Возможно вы искали: '
Teen Agent
'
November 28 2024 21:37:43
Игры
База данных по играх
Игровые новости
Игровая индустрия
Обзоры на игры
Прохождения игр
Гайды к играм
Превью о играх
Игровые тизеры
Игровые арты
Игровые обои
Игровые скриншоты
Игровые обложки
Игровые трейлеры
Игровое видео
Вышедшие игры
Ближайшие релизы игр
Кино и ТВ
База данных по кино
Статьи о кино
Постеры
Кадры из кино
Кино трейлеры
Сегодня в кино
Скоро в кино
Комиксы и манга
Манга по алфавиту
База данных по комиксах
Читать онлайн комиксы
Читать онлайн манга
База персонажей
Читы и коды
Чит-коды для PC игр
Чит-коды для консольных игр
Трейнеры
Коды Game Genie
Моддинг
Модификации
Карты к играм
Программы для моддинга
Статьи о моддинге
Геймдев
Всё о создании игр
Список движков
Утилиты в помощь игроделу
Конструкторы игр
Игровые движки
Библиотеки разработки
3D-модели
Спрайты и тайлы
Музыка и звуки
Текстуры и фоны
Рецензии
Игры
Кино
Аниме
Комиксы
Мангу
Саундтреки
Саундтреки
Лирика
Файлы
Патчи к играм
Русификаторы к играм
Сохранения к играм
Субтитры к кино
Медиа
Видео
Фото
Аудио
Фан-арты
Косплей
Фото с виставок
Девушки из игр
Рисунки
Рисуем онлайн
Фотохостинг
Юмор
Анекдоты
Афоризмы
Истории
Стишки и эпиграммы
Тосты
Цитаты
Флеш
Азартные
Аркады
Бродилки
Гонки
Для девочек
Для мальчиков
Драки
Квесты
Леталки
Логические
Мультфильмы
Открытки
Приколы
Разное
Спорт
Стратегии
Стрелялки
Статистика
Статей:
87772
Просмотров:
93114195
Игры
Injustice: Gods Among Us
...
Dark Souls 2
Dark Souls II - вторая часть самой хардкорной ролевой игры 2011-2012 года, с новым героем, сюжето...
Battlefield 4
Battlefield 4
- продолжение венценосного мультиплеер-ориентированного шутера от первого ли...
Кино
Steins;Gate
Любители японской анимации уже давно поняли ,что аниме сериалы могут дать порой гораздо больше пи...
Ку! Кин-дза-дза
Начинающий диджей Толик и всемирно известный виолончелист Владимир Чижов встречают на шумной моск...
Обзоры на игры
•
Обзор Ibara [PCB/PS2]
17932
•
Обзор The Walking ...
18322
•
Обзор DMC: Devil M...
19461
•
Обзор на игру Valk...
15463
•
Обзор на игру Stars!
17311
•
Обзор на Far Cry 3
17506
•
Обзор на Resident ...
15547
•
Обзор на Chivalry:...
17039
•
Обзор на игру Kerb...
17535
•
Обзор игры 007: Fr...
16149
Превью о играх
•
Превью к игре Comp...
17568
•
Превью о игре Mage...
14081
•
Превью Incredible ...
14323
•
Превью Firefall
13083
•
Превью Dead Space 3
15923
•
Превью о игре SimC...
14329
•
Превью к игре Fuse
15033
•
Превью Red Orche...
15158
•
Превью Gothic 3
15884
•
Превью Black & W...
17006
Главная
»
Статьи
»
Разное
»
Interstate 82: The Trip Walkthrough (English) (#3955)
Все категории
Аналитика (211)
Всё о XNA (71)
Всё о моддинге (3)
Всё о ромхакинге (12)
Всё о создании игр (91)
Всё о эмуляции (6)
Гайды к играм (1235)
Герои игр (24)
Дневники (17)
Документации (3)
Достижения (1)
Дуэльный клуб (57)
Игровая индустрия в лицах (18)
Игровая красная книга (54)
Игровые доки (8927)
Игровые легенды и сказания (56)
Игры для детей (127)
Игры прошлого (84)
Интервью (215)
Киберспорт (1319)
Книги (14)
Коды (1452)
Коды Game Genie (656)
Коды, советы, секреты для игр (1728)
Летопись (37)
Лучшее оборудование (95)
Настольные игры (68)
Некстати (53)
Обзор игровых русефикаций (806)
Обзор книг (58)
Обзоры кино (1)
Обзоры на игры (6174)
Обзоры телефонов и смартфонов (3808)
Оружие в играх (53)
Панель инструментов (108)
Превью о играх (2388)
Прохождения игр (1173)
Разное (24269)
Репортажи (47)
Рецензии на аниме (418)
Рецензии на игры (1760)
Рецензии на кино (497)
Рецензии на комиксы (0)
Рецензии на мангу (0)
Рецензии на саундтреки (0)
Симпсоны (5)
Спецы (460)
Статьи о кино (1209)
Тактика игры и советы мастеров (662)
Транскрипты (13)
Хроники виртуальных миров (47)
Художественные расказы (50)
Чит-коды для PC (15501)
Чит-коды для консолей (11584)
Юмор (51)
Interstate 82: The Trip Walkthrough (English) (#3955)
Interstate 82: The Trip Walkthrough (English)
1.Table of Contents
1.Table of Contents
2.The Trip
3.The Cars
4.Weapons
5.Specials
6.Shielding
7.Instant Action
8.Multiplayer
9.Car Sharing
Music tracks
2.The Trip
The Trip is the Story Mode of "Interstate '82". As Taurus, you will piece
together this mystery as to why Groove has disappeared. The Trip is in
seventeen parts. I will detail them one-by-one as follows:
Stage#:Title, the number and title of the stage.
Story:What happens that brings this stage about.
Conditions:Time of day, weather, etc.
Music:The level's song. (I came up with these titles myself, except "Faster
and Faster".)
New:what's been added to the "store" before this mission.
Suggested:What weapons, shields, or specials you should bring.
Mission#:What's on your to-do list.
Solution:A suggestion on how to get through the stage. (Or you can just use
this as a guideline. I don't care. I'm just glad to help.)
Wave#:Cars in the groups that attack you.
Vehicles Of Opportunity:the unoccupied vehicles around the stages
Car name
Location:where it's at
Internal Settings:Engine/Transmission/Suspension/Brakes
Front:weapons and stuff mounted in the front
Internal:stuff mounted with the internals
Roof:weapons and stuff on the roof
Rear:weapons and stuff in the back
Comments:what I say. What you say is up to you.
Now that that's out of the way, let's go.
Stage1:Zircon Lounge
"Okay, if we're gonna do this, you're gonna need a code name for the radio. I'm
Stampede. Always Stampede. Dig? What do you go by?"
"Vixen."
"Uh, no, you don't."
Story:Taurus wakes up from a nightmare to the news that Groove has
disappeared. He meets with Skye and they decide to look for Groove together.
On their way to Groove's favorite hangout, they're attacked by the survivors
of a gang Jade (Groove and Skye's sister) attacked years ago.
Conditions:Night
Music:"Mystery"
New:Can't access. (Can you believe I died on purpose to find this out?)
Suggested:Your configuration's already been decided.
Mission:Find Zircon Lounge
Solution:After the cinema introduces the Oklahoma Crude, you should probably
do this: point the front end of your car at the Creepers and push whatever
button you've assigned to fire your weapons. This is the first stage, it's
that simple.
You should repeat this action when the second wave attacks you near the park.
They shouldn't pose too much of a threat.
Finally, the third wave can be dealt with in pretty much the same manner.
After you've dispatched them, you can go to the Zircon Lounge. Oh yeah, get
out of the car first.
A couple more things: First, it's possible to get to the Zircon Lounge
without engaging the enemies. That's what I did the first time I played.
