I repeat,

ALL OF THEM. Always do this when you have free time after completing mission.



<<End of Mission 2>>



Some advice from 'Xtra' :



To put you straight, if you haven't found out already (dont know when your

walkthru was updated on gamefaqs)

 

- torpedos whip the shit out of battle cruisers and weapon platforms.

 

- missles are quite powerful, for use against anything really, torpedos are

their big slow brother

 

- mines you can use to quite dammage a ship that does a head on run at you,

pull up and drop a mine, usually hits them

 

- countermeasures coax enemy missles to them, say if you want to use your

cruise speed in battle, drop coutnermeasures when you hear "incomming

missle" and they hit the countermeasures, and not your ship.

 

But Nicholas Fraser had another idea :



I find this a good strategy



If you buy 1-2 weapons with very high shield damage and Javalin Missile Launcher

1-2 and plenty of Missiles (Depends Where You are in game) and the when you get

an enemy on radar fly towards him and when you get the + crosshair Fire you

shield guns and 1-2 secs after fire the 2 javalin missiles because by the time

they reach the enemy he will have no more shields and POOF.





Give it a try and let me know how you like this strategy.



Thank you for your time.







=========

MISSION 3

=========



OK, now meet Juni in Planet California Minor, California. Meet her in the Bar.

She has new assignment for you (because I'm refuse to accept the job in the

first place, the reward is decreasing from 4500 credits to 3000 credits). The

job is really simple, escort the transport ship containing alien artifacts

from Magellan Gate to Willard Station, where the LSF going to study them.

The difficulty considered to be high risk.





MISSION 3 : Entrance to Barrera Passage



Objective : Meet Juni in Space above Cal. Minor

Meet with the convoy

Follow the waypoints

Defend the convoy

Dock in the Willard Station

Meet Juni in space above Willard Station

Eliminate all Rheinland fighters

Meet Walker in Planet California Minor

Meet Juni and Walker above Planet California Minor



Now, meet Juni in space. After that, we're heading to San Diego Border station

to meet with the convoy. Join the formation with the convoy, and head to

Barrera passage. There's 4 NAV buoy. But trouble does happen in the 3rd buoy.

Protect the convoy. Destroy the Outcasts. Don't worry, Gamma wing in your side



After it's been done, head to Willard Station. And dock your self there.

I suggest you load your ship with the best weapon and shield generator. It's

going to be though out there.



Right now, meet Juni in space above Willard Station. Travel with her to disco-

ver more about the attack on transport convoy. What surprising is that Juni's

CO (commanding Officer) is under arrest, and she can't contact all of her

friends in the LSF. The only contact is King in Planet Pittsburgh, and Walker,

leader of some (?) battle cruiser in LSF NAVY.



When you're heading to the Jump Gate, several Rheinland ship is blocking your

way (what are they doing, and how they able to penetrate the sensors around

every Jump Gate in the Liberty space?). They're not responding to Juni's hail.



Engage with them, and kill them all.



This is going more and more complicated. After the Order, the Pirates, now

Rheinland, what the hell is going on? Why they all after the artifact.



Now, head to Planet California Minor, and meet Walker (leader of NAVY battle

ship, also friend of Juni). Walker ask Trent if he wanted to join the Navy,

Trent said no. After a few chat, meet Juni above Planet California Minor.



Juni said that Walker and his cruiser are waiting in the far edge of the pla-

net. But, King is hailing, he said that Junis CO are indeed on prison, that

there's a major shake in the high rank. King also said that he will find more

info about what's going on.



Now head to Walker cruiser. Walker said that he has been ordered to dock for

maintenance by his superior (I think this is a classic way to call someone,

when you want to eradicate them).





MISSION 3 : Respond to Station Willard



Objective : Got to Station Willard

Destroy the Gunboats

Destroy the Bomber

Destroy the remaining ships.



Emergency call from Station Willard. They're being attacked by Rheinland ship.

Go there with the rest of Walker fleet. What a sight, 2 Gunboats and about 7-8

Rheinland fighters.



Destroy the Gunboat first. After you destroy it, (if you quick enough) 3

bombers will jumping in, destroy them before they can launch the torpedo.

After that, eliminate the remaining hostile, and, viola, you achieved the next

level.





<<End of Mission 3>>









=========

MISSION 4

=========



Mission 4 : Manhattan, New York



Objective : Follow the waypoints

Run...Run...and Run!!!

