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Главная » Статьи » Разное » Half-Life: FAQ/Walkthrough (English) (#3947)

Half-Life: FAQ/Walkthrough (English) (#3947)



Half-Life: FAQ/Walkthrough (English)
Written by Rodrigo Argenta AKA cless alvein (argenta@alternet.com.br)

Version 1.08

Release date: 13/dec/2002



TABLE OF CONTENTS

––––––––––––––––-

1. Introduction

2. Plot

3. Playing Half-Life

3.1. Basic Movements

3.2. Jump Techniques

3.3. General Tips

4. Weapons

5. Enemies

6. Walkthrough

6.1. Anomalous Materials

6.2. Unforeseen consequences

6.3. Office Complex

6.4. "We've Got Hostiles"

6.5. Blast Pit

6.6. Power Up

6.7. On A Rail

6.8. Apprehension

6.9. Residue Processing

6.10. Questionable Ethics

6.11. Surface Tension

6.12. "Forget About Freeman!"

6.13. Lambda Core

6.14. Xen

6.15. Gonarch's Lair

6.16. Interloper

6.17. Nihilanth

7. Cheats

7.1. Items List

7.2. Levels List

8. Easter Eggs

9. FAQ

10. Version History

11. Contact Information

12. Farewell



1. INTRODUCTION

––––––––––––––-

Hi, my name's Rodrigo and I'm from Brazil. This is the first FAQ that I ever

write. I decided to do this after getting Half-Life and beating it for the

first time. I know that getting Half-Life in late 2002 is a weird thing but,

whatever, never mind. Well, I got amazed with this game, it’s so... hmm...

perfect! So here am I writing this, and I hope you enjoy it! If you have

something to tell me, contributions, corrections, whatever, e-mail me at

argenta@alternet.com.br



2. PLOT

-------

You play as Gordon Freeman, employee of the Black Mesa Research Facility. It

all starts like a normal work day, in which you'll have to do another of that

boring experiences. But something goes wrong and aliens teleport to the Black

Mesa complex. Now you'll have to find a way out and kill any aliens in your

way. When you think you're about to escape, the marines come. Not to rescue

you, but to cover this case up. And they'll do it killing everyone that shows

up, including Freeman. So, basically, your mission is kill every alien or

marine that you see throughout the game.



3. PLAYING HALF-LIFE

--------------------

3.1. Basic Movements

--------------------

If you have ever played a first-person shooter, you shouldn't have any

problems with the basic movements. Only the jump techniques require a little

training. This training can be done at the Hazard Course. But if you have

never played a first-person shooter, here's a description of the basic

movements of Half-Life, using the default keyboard configuration:



Arrows keys - Move forward and backward and turn left or right.

< and > keys - Strafe left or right.

Mouse movement - Used to look in any direction.

Mouse left button - Fire weapon in primary mode. Alternative: Enter.

Mouse right button - Fire weapon in secondary mode.

Space - Jump.

Ctrl - Crouch.

E - Use.

F - Flashlight.

Shift - Walk slowly.



3.2. Jump Techniques

--------------------

The jumps will be a very important part of your adventure, specially in the

alien world of Xen.



Normal jump - Just press the Space button.

Jump in a direction - Press Space and the direction you wanna go. If you wanna

jump left or right, strafe while jumping.

Long jump - Run and press Space.

Crouch-jump - Jump and press Ctrl.

Very long jump - Requires the long jump module. Run, press Ctrl and quickly

press Space. It's the most difficult of all the jumps. Requires a lot of

training.



3.3. General Tips

-----------------

- Don't waste ammo. Always ask help from the security guards and don't kill

weak enemies with potent guns. Weapons that should be used wisely: Gluon gun,

Tau cannon, magnum, rocket launcher.

- Don't engage in unnecessary fights. Some enemies don't deserve a bullet, you

can just ignore them.

- Use your intelligence. Example: if two enemies are near an explosive crate,

shoot the crate, not the enemies.

- If a marines vs. aliens fight is happening, wait until only one side

survives to enter the fight.

- And the most important thing: explore everywhere. You can get good surprises

at unexpected places.



4. WEAPONS

----------

Statistical information taken from PC Generation magazine (Brazil). Ammo:

currently/stored.



Crowbar - First weapon that you'll find. Ideal for braking things, such as

crates, grates and glasses. When you run out of ammo, the crowbar is always

useful! The only enemy that the crowbar suits perfectly is the hagworm.

Damage: 10 pts/hit



Pistol - It's a 9mm semi-automatic. The secondary mode fires faster. Good for

the first levels, use to kill headcrabs, mawmen, houndeyes and barnacles.