Second, there are two more cars driving around that show up on your radar in
green. Don't shoot them, they're normals. You'll actually lose money if you
destroy them.
Wave1:first street you're on
Lightning
Internal Settings:1/3/2/2
Front:Rocket Launcher
Roof:Heavy Machine Gun
Rear:Flare
Comments:
Coupe
Internal Settings:3/3/2/2
Front:Rocket Launcher
Roof:Rocket Launcher
Comments:
Wave2:park
Manta
Internal Settings:1/2/3/3
Front:Rocket Launcher
Comments:
Daisan
Internal Settings:2/1/3/3
Front:Light Machine Gun
Rear
il Dropper
Comments:
Wave3:northernmost street
DeLandau
Internal Settings:1/1/3/3
Roof:Rocket Launcher
Comments:
Messernacht
Internal Settings:1/1/1/1
Front:Light Machine Gun
Roof:Rocket Launcher
Comments:
Vehicles of Opportunity:
Pan-Am
Location:southern parking lot
Internal Settings:2/1/2/1
Front:Light Machine Gun
Roof:Rocket Launcher
Comments:Aha! So, you're not limited to the Fiarello. This and the Cavera are
your only other options (unless you want to try convincing one of the Oklahoma
Crude to lend you his car.) Between this and the Cavera, the only difference
(besides the model) is that the Pan Am has a higher top speed, but slower
acceleration. Take your pick.
Cavera
Location:hospital parking lot
Internal Settings:1/3/2/1
Front:Light Machine Gun
Roof:Rocket Launcher
Comments:This is your other choice (other than the Fiarello or one of the cars
of the Oklahoma Crude) to ride to the Zircon Lounge in. Frankly, it's just like
the Pan Am in weapons, handling, and braking. The only differences are in top
speed (which is lower than the Pan Am's), acceleration (which is better), and
model (which is just different.) Take any one you like.
Stage2:The Search for Groove
"Hey, VG dirtbags! This is Oklahoma Crude Two! And I'm gonna make you pay for
what you did to Tumor! And Rictus! And Patsy! And Leon!"
"Tumor?"
"Leon?"
Story:Taurus and Skye have gotten some information on Groove's wherabouts and
search for Groove's trailer. On their way, they're attacked by more Creepers.
Conditions:Day
Music:"Cars on Fire"
New:Light Machine Gun, Heavy Machine Gun, Fire-Rite Rocket, Aim-Nien, MaGMA
Karpoon, Oil Slick, Mine Dropper, Mortar, Flare, Armor, Heat Shield
Suggested:Remove Oil Slick
Mission:Find Groove's trailer
Solution:After you've driven a little ways, you'll be attacked by three more
members of the Oklahoma Crude. They shouldn't be much harder than the guys in
Vegas, but the terrain's a little worse so it might be a little harder to get
a decent shot. Also, you have to worry about hitting Skye. Don't hit Skye.
After they've been sent back to the panhandle, continue your journey. Shortly
after that, a brief cinema will show a punk hiding behind the fence. Then the
power lines will come down. You can easily avoid the first one or two. After
that, try to steer around any towers you can't make it under.
Just after that, you'll come to an intersection with a gas station on your
right. You'll see two Creepers trying to get to their cars at the gas station.
Waste them with your machine guns. If your car's too beat up, take the Manta.
After that, you'll come upon four more Creepers. Go after the Compacts first.
(The VMW, the Coupe, and the Messernacht) They have weaker armor than the
Kustom. After you've taken care of them, waste the Kustom.
After the battle, take the turn Skye tells you about. You're done.
Wave1:first part after bridge
Cavera
Internal Settings:3/3/2/2
Front:Light Machine Gun, Rocket Launcher
Roof:Heavy Machine Gun
Rear:Flare
Comments:
Pony
Internal Settings:3/3/2/2
Front:Light Machine Gun
Roof:Light Machine Gun
Comments:
Pan-Am
Internal Settings:2/2/1/1
Front:Rocket Launcher
Roof:Heavy Machine Gun
Comments:
Wave2:gas station
Reliable J (unoccupied)
Comments:See Vehicles of Opportunity
Manta (unoccupied)
Comments:See Vehicles of Opportunity
Wave3:mesa area
Kustom
Internal Settings:2/2/1/1
Front:Rocket Launcher
Roof:Light Machine Gun Turret
Rear
il Dropper
Comments:
VMW
Internal Settings:2/2/1/1
Front:Rocket Launcher
Roof:Heavy Machine Gun
Comments:
Messernacht
Internal Settings:2/3/1/1
Front:Light Machine Gun
Roof:Heavy Machine Gun, Flare
Comments:
Coupe
Internal Settings:2/3/2/2
Front:Rocket Launcher
Roof:Heavy Machine Gun, Flare
Comments:
Vehicles Of Opportunity:
Reliable J
Location:gas station
Internal Settings:2/2/1/1
Front:2 Light Machine Guns
Internal:Flare
Roof:Mortar
Comments:If you want this car, act quickly. The Creeper who owns it is on his
way back. After shooting or running him over, you can take this car. If you do,
you'd better be good with a mortar. The machine guns do a pretty good job, so
you're not limited to the mortar. I don't know why they gave you a flare. None
of the subsequent enemies have Aim-Niens.
Manta
Location:gas station
Internal Settings:2/2/1/1
Front:Light Machine Gun
Internal:Flare
Roof:Heavy Machine Gun, 2 Armors
Comments:This car is right next to the Reliable and must be obtained through
similar channels. Afterwards, it's probably a better grab than the Reliable
because of its better performance and weapons. Like the Reliable, it also has a
Flare which will not be used by the end of the stage.
Stage3:Inbound Creepers
"Watch the birdie! The birdie!"
Story:Finding Groove's burned out trailer convinces Taurus his friend is dead.
Skye asks him to train her in the ways of the vigilante so she can rescue her
brother, who she believes to still be alive. During their argument, Skeeter
shows up followed by more Creepers.
Conditions:Day
Music:"Kaboom"
New:Turreted Light Machine Gun
Suggested:Strip your car, take Skye's
Mission:Defend the trailer
Solution:Before this mission starts, completely strip your car. That means you
should remove all weapons, specials, armor, and shields and reduce the internals
to their minimum.
As soon as you regain control, take Skye's El Paseo. She won't mind. Don't
waste time trying to take Skeeter's truck. You can't. (Must have the Club.)
A few seconds later, the first wave will attack from the direction of the
road. Use your machine guns to whittle them down. After a few seconds, they'll
leave, but they'll be back. After they run, a Daisan and a Palomino will
attack. First, shread the Daisan, then waste the Palomino. The Reliable and
Royale will return shortly, and this time they'll only go if they're dead.
Finish the job.
It could take maybe half a minute, but you'll soon be set upon by a third
wave. You might want to hit the VMW first, since it's got the weakest armor.
Perforate the two muscle cars next.
Incidentally, if you damage a car badly enough to stop it, but not destroy
it, the driver will bail and he might take the car you came in with. Good
thing you stripped it.
Wave1:coming from North
Royale
Internal Settings:2/2/2/2
Front:Light Machine Gun, Rocket Launcher
Roof:Heavy Machine Gun
Comments:
Reliable J
Internal Settings:2/2/2/2
Front:Light Machine Gun, Rocket Launcher
Roof:Heavy Machine Gun
Rear
il Dropper
Comments:
Wave2:coming from North
Daisan
Internal Settings:2/2/2/2
Front:Light Machine Gun
Roof:Heavy Machine Gun
Comments:
Palomino
Internal Settings:2/2/2/2
Front:2 Light Machine Guns
Roof:Light Machine Gun
Comments:
Wave3:coming from West
Lightning
Internal Settings:3/3/2/2
Front:Structo Bumper, Light Machine Gun
Roof:Light Machine Gun, Rocket Launcher Turret
Rear:Mine Dropper
Comments:
Palomino
Internal Settings:2/2/1/1
Front:2 Light Machine Guns
Roof:Rocket Launcher Turret
Comments:
VMW
Internal Settings:2/2/2/2
Front:Light Machine Gun
Roof:Heavy Machine Gun
Comments:
Vehicles Of Opportunity:
El Paseo
Location:next to trailer
Internal Settings:1/1/1/1
Front:2 Light Machine Guns
Roof:Rocket Launcher
Comments:You have to take this car. Strip whatever car you came in with and
take this one. It's Skye's car, but she won't mind. Hopefully, you're a good
shot with the rocket launcher because this has one. Also, if you made it this
far in the Fiarello, this car has more room. Afterwards, modify it to your
liking.