Dock in Benford Station



Meet Juni in Planet Manhattan. When Trent met her on the Launch Pad, she looks

confused. She said Ashcroft is missing from maximum security prison, and all

record about him are wiped out, all of the guard never heard about him.

Walker also gone too. Trent said it's impossible, more shocking, Walker and

his ship has been disappear for five years (this is a joke, right? We just met



him yesterday!), it seems that people around them are missing one by one.



Just seconds after Juni leaves, someone calling Trent, he's the other last

survivors of Freeport 7. He said he's a thief and delivering something to Free

port 7 (and he's holding it right now). Also, he said, that everyone is after

something that he's holding.



(If your memory strong enough, see the scene where Trent first set foot on

Planet Manhattan, he's far behind Trent)





Suddenly, he looks surprise, and BANG. He's dead. A member of LSF killed him.

When he's about to kill Trent, Juni came to rescue. She had to kill this guy.

Now head to space.





In space, Juni said that we have to get out of here fast, before they found

the dead guard on the Launch Pad. But it's too late, LSF ships (all of them

are heavy fighter!!!!) are coming from every direction. I advice you to acti-

vate the Cruise Engine and just fly around the Planet until new waypoint

appears. I said it once again JUST RUN AND DON'T ENGAGE WITH THE ENEMY !!!



King and Walker are coming to help. Then Walker ask you and King to go, while

he hold the enemy (what a heroic act). Go to the waypoint, and dock when the

range are less than 200m, or your ship will make an easy target for the enemy.



On the way, King said Juni and Trent are in the wanted list, for murder, arti-

fact smuggling and etc (wow, changing from good guy to bad guy in one night!).



In the badlands, they arrived at Benford Station, belong to Van Pelt, friend

of Juni. Dock in the Benford Station.



After studying the artifact, Van Pelt said that the only person able to help

them is Prof. Quintaine (hope this is the correct name), expert in Zeno

archeology in Cambridge.



Van Pelt said that people hunting you must have connection with the artifact

(hah, tell me something that I don't know).



Van Pelt also advice you to go to Britonia because of their neutrality. But,

suddenly a number of LSF ships are approaching.



Van Pelt orders you to leave the station and head to abandoned Jump Gate lead

to Magellan.





MISSION 4 : After Meeting Van Pelt



Objective : Once again, Run...Run...and Run...!!!

Dock with the Jump Gate

Eliminate all hostile

Dock with Mactan Base

Eliminate all hostile

Dock within the Jump hole

Meet Tobias in the Equipment Dealer



Van Pelt orders you to leave, but Juni hesitate to help him (I don't get it,

what the hell is she thinking!!!). Approximately 20 ships of LSF surrounds you

Then 3 battleship jumping in and destroy the Station (goodbye Van Pelt). Now

head to the Jump Gate. I recommend you to run and activate your cruise engine



from the very beginning of the mission, don't even think to fight the LSF,

they would kill you in matter of seconds.



After entering the jump gate, head to the new waypoints, great, now the Bounty

Hunters are blocking your way, same deal don't mess with them, RUN!!! The Lane

Hackers will help you. Deal with the Bounty Hunters only if they're diminished

to 2/3 ships. If necessary, don't fight, just run! Let the Lane Hackers do

their job.



Actually, I feel shame here. Running is not my type, but the enemies are too

strong, and I had no other choice ^^!



Right now, dock with the Mactan Base and resupply your ship.



When you meet with Juni outside, new hostiles are coming. KILL THEM (I had

enough running like coward). Now go to the Jump Hole leading to Leeds, while

Juni go to Cambridge to meet Prof. Quintaine.



After docking in Planet Leeds, go to the Equipment dealer to meet Trent's

friend, Richard Winston Tobias (Tobias).



Tobias said that he will give you new ship in Planet New London, but I never

get it (anyone could help me?)





<<End of Mission 4>>

Adrian Sandu gave some info :



Whe you meet up with Tobias at Leeds, Leeds System. He says he will

help you get a ship at new london. An then he tells you not to worry you can

afford it, 'cause he has been saving up a few credits. So he gives you the

credits ( like 10 000) and the you go buy the ship from where ever you want.



And thanks for making the FAQ, the part about the afterburner (tab)

really helped. LOL i was playing the game without afterburners, it got really

hard once I got to Britonian space Happy. Anways the afterburners made it

muuuuuch eaiser.