Damage: 8 pts/hit

Max ammo: 17/250 (shared with the MP5)



Grenades - Well you know what's a grenade! Ideal for groups of enemies and

stationary weapons.

Damage: 100 pts/grenade

Max ammo: 10



Shotgun - Very powerful for the middle levels. Use against vortiguants and

bullsquids.

Damage: 5 pts/bullet, max 6 bullets primary mode, max 12 bullets secondary

mode

Max ammo: 8/125



MP5 - This is the main marines' weapon. It's very quick and useful. Use

against marines, snarks and grunts.

Damage: 5 pts/shot (primary), 100 pts/grenade (secondary)

Max ammo: 50/250 bullets (shared with the pistol), 10 grenades



Magnum - This pistol is extremely powerful. It can kill many enemies with one

or two shots. Use against marines, grunts, Xen masters.

Damage: 40 pts/shot

Max ammo: 6/36



Tripmine - This mine sticks to walls and shoots a laser beam forward. If the

laser gets interrupted, it explodes. You can find them blocking your way too,

so be careful and shoot them from a safe distance.

Damage: 150 pts/mine

Max ammo: 5



Satchel - These explosives can be dropped and detonated when you want. In the

secondary mode, you can drop several of them before the detonation.

Damage: 150 pts/satchel

Max ammo: 5



Crossbow - This bow is a very powerful weapon. The secondary mode is a

powerful zoom. This weapon is perfect against enemies who are standing at a

long distance.

Damage: 50 pts/arrow

Max ammo: 5/50



Snarks - These little creatures are very quick and hard to hit. They explode

themselves after 15 seconds or so. Be aware that if you're near the place you

threw a snark, they could attack you instead of the enemies.

Damage: 10 pts/attack

Max ammo: 15



Tau cannon - This futuristic weapon is from a secret government project. It's

very powerful on primary mode, but even more on the secondary, that lets you

charge it. But don't let it overcharge or you'll suffer some damage. Use

against powerful enemies, like tanks and helicopters.

Damage: 20 pts/shot (primary), high damage secondary

Max ammo: 100 (shared with the Gluon gun)



Rocket launcher - If you need to do high damage, then use this weapon. You can

change the rocket path after its launch using the laser from the secondary

mode. Use against tanks, helicopters or the alien bosses.

Damage: 100 pts/rocket

Max ammo: 1/5



Hivehand - This is the same gun that the alien grunt uses. It's has an

unlimited ammo, but you can only fire eight wasps a time. Using the secondary

mode, you fire faster, but wasps won't track the enemies like in the primary

mode. Use against weak enemies.

Damage: 8 pts/wasp

Max ammo: 8 (unlimited)



Gluon gun - The most powerful weapon in the game. It can make the enemies

disintegrate.

Damage: 14 pts/uranium point

Max ammo: 100 (shared with the Tau canon)



5. ENEMIES

----------

Statistical information taken from PC Generation magazine (Brazil).

Health/damage: easy/medium/hard modes.



Headcrab - The most common enemy of Half-Life. Quick and very annoying. Kill

them with the pistol.

Health: 10/10/20

Damage: 5/10/10



Mawman - This zombie is one of the easiest enemies of the game. Kill with the

crowbar or the pistol.

Health: 50/50/100

Damage: single hit 10/20/20, double hit 25/40/40



Houndeye - This alien dog is quick and likes to hide in the corners. The

pistol will do the work.

Health: 20/20/30

Damage: 10/15/15



Vortiguant - This alien shoots green energy rays that do big damage in the

first levels, but are easy to kill. Use the pistol, the shotgun or the MP5. If

you're quick enough, you can use the crowbar to kill them.

Health: 30/30/60

Damage: minor rake 8/10/10, major rake 25/25/25, electrical bolt 10/10/15



Bullsquid - This alien is very dangerous. Its main attack is spitting acid at

you. Use the pistol, the shotgun, the MP5 or the magnum.

Health: 40/40/120

Damage: bite 15/25/25, whip 25/35/35, spit 10/15/15



Barnacle - This is a weird alien. It sticks to ceilings and drops down its

long and sticky tongue. If you touch the tongue, well you can figure it out...

You don't need to kill them, just stay away, but you can use the pistol to be

safe. If the barnacle is standing on a small height, then you can use the

crowbar too.

Health: 10/10/10

Damage: death



Stationary weapons - There are many kinds of these guns. But all of them

should be destroyed quickly. Use the MP5, the magnum, the shotgun or any

explosive weapon.

Health: varied

Damage: varied



Marines - These are the government troops sent to kill everyone and cover the

Black Mesa incident up. Some of them carry shotguns, some carry MP5s. Use the

magnum, the crossbow or the MP5.