Stage4:Shopping Spree
"Splendid, Mr. Tortoise! Welcome to my mall! I hope you like it, because it's
the last thing YOU'LL EVER SEE!"
"Where are you, Rank?"
"Watching you from on high, Mr. Tortoise. Watching Mr. Champion watch you die."
Story:After the battle, Taurus and Skye have a talk. They're interupted by a
radio call from Rank Dick and a very much alive Groove. Taurus follows the
call to a shopping mall despite the Champions' warnings that it's a trap.
Conditions:Day
Music:"Beach Blast"
New:Turreted Fire-Rite Rocket, Structo Bumper
Suggested:
Mission1:Find a way into the mall
Mission2
pen the southern gate
Mission3:Take out generators and enter security office
Solution:As soon as you regain control, target one of the enemies approaching
you. You should probably go after the VMW first because it has a HaVIK Karpoon
and an Oil Slick, either of which can be quite annoying. After you take out
the Cavera, go north and blast the trailer on the left. Use the ramp that
results to enter the mall.
After driving through the store, be prepared to take on an Estate Wagon.
After you take that out, a VMW will approach from the south. Take it out
immediately and head for the store called Elite.
After you find the back room at Elite and throw the switch, you'll be set
upon by four more Creepers. You won't even get out of the store by the time
the first two find you. There isn't much cover, so you can take them out. As
you're about to leave, a van comes in. Take him out too. Do so with the
Kustom that's driving around out there as well.
As soon as you drive through the gate, floor it. You can't hit the turrets
with your weapons (unless you have a turret or Aim-Nien) so keep moving. You
have to take out the generators to proceed, but you can take out the turrets
for an extra $300. Just take the Messernacht at the far east end of the maze
and use its missiles to take out the turrets. Then proceed to take out the
generators with your car.
After you see the door open, enter it, drive across the floor, go up the ramp,
and jump to the security office. After you land, get out and enter the office.
Throw the switch and leave. Don't worry about the inbound Creepers, Rank Dick
was apparently bluffing.
Wave1:eastern parking lot
VMW
Internal Settings:4/1/1/1
Front:Light Machine Gun, Nitrous Oxide
Roof:HaVIK Karpoon
Rear
il Dropper
Comments:
Cavera
Internal Settings:1/1/1/1
Front:2 Light Machine Guns
Roof:Rocket Launcher
Comments:
Wave2:eastern half of mall
VMW
Internal Settings:4/1/1/1
Front:Light Machine Gun, Nitrous Oxide
Roof:HaVIK Karpoon
Rear
il Dropper
Comments:
Estate
Internal Settings:1/1/1/1
Front:2 Light Machine Guns
Roof:Heavy Machine Gun, Rocket Launcher
Comments:
Wave3:western half of mall, after throwing switch
Cavera
Internal Settings:1/1/1/1
Front:2 Light Machine Guns
Roof:Rocket Launcher
Comments:
Lisbon
Internal Settings:3/2/2/2
Front:Light Machine Gun
Roof:Light Machine Gun, HaVIK Karpoon
Rear
il Dropper
Comments:
Van
Internal Settings:4/4/1/2
Front:Structo Bumper
Roof:Heavy Machine Gun, Light Machine Gun
Rear:Mine Dropper
Comments:
Kustom
Internal Settings:1/1/1/1
Front:2 Light Machine Guns
Roof:Rocket Launcher, Heavy Machine Gun
Comments:
Vehicles Of Opportunity:
DeLandau
Location:eastern parking lot
Internal Settings:1/3/2/1
Front:Light Machine Gun, Nitrous Oxide
Roof:Heavy Machine Gun
Comments:Now, here's a car. This car is a little more fragile than most other
vehicles and has less space to work with, but it's a little sportier. At the
moment, you can use it to take on the Dickies, a task for which it is very
capable. It also has Nitrous Oxide which can boost your speed if you need it.
However, you might like something else for the coming missions.
Royale
Location:eastern parking lot
Internal Settings:1/2/1/3
Front:Rocket Launcher
Internal:Surge Shield
Roof:Heavy Machine Gun
Comments
kay, there's a lot of unused space in this vehicle and the weaponry is
rather limited, but it has something somewhat useful: a Surge Shield. The VMWs in
this stage are equipped with HaVIK Karpoons and can knock out your car with one
shot if you do not have one. Plus, if you survive the level, you have a lot of
room to put stuff.
Messernacht
Location:southern parking lot
Internal Settings:4/4/3/3
Front:Light Machine Gun, Nitrous Oxide
Roof:Aim-Nien, Armor
Comments:This car has many of the endearing qualities of the DeLandau, but the
heavy machine gun is replaced by a heat-seeker. Also, the internals are jacked
to the max! At the point where you get this car, you no longer have to worry
about other vehicles trying to destroy you, so the single gun should not be much
of a problem. You can also use the Aim-Nien to exact a little revenge on the
turrets (Bwa-Ha-Ha!) and make an extra $300.
Stage5:Ambush!
"Great, Stampede! What should we do now? They'll be coming in numbers."
"I dig! You guys hide in the barn!"
Story:After the wild goose chase at the mall, Taurus and Skye set up a little
trap of their own. Taurus fakes a distress call and the Creepers come to finish
him off. But Taurus has a surprise for them.
Conditions:Day
Music:"Shake It"
New:HaVIK Karpoon, Nitrous Oxide, Fire-X, Surge Shield
Suggested:
Mission1:Cause a distraction to lure Creepers out of their cars
Mission2:Chase survivors
Mission3:Kill all Creepers
Solution:Shooting the van is too easy. It doesn't move and its armor is
normal.
After you come out of the barn, start firing. Humans take fewer bullets than
cars. (duh) You should easily waste the Pan-Am driver and possibly the
Fiarello driver. The Palomino and Manta's drivers get back to their cars too
quickly.
After two drivers have been killed (either in their cars or on foot), another
Creeper will signal a retreat. The survivors will be joined by a Kustom and
race back to their hideout. If you can help it, try to destroy the Kustom
first. It has a turreted gun and a paint sprayer, either of which is really
annoying. Shortly after you start, you'll come upon an overpass and your quarry
will turn left. Keep up the chase. After a while, the cars will make another
left right off the highway.
Along the way, you'll encounter a Daisan and a Moth truck. Don't
engage them, a battle will distract you from your real goal. Just whittle down
one or both of the drivers. After you pass through the ghost town, the car
you're pursuing will try to fake you out by turning left. He'll then cut back
right.
When you reach the mine entrance, any survivors will be joined by a van and a
pickup. By now, you must be getting good at this. You know what to do. (Nail
them.)