Also Ryan Kountz gave this :



Good start. I noticed your question about the new ship in New

London...You don't get a free ship, you just get extra cash from Tobias,

which you can then spend on a new ship.



Gigi also said :



notice that you have about 20k credits more after visiting. You are meant to

buy a new ship (the cavalier i guess) from that money hope it helped you



=========

MISSION 5

=========



Mission 5 : Cambridge, Cambridge



Objective : Meet Juni in Planet Cambridge, Cambridge

Meet Juni in space above Planet Cambridge

Follow the waypoint heading Planet Sprague



When Trent met Juni in Planet Cambridge, Trent and Juni will talk to someone

(dr. Sinclair's pilot), apparently, he knew that Prof. Quintaine has been mis-

sing for several years, and he told Trent that his colleague (dr. Sinclair)

might know where he is. Dr. Sinclair right now is digging some artifact in

Planet Sprague in Omega 3. This info might lead to the position of Prof. Quin-

taine.



Now, head to space and meet Juni there. When you follow the waypoints, and

arrive at Battleship Norfolk, she (BS. Norfolk) advice you to caution, because

there's a conflict between the Britonia Empire and Rheinland.



Juni said that this entire conflict must be caused by the artifact, even Pres.

Jacoby (leader of Liberty) ask the Queen of Britonia Empire to banned all arti

fact. This must be something.



When you arrive at Freeport 1, they said that the Rheinland is making a block-

ade in Omega 7 (they're way cross the line now)





Mission 5 : Route to Sprague



Objective : Eliminate all hostile

Dock with Planet Sprague



Just a few clicks from Planet Sprague, suddenly 4 Rheinland are decloaking and

not answer to Juni's hail (from this scene, I begin to suspect that the Rhein-

land are the mastermind behind the attack of Freeport 7, how about you?).





There's no other choice, kill them all. After that, dock with Planet Sprague.

Juni is really surprised, even the LSF unable to gain the technology of

cloaking, how could Rheinland able to do it?



Meeting with dr. Sinclair, hmm, she don't know where Prof. Quintaine either.

(where the hell is he?). Several years ago, dr. Sinclair artifact stolen by

some one, and this accident makes her unable to meet with Prof. Quintaine.



The artifact that dr. Sinclair digs, came from Dome Kavash (is this the right

spelling?), 10 million years earlier than human, and they're like us in the

Sirius system, they're visitors.



Who cares about that, Rheinland ships are coming and shooting all over the

place. Juni said to her 'You want to be live scientist in the run or a dead

scientist on the ground?' (that won't be hard to answer, right?)







Mission 5 : Flee from Sprague





Objective : Head to waypoint in the nebula

Dock within Baxter Research Facility

Eliminate all hostile





Beautiful scene!! That was close, now head to the nebula, and dock within the

Baxter Research Facility, only small talk, and Rheinland start firing again.

We had enough, head to space and kill them all. Be careful, it's only few ship

but one gunboat also there. I advice you to destroy the boat first.



Now we head to Leeds to meet Tobias, but suddenly, two Rheinland ships are de-

cloaking! Relax, they're the good guys. Together, destroy the Fleet guarding

the Jump hole lead to Leeds. While Juni head to Cambridge to find Prof. Quin-

taine, but no luck.







Mission 5 : Route to Leeds



Objective : Dock with the Planet Leeds

Meet Tobias in the Equipment Room



He...he... looks like Tobias is kinda like teasing girls. Nothing important

here, just do the routine stuff while you're free.





<<End of Mission 5>>









=========

MISSION 6

=========





Juni said that there's progress in dr. Sinclair research, but there's a point

she can't continue without Prof. Quintaine. Juni told Trent to meet with Prof.

Quintaine's pilot, Dexter Hovis, in abandoned Battleship of Hood in Dublin

system. I recommend you to buy a new ship in Battleship Dexter (near Battle



ship Hood), before you meet Hovis.





Mission 6 : Hood, Dublin



Objective : Talk to bartender about Hovis

Defeat Hovis in one lap race



After Trent talk to bartender, he meet Hovis, and asked him how to find Prof.

Quintaine. But Hovis challenge you on a race, if you want the info. Hah, this

guy wants to play the hard way. Accept his challenge and go to space and beat

this guy.