Health: 50/50/80

Damage: kick 5/10/10, shotgun (each bullet) 3/5/6, MP5 3/4/5



Tentacle - This is the big monster from the Blast Pit level. Only fire kills

it.

Health: conventional weapons don't work against it

Damage: 300/300/300



Gargantua - This is the big monster from the Power Up level. Only electricity

kills it.

Health: 800/800/1000

Damage: slash 10/30/30, fire varied, ground fire 50/100/100



Hagworm - These small creatures do little damage each one, but in group they

can be very annoying. Use your crowbar.

Health: 2/2/2

Damage: 2/2/2



Ichthyosaur - These aquatic dinosaur is very dangerous. Use the crossbow to

kill it.

Health: 200/200/400

Damage: 20/35/50



Assassin - These are the government Black Ops sent to kill everyone who know

about the Black Mesa incident. They're very agile and tough to beat. Use the

magnum or the crossbow.

Health: 30/50/50

Damage: 8/10/10



Alien grunt - These are the equivalent of the marines on the alien side. Shoot

its stomach (or any other unprotected part) to do higher damage. Use the

magnum or an energy weapon.

Health: 60/90/120

Damage: punch 10/20/20, Hivehand 4/5/8



Helicopters - There are two kinds of them: the Apache and the Osprey. The

Osprey doesn't shoot, but is constantly unloading marines. Use the rocket

launcher or the charged up Tau cannon.

Health: Apache 150/250/400, Osprey 400/400/400

Damage: Apache rocket 150/150/150, Apache 12mm gun 8/10/10



Tanks - Very dangerous, should be destroyed quickly and with powerful weapons.

There are two kinds of them. Use the rocket launcher or the charged up Tau

cannon.

Health: varied

Damage: varied



Snarks - These little and annoying creatures are very quick and should be

killed with a high fire rate weapon, like the MP5 or the Hivehand.

Health: 2/2/2

Damage: bite 10/10/10, explosion 5/5/5



Xen master - This is probably the toughest of the normal aliens. They can fly

and shoot energy balls at you. Use your magnum to put them down.

Health: 60/80/100

Damage: 15/25/35



Gonarch - A spider looking alien that has lots of health. It can spawn little

headcrabs that are difficult to beat because they're very fast. Shoot with

powerful weapons at its pouch to kill it.

Health: 2100/3150/4200

Damage: slash 50/60/70, blast 100/120/160, radius blast 250/250/275



Nihilanth - The final boss. Actually not that hard for a final boss. It shoots

energy balls and teleporters at you and can spawn some vortiguants and Xen

masters. The teleporters send you to areas in which you have to make your way

back to the battle arena. Use the rocket launcher to destroy the healing

crystals, any weapon to open its head and the Gluon gun to destroy its brain.

Health: 800/800/1000

Damage: 30/30/50



6. WALKTHROUGH

--------------

You play as Gordon Freeman. At the long and kinda boring intro you'll learn

more about you and your workplace. When the train stops, a security guard will

unlock the door for you. Remember the last phrase the train radio announcer

said, "Have a very safe and productive day". Haha... Exit the train and wait

for the guard to open the big doors. Oh my God... he moves so slowly.



6.1. Anomalous Materials

------------------------

Enter Sector C and go right. Follow the green line on the wall to come to the

locker room. Go left, press the button and vest your HEV. Go to your locker

and get an energy cell inside. You can also see a pic of Freeman's baby here

(at least I think it's his baby!). In the toilet to the right you'll find a

medical station. Use it to recover your health (duh!). Go out and now follow

the blue line on the wall. Make your way to the test lab.



Inside the test lab, go up the ladder and press the button to activate the

rotors. Wait to the specimen to come and push it into the big machine. Oh...

something's going wrong here! The whole system will collapse and you'll be

teleported to Xen, the alien world. Don't worry, you'll get back to Earth in a

while.



6.2. Unforeseen Consequences

----------------------------

Look at what you've done Freeman! The whole lab's a chaos and almost

everyone's dead. Go back and open the door. Get the medikit near the scientist

and WALK through the next corridor to avoid the computer terminal. Go back and

up the elevator. Talk to the scientist and go to the door. He'll unlock it for

you. Don't hurry! A laser will start to blow the computers up. After it blows

the door, go ahead (don't touch the laser). Go through the hallway and you'll

come to another laser. Crouch under it. Just run under the second laser. Near

the door you'll get the crowbar. Brake the glass and go to the elevator. After

the disaster, brake the glass and go up the ladder. Help the guard and kill

the mawman. After he kills another mawman, ask him to follow you. Now he'll

kill any enemies that come to your way! Until he dies, of course. Go back to

the locker room. Inside the open locker get two pistol clips. Go back to

Sector C entrance and a headcrab will appear. Let the guard kill it and then

kill the guard to get his pistol.