Wave1:at farm
Manta
Internal Settings:1/1/1/1
Front:Rocket Launcher, Light Machine Gun
Internal:Flame Shield
Roof:Rocket Launcher, HaVIK Karpoon
Rear:Fire Dropper
Comments:
Fiarello
Comments:See Vehicles of Opportunity
Pan-Am
Comments:See Vehicles of Opportunity
Palomino
Internal Settings:4/3/3/3
Front:Structo Bumper
Roof:Light Machine Gun, HaVIK Karpoon
Rear
il Dropper
Comments:
Wave2:between farm and mine
Kustom
Internal Settings:1/1/1/1
Front:Structo Bumper, Light Machine Gun
Internal:Surge Shield, Flame Shield
Roof:Light Machine Gun, Light Machine Gun Turret
Rear:Paint Sprayer, Rocket Launcher
Comments:
Daisan
Internal Settings:
Front:
Internal:
Roof:
Rear:
Comments:
Moth
Internal Settings:
Front:
Internal:
Roof:
Rear:
Comments:
Wave3:in front of mine
Van
Internal Settings:1/1/1/1
Front:Structo Bumper, Light Machine Gun
Internal:Flame Shield
Roof:Mortar
Rear
il Dropper, Light Machine Gun
Comments:
Pickup
Internal Settings:1/1/1/1
Front:Light Machine Gun, Heavy Machine Gun
Internal:Flame Shield
Roof:Light Machine Gun, HaVIK Karpoon
Rear:Heavy Machine Gun, Fire Dropper
Comments:
Vehicles Of Opportunity:
Pan-Am
Location:At farm
Internal Settings:1/1/1/1
Front:2 Rocket Launchers
Internal:Flame Shield
Roof:Rocket Launcher Turret
Rear:Mine Dropper
Comments:Rockets. Ah, rockets. The problem with rockets is that it's hard to
hit with them. On the other hand, when they do hit, they hurt. If you're a good
shot with a rocket launcher, take this car. If not, stick with what you had (if
possible) or try to jack another car. One of the launchers on this car is on
a turret, so that could help a little.
Fiarello
Location:At farm
Internal Settings:1/1/1/1
Front:Structo Bumper
Internal:Surge Shield, Flame Shield
Roof:Light Machine Gun, HaVIK Karpoon
Rear
il Dropper
Comments:A Surge Shield and a Flame Shield? Cool! Incidentally, this isn't the
only car in the stage with a HaVIK Karpoon (the Palomino has one too) and a
couple of your opponents have Fire Droppers. On the other hand, this car has
weak armor and the machine gun only has a HaVIK Karpoon to back it up. The
Structo Bumper only helps if you can ram your opponent.
Pickup
Location:near mine entrance
Internal Settings:1/1/1/1
Front:Light Machine Gun, Heavy Machine Gun
Internal:Flame Shield
Roof:HaVIK Karpoon, Light Machine Gun
Rear:Heavy Machine Gun, Fire Dropper
Comments:This might be a better choice than any of the cars from the beginning
of the stage. Scratch that, this is definately a better choice than the cars
from the beginning of the stage. It's heavily armed and at this point, you've
probably reduced your enemy number to three. Unless you have a very good reason,
take this truck.
Stage6:Rank's Pit
"Hidey-ho there, Chuck! A BIT of news for you: your Groovy friend is in here
with me, but he's become quite a BORE! Here's the DRILL, mate: I'm gonna fill ya
full of holes! You'll get SHAFTED! I hope you don't MINE. Can you DIG it? You'll
become a more than useless living on BURROWED time!"
"Shut your CHASM, Dick! It's about time I FILLED you in!"
Story:After following the Creepers to a mine, Taurus prepares to enter and
find Groove.
Conditions:Day, Underground
Music:"Love Theme From I'82"
New:Fire Dropper, Paint Sprayer, Fire Shielding
Suggested:HAViK Karpoon
Mission:Enter mine and rescue Groove
Solution:This stage could be a lot harder due to limited visibility. Just
remember to turn your lights on before entering the mine. And watch out for
holes. Falling into one is instant death.
The first chamber you enter is completely devoid of enemies. The second one
has a pair of cars hiding in the dark. Take 'em out. Oh, and watch out for
holes. Then, get out of the car and flip the switch. This will open the door.
The third chamber has two more creepers. One has a mine dropper and the mines
are very hard to see. The other car has a CHIP Karpoon, so watch out for that.
You'll find another switch and another closed door at the top of the ramp in
this chamber. Get out again and flip this switch.
In the next chamber, you'll be attacked by three more Creepers. They're
grouped together, so fire at the targeting reticle and you'll damage two,
three if you're lucky. Don't stop firing until the targeting reticle changes
to another location or you see a cut scene.
The cut scene in question introduces Rank Dick in a Drill King Molemaster.
It seems formidable, but it has a weakness. Fire the HaVIK Karpoon as soon as
the fracas starts, then switch back to your machine guns and start blasting.
By the time he gets his engine restarted, half his armor will be gone. Keep
firing and backing up and you'll claim victory over Mr. Dick (who screams a
lot like Goofy).
Wave1:second chamber
Daisan
Internal Settings:3/3/2/2
Front:Light Machine Gun
Roof:Cannon
Comments:
Palomino
Internal Settings:3/3/2/2
Front:Karbide Kutter
Roof:Light Machine Gun Turret
Rear:Paint Sprayer
Comments:
Wave2:third chamber
Messernacht
Internal Settings:3/3/2/2
Front:Rocket Launcher
Roof:Cannon
Comments:
Royale
Internal Settings:3/3/2/2
Front:Light Machine Gun
Roof:Rocket Launcher Turret, Light Machine Gun
Rear:Mine Dropper
Comments:
Wave3:fourth chamber
DeLandau
Internal Settings:3/3/2/2
Front:Light Machine Gun
Internal:Flame Shield
Roof:Heavy Machine Gun
Comments:
Lisbon
Internal Settings:3/3/2/2
Front:Rocket Launcher
Internal:Flame Shield
Roof:Cannon, 2 Armor
Rear:4 Armor
Comments:
Kustom
Internal Settings:4/2/2/2
Front:Karbide Kutter, Rocket Launcher
Internal:Flame Shield
Roof:Light Machine Gun, Heavy Machine Gun
Rear:Fire Dropper
Comments:
Wave4:final chamber, Rank Dick
Drill King
Internal Settings:
Front:
Internal:
Roof:
Rear:
Comments:
Vehicles Of Opportunity:
Lisbon
Location:final chamber, before Rank Dick
Internal Settings:3/3/3/3
Front:Karbide Kutter, Rocket Launcher
Internal:Nitrous Oxide
Roof:Light Machine Gun, Heavy Machine Gun, 1 Armor
Rear:2 Fire Extinguishers
Comments:Remember, this is the Lisbon parked off to the side, not the one
attacking you. Since it doesn't have a HaVIK Karpoon, I didn't expect much.
After a round with Rank Dick, I was pleasantly surprised. I don't usually
recommend using a rocket launcher, but how can you NOT hit Rank Dick with one?
The machine guns can help a little. The Karbide Kutter might wear him down as
well, but I didn't try it. I didn't want to get that close. In short, good for
the situation.
Stage7:Boogie, Baby!
"Two minutes, man! Two! I don't wanna die here!"
"Yo, chill out! Man, when'd you become such a spaz?"
"I dunno!"
Story:Even with his Drill King reduced to a burning wreck, Rank Dick still
refuses to release Groove. After calling our hero Mr. Tortoise one too many
times, Rank falls victim to a gunshot from Taurus. Unfortunately, he sets off a
time bomb in the process and he and Groove must escape before the entire mine
comes tumbling down.
Conditions:Day, Underground
Music:"Faster and Faster"
New:Cannon, Fire-Fry, CHIP Karpoon, Karbide Kutter, Smell-So-Well Shield
Suggested:Homekeeper Cannon, Nitrous Oxide
Mission:Get out of the mine before it collapses
Solution:First the good news: no enemies. Now, the bad news: you have a time
limit of four minutes to get out or the walls will come tumbling down. Your
car should be tuned for speed and handling. The cannon should be your main
(or only) weapon. It can blow open doors with one blast. Start with the one
marked "exit".