OK, now you have to defeat Hovis. Use your Cruise engine (I highly recommend

you to do this). When the race begin, activate the cruise engine. Along the

race, there's no way you able to make your ship faster than Hovis, that's mean

you unable to defeat him. But, near the end of race, his ship will slow down.

I'm certain about this. You can pass him at that moment. Piece of cake.





Mission 6 : Hovis Lost



Objective : Meet Hovis inside Battleship Hood



Defend Station Glorious

Dock Within Station Glorious



You won. Hovis lost. But his friend don't take this insult. They're firing at

you, but Hovis playing by the book and calm them. Meet him inside the Hood.



He said that Prof. Quintaine is in Station Glorious along with the Pirates. He

also advice you to be careful, there's Rheinland activities around the Station.



Now go to Station Glorious. When you arrived, the Station is being ambushed by

Rhenlanders. Help the Pirates defend the Station by killing the Rheinlanders.

Hit the gunboat first. After the gunboat destroyed, you may kill the others.



After the fight, dock within Station Glorious.





Mission 6 : Quintaine foud



Objective : Meet dr. Sinclair in Planet Leeds

Defend Prof. Quintaine

Dock with Planet Leeds



It seems that Prof. Quintaine doesn't believe anything Trent said, and willing

to kill Trent by throwing him to the airlock. But when Trent said he had the

artifact that dr. Sinclair lost long ago, he starts to believe. Prof.Quintaine

agrees to meet with dr. Sinclair in Planet Leeds, only and if only he's not

alone (bringing his bodyguard).



Go to Jump hole that will take you directly to Planet Leeds. When you approach

the Jump hole, several Rheinland fighters jumping in and start shooting. Your

objective is to defend Prof. Quintaine at all cost.



After it's finished, take the Jump hole and dock within Planet Leeds.





<<End of Mission 6>>









=========

MISSION 7

=========





Mission 7 : Leeds, Leeds



Objective : Listen the conversation



Head to space

Kill The Rheinlanders





Few conversation took place. It seems that Prof. Quintaine have experienced

the same thing like Trent and Juni, people around him starts to disappear one

by one.



About the artifact, dr. Sinclair said that it was part of something bigger.

(I wonder what that is). But the shop bell is ringing, someone is coming.

Tobias checking it, it's 2 Rheinlanders, they were looking for Prof.Quintaine,

and treating Tobias. No fear, Tobias ask them to leave his shop, or he will

give them education for policy they'll never forget. They're leaving but left

something like we won't be far. We're looking someone named Col. Kress, it's

our best hope.



Trent advice Tobias to hide for a while. Now head to space. And I recommended

you to fill your ship with nanobots and shield battery before you go.



After take off, Juni ask Trent is Tobias going to be all right, Trent said we

better leave Tobias, because he will be in danger if coming with us.





When approaching the Trade Lane, 2 Rheinland ship decloaking (it's them). They

said that you better surrender, and all way out from Leeds has been blocked.

Kill one of them and the other will flee.





Mission 7 : Escape from Leeds



Objective : Take the Trade Lane

Eliminate all hostile



On the Trade Lane, Prof. Quintaine speaks, if Rheinland keep attacking in Bri-

tonia space, this will lead to war. Dr. Sinclair adds, why the Rheinland able

to block all way out.



Arrives at Stoke Mining Facility, more hostile coming, just kill them all.





Mission 7 : Outside Stokes Mining Station



Objective : Follow the waypoint

Destroy the cruiser and fighter

Take the Jump Gate



Stokes Station advice you to dock until the crisis gone. Negative, Juni said,

we must leave Leeds immediately. Prof. Quintaine said we must go to Tau 31 to

meet Kress. Juni also said that whatever waiting us, we must buy time for the

Prof. an dr. Sinclair to jump.



Follow the waypoints like usual, then when you arrived at Jump Gate near the

Glasgow Station, WOW, one battlecruiser and several ships decloaking. Juni

gives you order destroy the turrets. Reinforcement coming, it's Tobias (ha...

ha... this fat man is very surprising).



You have options here, destroy the fighter and avoid the Cruiser, or you want

to destroy the Cruiser and then destroy the remaining ships. Destroying the

Battleship will gives you a lot of trouble, but its fun. And up to you.





After all enemy ships destroyed, Tobias ask Glasgow Station to lock the Gate

after we docking in. Glasgow Station agreed. Now, take the Jump Gate to Tau 29



When you take the Trade Lane (after you take the Jump Gate), new battleship

with 2 gunboat plus several fighters decloaking.