Enter the hole in the wall and watch out the terminals. Go to the left corner

and use the terminal to get to the hole. Keep going and get the ammo from the

dead guard. Use the medical station if you need it. In the next room kill the

two houndeyes and go left. You'll see a man looking at you. Ignore him. Kill

two more houndeyes and jump through the window to the left to find a medical

station. Exit, go right, enter the door and kill the headcrab. Go up the

ladder and shoot the explosive barrels to kill the aliens, but watch out the

explosion. Continue through the walkway and kill the mawman. Go back to where

you shot the explosive barrels and you'll find a scientist in a corner. Ask

him to follow you and go back to where you killed the mawman. Get inside the

small room, get the ammo and use the medical station. Go to the walkway and

jump down. Go left and wait, the door in front of you will be break open by a

vortiguant. Kill it and get the ammo inside. Exit the room and go right. Kill

the headcrab near the dumpster and use the medical station. Go back and you'll

see a hole in the ground. Kill the headcrab down it and the mawman through the

fence. Now fall down the hole. Explore the area and turn the wheel when you

find it. The water level will raise and you'll have to swim. Quick find a hole

in the ceiling (not the one you came from, this one has a grate). You'll come

to a lift. Get the ammo from the dead guard and use the lever. Jump down onto

the lift, go to the corner nearest to the wall and crouch there. If you did it

correctly, you're safe. If you did not, a horde of headcrabs will attack you.

Don't wait the lift to go completely down, jump into the platform with the

medical station instead.



Go down and kill the houndeye. Get ammo from the crates (there's another

medical station to the right, but I really think you don't need it). Go

through the tunnel and to the bridge. A bullsquid will teleport and brake the

bridge. Use the pipes to your right to cross. At the end of the pipes, you can

jump directly to the left or use the shaft to the right. Anyway you'll come to

an HEV battery. Brake the small crates to get more batteries. Look down and

you'll see a bullsquid killing some headcrabs. Wait until it stops and kill

the bullsquid. Fall down to the crate so you don't lose health. To the right

is a medical station. Enter the canal and find a ladder to the left. Climb it

up. There's another medical station. Go right through the door and kill the

remaining headcrabs (if any) and go to the door. Climb the two ladders and use

the hanging crates to get to the other side (if you're not perfect at jumps

yet, save the game before you do it). Follow the path to the elevator.



6.3. Office Complex

-------------------

Go up the elevator and get the medikit and the battery. Enter the shaft to the

left, but don't get too close to the electrical wire. Go left and then right.

Brake the grate and get the ammo, avoiding the fan. Now go back and through

the other grate. Enter the room and find the door with the "High Voltage"

sign. Shut down the power and go back through the red doors. The door in the

back is locked, so use the table to get through the window. Go left to the

storage and kill the mawman that'll brake the door. Get inside and collect the

ammo. Go left to find several crates. Brake them all and kill the headcrab.

Get the shotgun in the next room. Get near the guard and kill the mawman. Get

inside, take the health and ammo and kill another headcrab. Go down the ladder

and get a medikit and a battery from the crates. Get back to where you killed

the first mawman in this area and get to the lab through the window. Kill the

headcrab and get to the switch without touching the floor. There's a health

station and a battery in this room. There's also a shaft here. Throw a grenade

inside it to kill the headcrabs then enter. Stay crouched to avoid the fan.

Move on and you'll fall down. Go back and two headcrabs will fall down too.

Kill them and use the crates to get to the ladder. Smash the grate and go

down. Kill the headcrab and smash one more grate. There's a turret in this

room. Wait until the turret goes off and run under it. Switch it off and go

through the small door to pick some ammo up. Go back to the turret and through

the passage the dead scientist came from. Throw a grenade to kill most of the

headcrabs.



Go up the stairs to find a guard. Order him to follow you and get the ammo

from the crate. Continue through the hallway and enter the first left door.

Get a medikit and a battery inside. Advance and let the guard kill the

vortiguants. Explore the offices to get ammo and health, but move carefully

because they're all replete of aliens. Find the "Maintenance Access" sign and

shoot the ceiling above it. Go up the ladder and deactivate the turret. Get

the ammo, go down and exit this area. Get the medikit from the crate and the

health from the station. Go up the stairs and kill the headcrabs.