Soon after, you'll come upon a fork in the path, take the left one. After
that, take the right fork. Blast open any doors in your way. You'll soon
come upon a large chamber and you'll be on a high cliff. When you see a ramp
ahead, fire a nitrous burst. You'll save a lot of time. Speaking of time,
the three-minute mark should have passed by now.
Keep navigating the maze and you'll soon come upon a round chamber with three
other doors. Once again, take the one marked "Exit". Take the Lightning if you
think you should, but remember that the machine guns take longer to blow open
doors than the cannon.
Keep going through the caves. Keep blasting doors until you reach one that
has a switch. Get out of the car and flip the switch. About this time, the
two-minute mark should occur. Try not to laugh at Groove's answer to your
question.
Take the right tunnel in your escape attempt. Keep going until you reach a
large chamber with a severe drop-off. If the one-minute warning hasn't come
yet, you're okay. If it occurs around this time, you still have nothing to
worry about. Just navigate the narrow ledge in the dark (sounds easy) and
when you go down a steep incline, fire off a nitrous and jump the large gap.
Now, drive through the tunnel and when you see daylight, you'll then see a
cinema of the bomb going off. If you made it, you'll also see your car
escaping the blast just barely.
Wave:No enemies
Vehicles Of Opportunity:
Coupe
Location:starting chamber
Internal Settings:3/3/2/2
Front:Rocket Launcher
Roof:Cannon
Rear:Nitrous Oxide, SuCCLeR
Comments:Cannon? SuCCLeR? NOS? Just perfect for getting out of a collapsing
mine. Remember, the Cannon can open TNT blocked doors with one shot. And the
Nitrous can help you fly over gaps. One problem: the vehicle handles very poorly
and spins out easily. Be careful.
Lightning
Location:chamber in lower right hand corner
Internal Settings:3/3/2/2
Front:Karbide Kutter, Rocket Launcher
Roof:Light Machine Gun, Heavy Machine Gun
Rear:Nitrous Oxide, SuCCLeR
Comments:This car handles a little better than the Coupe. To find it, follow
these directions: from the chamber with the jump, take the left tunnel and every
left fork until you see an "Exit" sign. The Lightning is parked next to the exit.
The machine guns take a little extra time setting off the TNT crates, but the car
is bigger and can hold more weapons and stuff in the coming missions.
Stage8:Stop the Flow
"Hmmm, looks like I'll have to improvise a roadblock."
Story:Following his rescue, Groove weaves a story about government
conspiracies and hiring Contras as part of a private army. Taurus is about to
sever contact with the group when a group of Creepers approaches. He sets off
to stop them, but he's greatly outnumbered.
Conditions:Night
Music:"Mystery"
New:SuCCLeRs
Suggested:Flame Shield, Nitrous Oxide
Mission1:Drop bridge, kill guards
Mission2:Collapse tunnel, kill guards
Mission3:Improvise roadblock, kill guards
Solution:Just after the stage begins, go off-road to the right. It's a
shortcut that will save you some time. When you near the bridge, you'll see
your first guards. Ignore them and take out the bridge by shooting the
supports. Don't worry about the enemies, you have a Flame Shield. (You do,
don't you?) The two cars have flame-based weapons, so they can't hurt you.
After the bridge comes falling down, use your lead-based weapons to put them
down.
Your next problem is the tunnel to the east. There's another (rather obvious)
shortcut in the form of a hiking trail. Follow the trail until you see yellow
caution signs, then fire off a nitrous to jump the chasm. When you come out of
the mountains and reach the road, go left until you reach the tunnel and its
two guards. From a distance, relieve the guards of their duty. After your
first pass, blast away at the tunnel supports (marked in black and yellow).
This could take a while. If the guards are still alive, erase them.
Now, you have to improvise a roadblock at location #3. Follow the road
(sorry, no shortcut) and make a left at the intersection. If you pass under
a bridge, you're going the right way. Also, you'll see blips on your radar.
The Messernacht will fall quickest, so target it first. Don't worry about the
Kustom, it has flame-based weapons. You'll also face a Cavera and a VMW. After
they're toast, head towards location #3. You'll see a pair of electrical
towers. Blast them until they fall and you're done.
Before you reach point 3, your car may be really hurting. Don't worry. There's
an Estate wagon parked at the gas station. It is very heavily-armed and very
capable of taking the Creepers.
Wave1:near bridge
Perrigrina
Internal Settings:3/3/2/2
Internal:Flame Shield
Roof:Flamethrower Turret, 2 Armor
Rear:Fire Dropper
Comments:
Reliable J
Internal Settings:3/3/2/2
Internal:Flame Shield
Roof:Flamethrower Turret, 3 Armor
Rear:Armor
Comments:
Wave2:near tunnel
Kustom
Internal Settings:3/2/2/2
Front:3 Armor
Roof:Heavy Machine Gun Turret
Rear:Armor
Comments:
Palomino
Internal Settings:2/3/3/3
Front:Structo Bumper
Roof:Heavy Machine Gun Turret
Rear:4 Armor
Comments:
Wave3:between gas station and towers
VMW
Internal Settings:1/1/1/1
Front:Light Machine Gun
Roof:Rocket Launcher
Comments:
Messernacht
Internal Settings:1/1/1/1
Front:Light Machine Gun
Roof:Rocket Launcher
Comments:
Cavera
Internal Settings:4/4/3/3
Front:9 Armor
Roof:Heavy Machine Gun Turret
Rear:6 Armor
Comments:
Kustom
Internal Settings:2/2/3/3
Front:Karbide Kutter, 4 Armor
Internal:Flame Shield
Roof:Flamethower Turret, 4 Armor
Rear:Fire Dropper
Comments:
Vehicles of Opportunity:
Lisbon
Location:at Mondo Burger
Internal Settings:3/2/2/2
Front:2 Rocket Launchers
Internal:Flame Shield
Roof:HaVIK Karpoon
Rear:Mine Dropper
Comments:Rocket Launchers, HaVIK Karpoon, Mines. All the things I prefer to do
without. It's hard to hit with these things and their stores are limited. On the
other hand, it has a Flame Shield, so you can take on the guards at the bridge
without serious injury. Otherwise, you'd better be a good shot.
Pony
Location:in chasm
Internal Settings:Who cares?
Comments:Even if someone has a gun to your head and is threatening to kill you
if you don't take this car, DON'T TAKE THIS CAR! It has no guns, no specials, no
shields, and I'm willing to bet it has no armor or internal modifications. Not
only that, it's in a very, very remote location so getting there is a huge waste
of time. On top of all that, IT'S A PONY! I got in it...once. I'm surprised a
skeleton didn't fall out the other side.
Estate
Location:gas station
Internal Settings:4/4/1/1
Front:2 Light Machine Guns
Roof:Rocket Launcher, Heavy Machine Gun
Comments:This is much better than that mean old Pony. Three machine guns all
pointing in the same direction and a rocket launcher (better than nothing). If
your car is no longer capable of surviving a firefight, this is a perfect grab.
The internal settings are great, too. Take it if you need it (or even if you
don't need it and you want it.)
Stage9:Catch a Creeper by the Toe
"Check your radar. We've got a runner."
Story:Taurus wants to know how the Creepers keep finding Groove. He hatches a
plan to capture one and find out.
Conditions:Day
Music:"Kaboom"
New:Turreted Heavy Machine Gun, Turreted Fire-Fry, Chaff
Suggested:Strip car, take Stag
Mission1:Kill attacking cars
Mission2:Chase down escaping car, but don't kill him
Solution:After you regain control, turn left and enter the gorge. Get out of
your car and get into the Stag. It is immune to Dr. Radar missiles and the
Royales have them. Remember where this gorge is. Falling in kills you.
Using the Stag's machine guns, rip through the first three Royales. Their
Dr. Radars should not pose much of a threat. This should be a piece of cake.