More good guys gone, Tobias friend said he will hold them.





Mission 7 : Fleeing from to Tau 23



Objective : Dock within the Trade Lane

Take the Engine



Go take the Trade Lane, but it was disrupted by 2 Gunboats. Tobias said that he

and Trent will hold them, while Prof. Quintaine, dr. Sinclair, and Juni escape.



Tobias asks you to destroy the engine. Actually, I just shooting the ship and

make some damage, but it works. After it's been done, follow the waypoint and

meet with your convoy again.



Dr. Sinclair ask if this attack have something to do with the artifact, Prof.

Quintaine said it might be, but we must study the artifact to understand fur-

thermore.





Mission 7 : Shinkaku Station



Objective : Dock within Shinkaku Station

Head to space

Follow the waypoints



Just dock and resupply, after that meet Prof. Quintaine in space. Quintaine

said he manage to get Kress location.



Here, Tobias leaving. He said that he would be needed, if the war between

Rheinland and Britonia begin. He ask Trent to protect them and find out what

this is all about.

Quintaine also reminds you that Rheinland ships seen in this area. Right now,

just follow the waypoints, careful, there's opening ahead.





Mission 7 : Engage the Rheinland Fleet



Objective : Destroy the Rheinland Fleet

Follow the waypoints

Dock within Cali base

Meet Razor One in Space

Dock to Planet Kyushu



ALL RIGHT!!! Real battle! Real challenge! Entire fleet of Rheinland army is

decloaking! This is where your ability to fight tested. Don't think, but act!

Kill them all. Kress's men will back you up.



I'll give you some advice :





- Don't jump straight into the heat of battle. It's suicide! Lure them, and

make them separate from the fleet.



- Killing the fighters first, would be wise. But, if you do this, you might

loose the fun killing the Cruiser (taken by Kress's men). If you want to

test your guts, try to kill the Cruiser (first target), it will be much more

fun (I try this myself).



- When you try to kill the Cruiser, use different direction, don't use the

same angle (remember when I told you I never use missile and torpedos? Well,

I didn't use them at all! Not a single one!), and you'll be fine.



- If the battle is too hard for you, play safe! Don't force yourself doing

what you can't do. Avoid the Cruiser (Kress's men will do the job), and con-



centrate on firing the fighters.



- Use your nanobot and shield battery when you need them! Use them all if you

have to!



After all been done, follow the waypoints along with Kress's men heading the

Jump hole that take you to Tau 23. Apparently, Col. Kress is currently guest

in Cali Base.



Dock within the Cali Base. When they tried to meet Kress, the guard holding

them back and they start aiming their guns to each other. Thank God, Kress

appears and make them calm.



Few conversation do happen. What interesting is that Kress is member of the

Order (well, this is something new). Prof. Quintaine said to him that he need

The Proteus Tome that held in Kusari. Kress will contact his man (Hakkera) in

Kusari to get this stuff.



Now head to space to meet Razor One and dock within the Jump Hole. In this

part, Juni said that she was originally came from Kusari, and it has been 10

years since she saw her homeland. By the look of her face, I knew this from

the very beginning.



Head to Planet Kyushu and dock there to meet Lord Hakkera. But, bad news, the

Proteus Tome can't be reached, it's heavily guarded and you must wait until

they get this Tome.



(Actually, later in the mission, you must get this Tome all by yourself)

Try to buy the Barracuda ship. It's great.





<<End of Mission 7>>













=========

MISSION 8

=========







This will be the shortest mission. Just one sub-mission, little fight, and

nothing difficult. But watch your step.







Mission 8 : Shinagawa, New Tokyo



Objective : Meet Juni in Shinagawa, New Tokyo

Follow the waypoints

Destroy the weapon platforms and enemy fighters

Escort the Transport to the Nebula

Dock in Kyoto





Looks like Juni has something new. Lord Hakkera unable to retrieve the Proteus

Tome, it was taken by Governor Tekagi, it seems that he can't do anything, be-

cause his position gives him power and also limit.



But there's an alternative, we can join the opposition. Here, you met Ozu from

the Blood Dragon (in my reputation, the Blood Dragon is my enemy, the chart is

full of red block). The deal is, you eliminate Tekagi, and he'll get you the

Proteus Tome in return.





The plan is to attack a transport ship near Honshu system, that deliver the

Proteus Tome and other stuff to Rheinland. It seems that this Tekagi is going

to defect to Rheinland (he's traitor to his country).