Continue and kill the mawman and the two vortiguants. Go through the red door

to find another guard and another medical station. Go down the ramp, kill the

bullsquid and get the ammo. When you try to exit two vortiguants will

teleport. Kill them, go back and to an area to the left. Kill the mawman and

the headcrabs and brake the wooden blockade. Go right, kill the two mawmen and

use the medical station. Use the lever and get into the freezer. Localize a

red switch and activate it. There's ammo in a room with a bullsquid. Go back

to the freezer entrance. Go up the small ladder and enter the shaft. Continue

through the shaft until you can jump to the moving platform. Do so and grab

the batteries from the boxes. Now get to the shaft on the other side. Go

ahead, kill the headcrab and go right. Grab the battery and the ammo and go

backwards to exit the shaft. There's a battery to the left. Now go up the

ladder and inside the shaft. Go left, kill the headcrab and exit. Go up the

stairs and kill the mawmen. Get inside the two left rooms for medikits and

ammo. Now go to the back of the corridor. Jump to the ladder and go up to the

elevator.



6.4. "We've Got Hostiles"

-------------------------

Go right to find medical and HEV stations. Continue and stop at the lasers.

Destroy the chain gun with a grenade then enter the room. Kill the headcrabs

and brake the crates to pick a battery. Go to the next hallway and jump over

the tripmine. Crouch under the next one. Kill the vortiguant and use the

medical station. Go back and down the ramp. RUN past the laser and hide behind

the crates. Two vortiguants will teleport behind you, kill them. Throw a

grenade at the chain guns to eliminate the problem. Brake the crates to get

some grenades.



Go up the metal crates and shoot the switch near the fire door. RUN through

the door, if you do it quick enough you won't get shot. Go up the crates and

you'll come to a wet floor area. Move slowly. Throw grenades to destroy the

two chain guns. There are a medical station and some items inside the crates

in the corridor. Go up the ladders and you'll encounter a marine. Use your MP5

to kill the new enemy. Go down, use the station and pick his ammo. Go up the

elevator.



Kill all the marines in the next big room. After they're all dead, brake the

crates to get ammo and batteries. There's also medical and HEV stations here.

Go up the stairs and cross the bridge. Go right to find some conveyor belts.

Walk through the first one and you'll find medical and HEV stations. Go up the

crates and get to the next conveyor belt. The next room has a marine. Kill

him, get the ammo and use the medical station. Throw a grenade down to destroy

the tripmine, then get through the door before it closes.



Kill the marines and go up the stairs. At the uppermost level, go right to a

medical station. Now go left, cross the bridge and you'll find another room

with marines. Kill them and get the batteries from the crates. Use the medical

station and go up the elevator.



Kill the marines and use another medical station. RUN into the outside and go

down the ladder in a small bunker. There, use the stations. Enter the vent

access, jump down and to the ladder. Go down and enter the shaft.



In its end there's a big fan. Jump left to enter the first shaft. In the first

right opening there's shotgun ammo. Go back and to the right again. Kill the

headcrab when you turn and then the marines through the grate. Exit the shaft

to take some ammo. Go back, right and left. This room has a medical station,

batteries and ammo. Go back to the fan. Walk on the edge to the right and

enter the next shaft down. There's shotgun ammo at the end. Go back to the fan

and down to the last shaft. At the end go up the ladder and enter the first

shaft. In the room with the scientist, press the button. Go through the door

that'll open and follow the hallway.



6.5. Blast Pit

--------------

Destroy the barricade and kill the aliens. Go right, kill the mawman and take

the items. Use the lever and go down the lift. Get onto the cart and go

forward at the maximum speed. Near the toxic pool, jump off the cart. Go to

the platform to the right and kill the bullsquid. Crouch under the pipes and

go up the ladder. Go left and enter the open pipe. In its end jump off and

kill the bullsquid. Go right and jump to the lower pipe. Jump to the pipe and

then to the right entrance, avoiding the bullsquid, and collect the medikits

and the batteries.



Go to the next toxic pool and use the pipes to get to the elevator. Go up,

kill the bullsquid and go right. Kill all the houndeyes and take the medikits.

Continue through the bridge and kill the headcrabs. Enter the door and open

the next using the switch. Kill the mawman and enter the control room. To kill

the huge tentacle, you must activate the oxygen, the fuel and the power.

Continue, go up the ladder and the security guard will tell you to be quiet.

If you don't make sounds, the tentacle won't attack you. Go right, take the

grenades and enter the tentacle room. REMEMBER: walk, don't run! Get down one

level and down the ladder. Enter the door with the barricade and enter another

door with a switch.