After that's done, two more Royales will approach. Take care of them in a
similar manner. Two more will come and they will prove no match either.
Soon, you'll be down to one Royale and he'll run. For some reason, the car
will be behind you. Turn around and chase him down. Fire on him until his
life bar is down to about fifteen percent. Then immediately stop firing! The
car will drift off to the side and the driver will bail out. You've got him.
Wave1:Royales (3) (coming from South)
Wave2:Royales (2) (coming from South)
Wave3:Royales (2) (coming from South)
Version One
Internal Settings:1/1/1/1
Front:2 Light Machine Guns
Roof:Heavy Machine Guns, Rocket Launcher
Comments:
Version Two
Internal Settings:4/4/3/3
Front:2 Light Machine Guns
Roof:Dr. Radar Missile
Comments:
Vehicles Of Opportunity:
Van
Location:in tent
Internal Settings:4/4/1/2
Front:Structo Bumper
Roof:Heavy Machine Gun, Light Machine Gun
Rear:Mine Dropper
Comments:This vehicle is very well-equipped to take on the SSS. The machine guns
can do some decent damage and you have mines, too. The end of the mission will
require this vehicle's high speed setting and the Structo Bumper will probably
make a difference as well.
Messernacht
Location:next to drag strip
Internal Settings:1/1/1/1
Front:Light Machine Gun
Roof:Rocket Launcher
Comments:This car helped me win the level once...barely. It's weapon systems are
rather sparse and the settings are pretty low. If you're good or lucky (like me),
you can probably pull off a victory with this car. Keeping up with the last guy
can be tough with this thing's low speed setting.
Stag
Location:in gorge
Internal Settings:4/1/3/3
Front:2 Light Machine Guns
Roof:Light Machine Gun, Light Machine Gun Turret
Comments:This is weird. When you use this truck against the SSS clowns, it has
a Radar Shield. But when you customize it afterward, the shield is gone. Strange.
Anyways, the Phantom Radar Shield is what makes this vehicle perfect for the
level. The four flippin' machine guns all pointing the same way are no slouch
either. And the vehicle is fast enough to keep up with the last guy. Sometimes,
it's just too easy.
Stage10:Fuzzy Bear
"This is Stampede calling the Fuzz. Why you bothering us, man?"
"Uh, because of that fire y'all started at the orphanage...in Bishop yesterday."
"Oh, that fire! I almost forgot about that. Look, uh, there's no chance we can
just talk about this? We're, uh, we're being framed."
"Oh! Well, in that case, why don't you just pull over to the side of the road so
I can give you a cookie?"
Story:Questioning the SSS agent turns up nothing, but Skeeter finds a
tracking device hidden in Groove's tooth. Taurus decides to get to the
bottom of it by keeping the tracking device and putting the tooth in the
agent's car. Right about then, the police show up under SSS orders.
Conditions:Day, Snowing
Music:"Beach Blast"
New:Dr. Radar, Radar Shield
Suggested:Strip car, take Daisan
Mission:Rendezvous with others
Solution:After the cinema, immediately turn to the right to avoid the turrets.
Drive along the road a little and try to avoid the cops' gunfire. Soon, you'll
come upon a hairpin turn. Negotiate it as well as you can and go up the hill.
After you pass the turrets and police cars up here, you'll see a sign with
hikers. Turn onto this path and keep going until you find the Daisan. Take the
Daisan, return to the road, and keep going. When you reach the jump, fire a
nitrous and you'll make it over easily.
Continue your journey. You'll soon come upon another roadblock. Use the
SuCCLeR to boost over it. Shortly afterward, you'll come upon a fork in the
road. Take the left fork if you want a van. Take the right fork if you just
want to get out of there. If you're driving the Daisan, hit nitrous and then
SuCCLeR to boost over this massive roadblock. If you took the van, drive up
the cliff on the side to make it past. Not too far before you're done.
Remember two things:First, your car has better traction on the road than the
snow. Second, DON'T SHOOT THE FUZZ!
Waves:Cruisers (lost count) (everywhere)
Vehicles Of Opportunity:
Daisan
Location:in grove just before jump
Internal Settings:4/4/2/2
Front:SuCCler
Roof:Heavy Machine Gun
Rear:Nitrous Oxide, SuCCLeR
Comments:If you neglected to bring a Nitrous equipped vehicle to the party,
don't worry. You can use this rad ride. The Nitrous is absolutely essential to
make the jump just after you find this car. The SuCCLeRs will help too. If you
find yourself approaching a barricade, you can just boost over it. If you use
Nitrous before you use the SuCCLeRs, you won't believe the jumps you can make.
Van
Location:next to farmhouse
Internal Settings:4/1/1/1
Front:2 Rocket Launchers, 4 Armor
Roof:Cannon Turret
Rear
il Dropper
Comments:This isn't a van, it's a tank! Very well-armed and somewhat
well-armored, this can be used to...oh wait, you can't shoot the fuzz in this
level. Well, the armor should help you survive long enough to rendezvous with
the others. In the next level, you can practically replace the Moth Truck with
this vehicle.
Stage11:Trench Run
"Ignore the truck! Stay on Stampede!"
"Get clear, Vixen. You can't do much back there."
"There is a strength in you, young road warrior."
"Who're you?"
"Stampede, I am your fa-(crackle)"
Story:Using the tracking device, Taurus and the others trace the SSS car to
the Nellis Test Range, a.k.a. Area 49. After Skeeter's explanation, they go in.
Conditions:Night, Raining
Music:"Shake It"
New:Turreted Homekeeper Cannon
Suggested:Mines or Flame-Droppers
Mission:Destroy tower at end of trench
Solution:Soon after you start, you'll come upon a gate with a switch. You know
what to do.
Before Taurus tells you to do so, drive past the turrets as fast as you can.
If you have a few control problems, be careful. This should only take a minute
or two. Don't worry about the others, they'll be fine. (This seems familiar.)
When you reach the halfway point, you'll be approached by three Clydesdales.
As soon as the cinema ends, they'll fire at you with lasers and rockets. Start
zig-zagging immediately. When you see metal walls, start looking for a gap and
drive into it. The Clydesdales will get tied up on the walls. When you find
the Loadmaster, get into it and take out the Clydesdales. Then, proceed. (This
really seems familiar.)
When you come upon the next wave of Clydesdales, ignore them. (If you have any
Aim-Niens left, take them out from a distance.) After that, you'll come upon
the tower. Ignore the Clydesdales (unless you have more than two Aim-Niens on
your racks, then you may take them out) and blast the tower. (Oh, that's why
this seems familiar.)
One last thing, if you manage to steal one of the trucks chasing you, it'll blow
up. Don't steal one of their trucks.
Wave1:Clydesdales (3) (after halfway point)
Wave2:Clydesdales (2) (first clearing)
Wave3:Clydesdales (2) (second clearing around tower)
Rank and File
Internal Settings:4/4/3/3
Front:Laser
Roof:Light Machine Gun Turret, 4 Armor
Comments:
Vehicles Of Opportunity:
Loadmaster
Location:in shortcut
Internal Settings:3/3/2/2
Front:Light Machine Gun, Aim-Nien, 2 Armor
Internal:Flame Shield
Roof:2 Aim-Nien
Rear:Aim-Nien, 7 Armor
Comments:Take this truck and I pity the fool who messes with you. You're not
misreading this, the truck actually does have three Aim-Niens pointing in the
same direction and therefore fire-linked. The rear missile can be used to remove
some of the turrets in your way and the armor helps too. With this truck, you'll
definately reach the end of the stage.
Estate
Location:western end of clearing at end of trench
Internal Settings:3/2/1/2
Front:Laser, Flamethrower
Internal:Flame Shield, SuCCLeR
Roof:Laser, Rocket Launcher Turret
Rear:Fire Dropper, Paint Sprayer, SuCCler
Comments:This could be the most heavily armed vehicle in the game. You might
want to ditch the Loadmaster for this car. It has only slightly less carrying
capacity and better handling. The weapons equipped on it when you find it are
nothing to sneeze at either. You might be able to take out the rest of the guards
with this baby.