Now, head to space and follow the waypoints. We are not going through the Jump

Gate, but through Jump Hole. On the way, 2 Blood Dragon escort join the convoy

Ozu said the Dragons are few in number, but they're the best fighter in the

colony.



(non sense, try to calculate the Blood Dragons I have killed during my search

for credits)



OK, the plan is to attack the weapon platforms (2) around Yukawa station and

kill all fighters (the station shape's like a cylinder cage, with the weapon

platform on each hole and the transport ship inside the cage). Ozu said that

once we manage destroying the platform, his men inside Yukawa station will

take the Transport.



Please be careful, don't shoot or collide with the transport ship (there's one

time I accidentally collide with the transport ship, it was destroyed, mission

failed). After you eliminate the fighters, escort the transport ship to the

nebula. Only minor trouble along the way, no problem.



Then we heading for Kyoto, the legendary home of the Blood Dragons. Juni said

she was honored. No, the honor was all mind, Ozu replies. Dock within the Base



In the base, when you supposed to get the Proteus Tome, Ozu said that the Tome

is gone (it's not in the transport ship). Seems that Tekagi him self has taken

the Proteus Tome.



Juni will search more info about this Tome, so, take some job in the bar.







<<End of Mission 8>>











=========

MISSION 9

=========



Meet Ozu in the bar of Kyoto. Get ready to accept the next mission



Mission 9 : Kyoto, Chugoku



Objective : Go to Ryuku Base



Ozu got some new info about Tekagi location. He's hiding in his fortress in

some remote planetoid place with heavy guard (in Tohoku System)



Ozu is not telling Juni about this mission, it's only between us, he said.



But when you heading to Ryuku Base with Ozu, Juni finds out that you go on a

mission without her. She tried to advice Ozu not to go, but Ozu resist. Tekagi

is about to leave, we must do this now.



Arrive at Ryuku Base, Ozu's men reporting that Tekagi is going to leave his

fortress. We must hurry.







Mission 9 : Attacking Tekagi's Fortress



Objective : Destroy the Patrol

Destroy the shield generator

Dock within Tekagi's Fortress



When you approach Tekagi's base, some Patrol blocking your way, destroy them,

but be careful. They're fast and very dangerous, please act carefully, and mi-

nimize any damage to your ship.



In front of Tekagi's Base, one Battleship protecting it. Ignore her, and all

of the fighter, just concentrate on destroying the shield generator.



I recommend you, while destroying it, use your after burner, and when you're

close enough, find the right angle where the enemy can't shoot you and place

your ship as close as you can to the shield generator (but don't collide with

it) and start shooting. I'm using this methode, and it works.



Have another alternative? Feel free to contact me.





After it was destroyed. Dock within the Fortress. Inside the Fortress, Ozu and

Trent killed every guard. Some plan, just shoot everything, Trent said. But

it's too easy, they manage to get the Proteus Tome without real fight. Ozu plant

some explosive below the table, and...



I knew it, this is a trap, Neural Gas knocked out Ozu and Trent.



When they wake up, Tekagi (this fat man) doing some interrogation to Ozu. And

he killed Ozu with his dagger!!! Suddenly, Tekagi's eyes is shining (he's no

longer human). Luckyly, Hakkera coming and start shooting, but Tekagi is not

dead, Ozu that I thought dead still live and detonate the bomb when Trent

jumping to Hakkera's ship (after taking the Proteus Tome). Good job Ozu, you

sacrifice your life to protect mankind.







Mission 9 : Return The Proteus Tome



Objective : Return to Kyoto



Juni already waiting out side the Fortress, together, head to Kyoto. Before

that, eliminate the Rheinland ship blocking your way (after the battle you've

been through, they're toys to you)



Hakkera reveal some magnificent infos. Ozu is killed by Nomad. It seems this

alien is the one that Rheinland expedition found in uncharted planet. They

have the ability to posses human and all this time, they possessing the high

rank government and military official in the colony. Go to Kyoto through the

Chugoku Jump Gate.



More shocking that Hakkera knows this Nomad long before met Juni. And he said

that the Order is founded to protect mankind from the Nomad. He also said

that after found this planet, key position of Rheinland government is changing

fast, and Rheinland become more aggressive.



That's why The Order destroy the Dunao, to prevent the high rank of Rheinland

to posses the Liberty government.