Kill the mawman and get the medikits from the crates. Continue to the right

and you'll find a ladder. Throw a grenade down it to kill the mawmen and go

down. Brake the fence and go down the long ladder. Go left at the junction and

up the ladder. Kill the mawman and get the grenades to the left. Open the next

door, kill the mawmen and go down the two ladders. Activate the switch and go

back up. Jump in the fan and the wind will blow you up. Brake the wooden

barricade and the grate to enter the shaft. Go ahead killing headcrabs and

you'll come to a room with three mawmen. Kill them and the headcrab, then

activate the oxygen and the fuel. Go up the ladder and open the door.



Go back to the tentacle and through the door one level down. Jump over the

gap, kill the mawman and unlock the door. Kill the bullsquid and the next

houndeyes. In the next room, kill the bullsquid and use the metal boxes to

create a bridge over the water pool in the last corridor, so that you can pass

without touching the water. You'll know its usefulness later. Test it to be

sure it's working. Use the medical station in the room and use the switch to

make an elevator come down. Go down it. When it stops, jump to the ladder to

your left. Go down, jump to the platform and use the medical station. Go left,

jump on the pipe to cross the toxic leakage and kill the mawman. Use the

switch to make the platform go up. Go up the ladder and to the walkway. Don't

let the platform that's out of control touch you or you'll die. Go up any of

the ladders and activate the switch. Jump over the top and activate the other

switch. Now you activated the power and must kill the tentacle. Make your way

back to the bridge you made with the metal boxes. The reason you can't touch

the water is that it's now electrified.



Now make your way back to the control room past the tentacle. Press the test

fire button and watch the tentacle burn. Go back to the tentacle room and all

down again. Go down to where the tentacle was and fall down into the water.

Exit the water and get the magnum and some ammo for it. Jump back into the

water and swim down. Enter one of the holes and make your way to the exit. Go

down the ladder and use the stations. Go back up and over the pipes. Make your

way to a wheel, turn it completely left and enter the pipe. Jump the gap and

turn right, left and right. Now, move carefully. A part of the pipe will

collapse, so make sure you land on a crate to smooth your fall. Kill the

headcrab and take all the items from the crates. Go through the hallway.



6.6. Power Up

-------------

Go into the hall and go to the left of the gargantua. Go right and kill the

vortiguants. Go back and through the left way. Avoid the fire jet and kill the

two vortiguants. Kill the headcrabs then drop down. Get ammo from the crates

then follow the hallway.



Kill all the enemies then use the station. Open the door using the wheel and

climb the first ladder. Kill the marine on the upper level and go left to get

some ammo. Go up the next ladder and left. Destroy the chain gun, kill the

marine and use the station. Then, get ammo from the crates. Go through the

hallway and shoot the explosive crates near the marine to kill him. Collect

the ammo and go down the ramp. Collect the grenades and use the station. Now

go up the other ramp. Kill any marines in the next area then go right. Inside

the crates you'll find ammo and medikits. Go back and to the left, there are a

medikit and an HEV station. Now press the switch near the lift, but don't go

down it. Instead, shoot the tripmines at the bottom. Now you can go down. Kill

any houndeye then go left and down the stairs. At the bottom, kill the mawman

and brake the crates near the machine. Go up to the next level and activate

the power generator. Use the medical station and go back up. The lift will

come down with two marines on it. Hide and wait a bit. The marines will be

killed by... hmm... I don't know. Anyway, go up the lift and kill two more

marines. Now backtrack to the gargantua.



Run to the big left entrance and make the gargantua follow you. You'll find a

power station. Activate it and the gargantua will be killed. If it didn't

follow you, use the door to the right to go back to the gargantua and make him

follow you. After it's dead, go back to the now empty big room. Use the cart

and go forward until it stops. Go back to the part where a bridge collapsed

and through the barricade. Use the HEV station, collect the ammo and push the

lever. Now you can continue riding your cart.



6.7. On A Rail

--------------

Your cart stops. Take the medikits, use the switch and continue onto the cart.

The first thing you'll find is a battery to your right. When you see some

crates to your left, stop the cart and get their ammo (remember not to touch

the yellow and electrified part). Continue and crouch under the electrified

wire. When you see two houndeyes and a bullsquid, stop and kill them. Continue

and change the next marker for straight. There's a bullsquid on a platform to

the right. Kill it and get the medikit. In the water pool ahead of you there's

magnum ammo. Past the water pool and to the left there are a battery and

grenades. A bit ahead there's a bullsquid to the right. Kill it, get all the

items (there are some under the stairs) and use the medical station. Go up the

stairs, destroy the chain gun and use the switch. Get back on the car and

forward. Change the next marker to left. When the cart goes into a lift, get

off before it does that. Climb the ladder and kill the marines. Use the

station and climb another ladder. Brake the crate, kill the marine to the

right and the vortiguant on the upper level. Now go back to the cart and up

the lift.