Stage12:Area 49
"Stampede, look. I keep nodding off. I haven't slept in...a long time. Skeeter's
gonna drive."
"I don't know about that, Vixen."
"Relax, man. I've got thish under control. Over and Audi."
Story:The vigilantes enter Area 49 and search for the SSS agent's car.
However, Groove is acting rather strange. (Well, stranger than usual.)
Conditions:Dusk
Music:"New Wave Goodbye"
New:Cutting Laser
Suggested:Aim-Niens or lasers
Mission1:Find SSS car
Mission2:Kill attacking trucks
Solution:Start looking for the Royale. It's in one of the hangars. Try to be
facing the runway when you find it.
After you find the car, Clydesdales will come out of the woodwork. Use your
Aim-Niens to take them out. Remember to face them to get a lock-on. Also, try
to make sure they're not behind anything or you'll hit that instead of them.
After the first wave is gone, a second wave is on the way.
After that's over, you'll be treated to a cinema of the pickup driving around.
Wave1:Clydesdales (coming from west)
Wave2:Clydesdales (coming from west)
Internal Settings:1/1/1/1
Front:Structo Bumper, Laser
Roof:Laser, Laser Turret
Rear:Laser
Comments:
Vehicles Of Opportunity:none
Stage13:Kill Solarzano
"You fight well, Mr. Taurus. I can see why Mr. Dick had such trouble with you."
"Mr. Dick's dead, baby. Just like you."
Story:The Vigilantes have found a helicopter disguised as a UFO and a set of
passports inside. Just then, they're ambushed by Solarzano. A shootout occurs
and Skye is hit.
Conditions:Dusk
Music:"Shake It", "Mystery"
New:Turreted Cutting Laser
Suggested:Aim-Niens
Mission1:Kill Solarzano
Mission2:Kill reinforcements
Solution:Brace yourself, because this could be the hardest mission in the game.
Apparently, the only things that will hurt Solarzano are missiles, Aim-Niens in
particular. Mount three facing forward and one rear. Back them up with smaller
weapons like light machine guns and lasers.
When the stage begins, drive into the pit and face the "cage". After you get a
lock-on, hit her with your missiles. If you're lucky, it'll only take two shots.
Don't relax just yet, because she returns from the dead as a helicopter. Cruise
over to the other side of the pit and keep hitting her with missiles. Three
appears to be the minimum here.
Now, you have the reinforcements to deal with. Use whatever missiles you have
remaining on them. If you run out, use the rear missiles and other weapons to
finish them off.
Wave1:UFO/Helicopter (Solarzano) (in cage)
Wave2:Clydesdales (coming from west)
Wave3:Clydesdales (coming from west)
Version One
Internal Settings:1/1/1/1
Front:Structo Bumper, Laser
Roof:Laser, Laser Turret
Rear:Laser
Comments:
Version Two
Internal Settings:3/3/3/3
Front:Light Machine Gun, CHIP Karpoon, 3 Armor
Roof:Heavy Machine Gun Turret, Fire Extinguisher
Rear:Fire Dropper, 7 Armor
Comments:
Vehicles Of Opportunity:none
Stage14:Brimstone
"I know what this is. This is an SDI weapon. Y'know? Star Wars."
"You mean we're being shot at from orbit?"
"You got it. You know what this means, don't you?"
"Yeah! I mean...no!"
Story:After Solarzano's failure to destroy the vigilantes, Mr. Big tells Mr.
Hinckley to use LARS. Taurus smells something burning.
Conditions:Night
Music:"Ska Pretender"
New:none
Suggested:Strip car, take Clydesdale
Mission:Reach highway without being hit by LARS
Solution:As you drive down the road, try driving in a zig-zag pattern. If the
laser beam appears in front of you, steer around it. If you're close but it
doesn't hit you directly, you'll still take slight damage.
When you reach the campground with the small barns, church, and Estate wagon,
you can take the Estate if your ride has taken too much damage. After leaving
the campground, you might notice a road going off to your right. Don't take it,
stay on the main road. Steer around the laser beam as needed. Soon, you'll come
to a gas station with a Cavera. Take it if you need it, but its engine is set
very low. You'll need nitrous to make the upcoming hill.
Eventually, you'll reach a bridge. Unfortunately, there's a bus blocking the
other end. Slow down and hit it with machine guns. Ram it if you're impatient.
There are Creepers in Clydesdales around but luckily LARS is on a break.
A little down the road, you'll come to a farm with a Clydesdale parked out
front. I highly recommend taking it because it has a Reflect-O-Shield and LARS
is back. The Creepers are driving similar Clydesdales, so they're also immune
to LARS.
If you decided to take out the Creepers, just drive to the highway when you're
done. No problem.
Wave1:Clydesdales (4) (around bridge)
Internal Settings:
Front:
Internal:
Roof:
Rear:
Comments:
Vehicles Of Opportunity:
Estate
Location:at campground
Internal Settings:4/4/1/1
Front:2 Light Machine Guns
Roof:Rocket Launcher, Heavy Machine Gun
Comments:I dare you to make it through the entire stage with this car. It's
basicly the same Estate you found at the gas station in "Stop the Flow", only
here. Unfortunately, it doesn't fare as well in this level. It has a very good
chance of driving off a cliff while trying to avoid LARS and can be easily
chewed up by the Creepers. Take it if you need it.
Cavera
Location:at gas station
Internal Settings:3/4/3/3
Front:2 Light Machine Guns
Roof:Rocket Launcher Turret
Rear:Nitrous Oxide, SuCCLeR
Comments:It's a little easier to reach the highway with this car than the
Estate, mostly because it doesn't have as far to go. But it suffers from some of
the same problems. It's very easy to drive off a cliff while avoiding LARS as
well. Despite its speed setting, it also has some trouble climbing the hills.
Take it if you need it.
Clydesdale
Location:at farm
Internal Settings:3/3/2/2
Front:Rocket Launcher, Heavy Machine Gun
Internal:Reflect-O-Shield
Roof:Heavy Machine Gun
Comments:This is perhaps the best vehicle to swipe for the rest of the stage.
The Reflect-O-Shield is the single biggest reason for this. If you take this
ride, you can take out the Creepers without having to worry about LARS. (You can
worry about LARS if you want, but you don't have to.) After this stage, you can
ditch the shield (LARS won't be making a return appearance) and load up the SFV*
with whatever you want.
*Sport Futility Vehicle
Dudehauler
Location:blocking bridge
Internal Settings:1/1/1/1
Front:2 Light Machine Gun
Roof:Heavy Machine Gun, Rocket Launcher
Comments:How ironic! The very vehicle that was supposed to stop you cold can be
used to make it through the level. It's even armed. At the point where you find
the bus, LARS will take a break for a minute or two, so you're somewhat safe. The
rest of the stage will have you trying to avoid LARS in wide, open stretches, so
you can easily maneuver around the light blasts.
Stage15:Septic Journey
"But why do we have to kill them?"
"Because they're Russians."
"Oh, yeah, right! Leave it to us!"
Story:Taurus is almost to Vegas and the hospital, but the police have
roadblocks set up all around and he can't get through. Skeeter suggests going
in through the sewers. It's crazy, but Taurus does it anyway.
Conditions:Night, Underground
Music:"Mystery"
New:L.A.R.S. Uplink, Reflect-O-Shield
Suggested:
Mission1
pen gates in sewers
Mission2:Destroy generators to kill turrets
Mission3:Throw main switch
Mission4:Pass through sewers
Solution:Drive into the giant raingutter and keep going until you reach the
gate. Open the gate and proceed to the next one. This one's switch is broken,
so you'll have to find the master switch. Start looking by running through the
opening and heading into the control room. Pull the second switch from the left
(as you enter) and prepare to hijack a car.