Now, dock within Kyoto.





<<End of Mission 9>>







==========

MISSION 10

==========



Mission 10 : Kyoto, Chugoku



Objective : Meet Juni in the Bar

Meet Hakkera in space

Head to Planet Berlin



In the Bar, Hakkera said that his agent in Rheinland in terrible danger and

need to be extracted from Rheinland. While Juni delivers the Ptoteus Tome to

Prof. Quintaine and dr. Sinclair, you must go Planet New Berlin and rescue

this man.



In space, we'll go to Sigma-13 that will take you to the New Berlin, but you

must be careful, the Rheinland fleet reported massing in this area.





Mission 10 : Destroy the Rheinland Heavy Fighter



Objective : Eliminate the fighters

Enter the Jump Hole

Dock in Planet New Berlin

Follow Fischer



It's them, the Rheinland fleet! Destroy the fighters, not the Cruiser. Don't

bother messing with the Cruiser, it's not part of the mission. After it's fi-

nish, you will passing place full of remnant of the remaining ship from battle

between Rheinland and the GMG (hmm, 80 years of war, what happen?)



Enter the Jump Hole and dock in Planet New Berlin. In the bar, two guys tells

you where is Von Claussen. Head to space and follow Fischer passing waypoints.





When you pass the Jump Gate, Hakkera said that you can't go back to Kusari,

the Rheinland has invaded Kusari. And we only able to meet in Planet Hamburg.



Now, meet Von Claussen in this water planet.





Mission 10 : After Meeting Von Claussen





Objective : Fly to Bruchsal Base

Protect Bruchsal Base

Dock within Bruchsal Base

Follow the Waypoints

Destroy the Experimental ship



Before you escort Von Claussen he wants to go to Bruchsal Base, but it's under

attack! Don't let it destroy, help them eliminate all Rheinland fighters.



When it's finished, and you dock in the Base, Von Claussen said that Leader

of this installation (Bruchsal) is a good man in the Badland.



Von Claussen said he had to betrayed his country in order to save it.

Trent makes me proud when he said he's willing to finish what Von Claussen

started.



OK, there's news that Rheinlnd army is conducting secret installation. But be

careful, this place is full of radioactive and mine. Intel said the only way

in and out only 100m in width.



Your mission is simple, only destroying 1 battleship of the alien ship. But be

careful on the way there. It's full of mine and radioactive. Always monitor

your ship health, and repair when it's necessary.



The trick for destroying the battleship is to get close to the ship and use

it's giant body to cover you from the fighters attack. Then, when you secure

enough (found a proper place) shoot the ship, not a single shield battery

needed when you use this trick.



When you about to leave, Botzler willing to stay and make them pay for what

they have done (although I consider this act as suicide), and he died. Before

he died, he ask Trent and Von Claussen to leave and tell everyone what they've

seen. FOR RHEINLAND...!!!



Be careful on the way back, just like the way you in. Don't use Cruise Engine

and take you ship's speed about 50. Take the Jump Hole to Hamburg System.





Mission 10 : After the Experimental Shipyard



Objective : Dock within the Osiris



Only few seconds after jumping in, Rheinland battle cruiser decloaking!

Thank God, this mission objective only docking to the Osiris, don't waste your

breath attacking the battleship.





<<End of Mission 10>>





==========

MISSION 11

==========



We have come along way my friend, a very long way. Congratulations, but the

finish line is yet to see.



In the Osiris, Juni said that we must move our place of research and experi-

ment. WOW, they all gather in this ship!! Trent, King, Von Claussen, Hakkera,

and Juni. Plus one new man, leader of the Order Gasper Osrilien. He was part

of the LSF, but get out when his CO infected by Nomad, an he founded the Order

to safe human kind by killing Nomad.



This mess it all started when the Rheinland discovered uncharted planet, and

found Nomad on that planet.



You see, Nomad is weak physically, but they have the capability to enter other

live form and controlling the host then adapt their technology. Of course,

they have their own technology, cloaking device is one example.







Mission 11 : Osiris, Texas



Objective : Rescue President Jacobi



There's news about President Jacobi, she's being held by his Counselor in

Alaska system, you must rescue or terminate her if the situation is not

possible (if she's infected). Yup, the leader of Liberty is a woman.



Right now, Hakkera is leaving. So this mission runs by Juni, King, and Trent.
Noer Tommy "Kid" Prastya


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