Jump right to the lift with the marines. Take the ammo, use the HEV station

and kill the headcrabs. Go down the stairs and kill the marines to the right.

Get their ammo and go up the stairs. Explore this area and go down the stairs

at the end. Kill the marine and get under the stairs. Brake the crate and

enter the shaft to collect some satchels. Go back and right. Kill any marine

or vortiguant and brakes the crates on the other side. Go left and kill the

three marines at the end. Enter the door to the right, kill any survivor and

brake open the blockade. Kill any vortiguant that teleports and get the ammo

and the medikit from the crates. To the right there are a battery inside the

crates and a medical station. Advance and you'll find a gunner. Throw a

grenade to kill him. Go right and up the ramp to collect another battery. Now

enter the red doors. Go back and shoot the tripmines. Enter and kill the

marine one level down. Go down and through the door.



Go right and take the items. There's an HEV station in the corner. Move on and

eliminate the bullsquids and the chain guns. Enter the door to the left for

some ammo (and some aliens too). Continue along the rail and you'll find a

rocket launcher. Stay crouched and shoot the tripmine to destroy everything.

Crouch under the next tripmine. To the right, there's an area full of

vortiguants. Kill them all and use the stations to the left. Now go up the

stairs. Kill the marines and get the ammo from the crates. To the left there

are an HEV station and a switch. Use them. Go down the stairs and left. Get

onto the car and go forward. When it stops, ignore the area to the right and

go through the rail. To the right there's an elevator. Collect two satchels in

the boxes. Go up the elevator and throw a satchel between the explosive

crates. Go down, detonate it, and up again.



Collect the items and go up the ladder. There's ammo inside the crates here.

Move through the rail, avoiding the electricity and the tripmines, and you'll

find some crates being moved from side to side. Throw a grenade to kill the

marines near the crates. Move on, turn right and then left. Go down the

ladder, but jump off at the end to avoid the laser. Kill the mawmen, get the

grenades and use the station. Brake the glass of the window and get through it

to avoid the tripmines. Turn left and hide behind the crates to avoid the

gunner. Go right, get the medikit and throw a grenade to kill both marines.

Get the medikit to the left and enter the red door. Kill three marines here

and take the medikit and the ammo from the left. Enter the red door and use

the metal crate to get to the stairs, avoiding the lasers. Kill the two

marines and enter the right door. Use the medical station and get through the

other door. Then launch the rocket. Go back to the red doors. Open them and go

left. Climb down the ladder, brake the crates and get onto the cart.



6.8. Apprehension

-----------------

While you're on the cart, stay crouched to avoid the marines. Your cart will

get out of control, wait until it stops, then get some air on the surface.

Swim back down and smash the lock to free the barrels. Use them to get to the

red lighted entrance. Kill the two mawmen and use the medical station. Brake

the crate to get a battery. Enter the next entrance and go right. Get ammo

from the crate and jump down into the right pool. Find the entrance at the

bottom then enter it. Enter the first door to the right to gain some air.

Continue and crouch under the fallen ceiling. When you find a locked door, go

right and brake the grate. Swim down and right at the tunnel. Go up the

vertical shaft and smash one more grate. Get the ammo on the floor and then

get through the door.



In this new room, go up the ladder and use the stations. Go to the cage and

get the crossbow. The cage will fall down. Kill the ichthyosaur with your new

weapon then get out of the cage and to the surface to get some air. Swim back

down and use the wheel to open the grate. Go past it to a new corridor. Go up

the stairs and enter the metal door at the end. Kill the vortiguants and take

the shotgun ammo. In the next room you must jump the gaps in the walkway so

you don't fall to the water. Walk a bit and a part of the walkway will

collapse, stay on the middle. Kill the vortiguant and continue. Jump through

the hole on the grate and follow the submerse path. In the next room, kill the

bullsquids and go right. Follow the path to its end and take the crossbow

ammo. There's a door to the right with more ammo and a medikit. Go back and

activate the generator. Use the pads to get to the other side (there are some

satchels to the right along the way).



In the corridor, kill the bullsquid and use the medical station. In the next

room, kill all enemies and the scientist will open the door. Open the next

door and RUN through this room. Kill any vortiguant with your magnum then

climb down the ladder at the end. In the next hallway, kill several

vortiguants then get some items from the crates. Go up the lift. Watch a

security guard be killed and go to the next area. There are three assassins

here. Kill them all, then get all the ammo and use the stations. Go up the

ramp, get some more ammo and use the lever. Enter one of the doors at the

bottom and you'll be captured by the marines and dumped off at a garbage

masher.