Luckily, the rangers aren't too bright, so you can just sneak up and steal one
of their cars with no trouble. Waste the other one, but be careful. He also has
mines and a HaVIK Karpoon. After he's toast, proceed down the tunnel that's
open and go right at the fork. Soon, you'll come upon three more Creepers in
Royales. Nail the first one that attacks, but the other two will sneak through
the tunnel in the back. Just point the front end of the car into the tunnel and
fire when they show up. Then, go over the bridge.
Later, you'll come upon a closed gate. Turn left and keep going until you
reach another control room. The only switch that does anything is in the back on
the left as you enter. Throwing the switch opens all the gates, but also lets
in four more Creepers. They have one weakness: their cars have no rear
weaponry. Also, they're not very good fighters, so they are quickly defeated.
After that battle, go into the tunnel opposite the one you came out of and
turn left at the intersection. You'll find a closed gate with a lot of turrets
on the other side. Go back the way you came and go right when you reach a fork
in the tunnel. You'll find four of the twelve generators you have to destroy
and another Creeper in a Royale. After you flatten him and the generators,
two more will come. Handle them similarly, then proceed to the upper level to
remove the rest of the generators.
When the turrets are history, go back to the gate and run through the opening.
The side of the gutter looks steep, but you can make it. Throw the switch on
the right and you'll open every gate in the level. Go back to your car and
head back to the car with Skye in it. On your way, there is one last Royale
hiding in a tunnel. Take him out if you want to. When you get back to Skye,
get in and take any path you want to get out.
One last thing: don't try to leave with any vehicle except the one you came in
with. If you do, another Royale with lasers rips you apart. Even if you destroy
it, you still can't leave.
Wave1:first chamber
Estates (2)
Comments:See Vehicles of Opportunity
Wave2:Royales (3) (near bridge)
Wave3:Royales (4) (around controls)
Wave4:Royales (3) (around generators)
Front:2 Light Machine Guns
Roof:Heavy Machine Gun, Rocket Launcher
Comments:
Vehicles Of Opportunity:
Estate
Location:in first chamber
Front:Light Machine Gun, Heavy Machine Gun
Roof:Light Machine Gun, HaVIK Karpoon
Rear:Mine Dropper
Comments:You have to take this vehicle. No, seriously. Taking it is required to
pass the level. Take either one, they're equipped the same. Once you do that,
the car is very competent in this arena. After you've opened all the gates, go
back to the vehicle you entered the level with. You'll be killed if you try to
take this car to the next level.
Stage16:SSS Duck Party
"How the hell are you gonna get out of this one, Taurus?"
Story:Taurus has reached Vegas, but the city is crawling with cops. These are
not the noble, kind-hearted cops you see on most shows. These cops have gone
bad.
Conditions:Night
Music:"Love Theme From I'82"
New:none
Suggested:SuCCLeRs
Mission1:Get Skye to the hospital
Mission2:Go to Robot Robot hotel to confront Mr. Big
Solution:Unlike "Fuzzy Bear", you can shoot the cops if you want to. You'll
come across two almost immediately. They're tough, but you can probably take
them. You can ignore them if you want.
Here's how to get through the maze without having to destroy any turrets or
jump any roadblocks: turn left after you start, then right, then right again.
When you come upon the street with no turrets or barriers, turn left on it.
When you reach the next roadblock, turn right and loop around the block.
You'll be on the street with the Zircon Lounge. Follow it until it ends and
turn left. Turn right at the roadblock and keep going until you see the
white building. Turn left and drive into the emergency entrance of the
hospital.
If you want a shortcut, make sure you have Nitrous and SuCCLeRs. After the
left, then right, make a left instead of the second right. Pop off a
nitrous, then a SuCCLeR to leap over the roadblock. If you need a second
jump, do it.
You can't drop off Skye if there's a cop or two around, so get rid of them
before you deliver the patient. After that, your job's not done yet. Now,
you have to go to the Robot Robot Hotel to meet with Mr. Big. You can take
either route I mentioned above. The Robot Robot is right about where you
started the mission.
Wave1:Cruisers (2) (on first street)
Wave2:Cruisers (2) (near hospital)
Vehicles Of Opportunity:none
Stage17:Shoot dat Robot
"Talk about impeachment!"
Story:After dropping Skye off at the hospital, Taurus goes after Mr. Big
himself. After Skeeter dispatches his guards, he takes matters into his own
hands and it's up to Taurus.
Conditions:Night
Music:"New Wave Goodbye"
New:none
Suggested:Machine guns, cannons, or Fire-Rites
Mission:Destroy the giant robot.
Solution:For the final mission, it's pretty straightforward. Just follow the
robot and fire on it with your guns. Only one catch: it has every shield in the
game and can only be damaged by machine guns, Fire-Rites, mortars, cannons, and
closely-fired guided missiles. Don't follow directly behind either. It drops
mines. If your car takes too much damage, don't worry. There are other cars you
can take. The robot has thick armor, but you can shut him down with patience and
good driving.
Once it falls, give yourself a pat on the back. You also get an ending of
some kind.
"I love it when a plan comes together."
Wave1:Giant Robot(Mr. Big) (around)
Vehicles Of Opportunity:
Dudehauler
Location:southern parking lot
Front:2 Rocket Launchers
Rear:2 Fire Droppers
Comments:This is a very big vehicle and can take a lot of abuse. Try to get
a good shot when you use the rocket launchers. The Fire Droppers are useless in
this battle.
Reliable J
Location:hospital parking lot
Roof:Cannon
Comments:The Cannon is easier to hit with than the rocket launchers and you have
more ammo.
DeLandau
Location:southern parking lot
Roof:Dr. Radar
Comments:The missiles can do a lot of damage to the giant robot. They'd probably
do more if they'd lock on, but they can't due to the robot's Radar Shield. Get in
close, and watch out for mines.
Kustom
Location:west of Zircon Lounge
Front:Karbide Kutter
Roof:Flamethrower Turret
Rear:Fire Dropper
Shield:Flame
Comments:This vehicle mig
1106 Прочтений • [
Interstate 82: The Trip Walkthrough (English) (#3955)
] [
16.05.2012
] [Комментариев:
0
]
Добавил:
Vova
Ссылки
HTML:
[BB Url]:
Похожие статьи
Название
Добавил
Добавлено
•
Interstate 82: The Trip Walkthrough...
Vova
16.05.2012
Ни одного комментария? Будешь первым :).
Пожалуйста, авторизуйтесь для добавления комментария.
Проект входит в сеть сайтов «
8Gamers Network
»
Все права сохранены. 8Gamers.NET © 2011 - 2024
Статьи
Рецензия на Pressure
Чтобы обратить на себя внимание, начинающие маленькие разработчики, как правило, уходят в жанры, ...
Рецензия на Lost Chron...
Игры, сделанные без любви и старания, похожи на воздушный шар – оболочка есть, а внутри пусто. Lo...
Рецензия на The Bridge
«Верх» и «низ» в The Bridge — понятия относительные. Прогуливаясь под аркой, можно запросто перей...
Рецензия на SimCity
Когда месяц назад состоялся релиз SimCity, по Сети прокатилось цунами народного гнева – глупые ош...
Рецензия на Strategy &...
Название Strategy & Tactics: World War II вряд ли кому-то знакомо. Зато одного взгляда на ее скри...
Рецензия на игру Scrib...
По сложившейся традиции в информационной карточке игры мы приводим в пример несколько похожих игр...
Рецензия на игру Walki...
Зомби и продукция-по-лицензии — которые и сами по себе не лучшие представители игровой биосферы —...
Обратная связь
|
RSS
|
Донейт
|
Статистика
|
Команда
|
Техническая поддержка