Now you're without weapons. You lost even your crowbar. Get out of the garbage

masher using the crates before it crushes you. Go to the other side to get

back your crowbar. Fall down, smash the grate and go through the pipe.



6.9. Residue Processing

-----------------------

Go to the right, avoid the headcrabs and use the wheel. Go up the ladder and

fall down onto the descending platform (do it quickly or you'll lose some

health). Follow the shaft and smash the grate at the end. Follow the guard and

watch him be eaten by the barnacle. Wait until his gun drops down, then get

it. Use the medical station here. Go left, down the stairs and use the HEV

station. Go back to the room and use the ladder to the left. Use the debris to

get to the shaft. On the other side, use the pads to get to another shaft.

Walk on the pipes to the next room. Get to one more shaft. In the next room,

brake the crates to get some useful ammo and a medikit. Get onto the conveyor

belt and you'll fall down to a pool. Swim to the next pool and go up on any of

the two sides. Get past the machine and back into the water. Go swimming until

you come to a new room.



Kill the bullsquid with the magnum on the ground then enter the room. Take the

batteries and the satchels and use the medical station. Go up the right

stairs, kill the bullsquid to the left and push the middle lever. Go back to

the dead guard and press the button. QUICKLY get on the middle conveyor belt

and past all the machinery. When you see another conveyor belt under you, jump

down to it. Jump down two more conveyor belts and run through the shaft with

fire on the sides. Go jumping down to more conveyor belts. When there are two

of them to jump to, choose the first one. There's a tripmine here. Stay far

away and shoot it. Drop a satchel on the conveyor belt and stay far away

again. When it turns, detonate it to destroy another tripmine. Past another

set of machines and fall down avoiding the crusher. Jump to the ladder and go

through the corridor.



6.10. Questionable Ethics

-------------------------

Go up the ladder, smash the grate and kill the houndeyes. Shoot the panel on

the other side of the electrified fence to open the door. Use the medical

station and go to the next room. Brake the glass of the switch to open the

door and release an alien grunt. Kill it with some magnum shots at its

stomach. In the next room, use the medical station and press the button to

kill the headcrabs. There's a marine to the right. Make him follow you then

QUICKLY press the button again to kill him. Get his MP5 then go left. Use the

medical station then order the security guard to follow you.



Go to the main hall and help the guard to kill all of the marines. Get their

ammo and use the HEV station. Go ahead and up the stairs to the right. There

are more marines here, kill them all. In the next room, the security guard

will open the cages. Let him kill the headcrabs then get the crossbow and some

snarks. Use the medical station and go right. Kill the two marines with a

grenade then go to the next room. Grab the batteries, shoot one of the

tripmines and hide. Wait until the battle is over then kill any survivor. Kill

the next marine and go left to find several crates. Brake all of them bar the

darker one, then get the ammo and use the station. Go to the corridor and kill

all the headcrabs. Go up the stairs. There's another alien vs. human battle

here. Wait and kill the survivors.



Enter the first right door, take the batteries and activate the laser. Now go

left. Wait to two explosions to happen, then enter the room. Take the Tau

cannon and activate the second laser. Take the next left corridor and kill all

the houndeyes in the next room. Activate the third laser and enter the room to

the left. Take the ammo, use the medical station and activate the fourth and

last laser. At the exit, brake the crates to get some more ammo. Now go to the

only room that you haven't entered yet. Push the metal crate until it's

beneath the "Do not obstruct laser shield" sign and activate the laser. It'll

blow the wall open. Fall down using the pipes and enter the room.



Use the medical station if you need and then get past the machine. Deactivate

it using the console then get one of the scientists to follow you. Go back to

the main hall and let the scientist use the retinal scanner. Get outside, kill

the marine and destroy the chain guns on the roof. Now shoot the explosive

crates and go to the tunnel. Brake the crates to get ammo and batteries and

get close to the switch.



6.11. Surface Tension

---------------------

Open the door and enter the new area. There are some marines here. Shoot the

explosive barrels to make the battle shorter. Get the ammo and the medikits

and move on. Put the Apache down with your charged up Tau cannon and then kill

the marine to the left. Get into the water and up the ladder. Kill the

ichthyosaur and enter the small room. Use the medical station and press the

button to stop the turbine. Swim down and use the wheel to open the grates.

Swim through anyone of them and you'll come to a river. Get the battery to the

left and go up the ladder at the end. Enter anyone of the tunnels.



After the tunnels, go left, kill the headcrabs and take the medikit in the

dark cave. Now go back and left (if you get a chance to kill the Apache, do

it). Brake the crates, go up the ladder and jump to the other side. Pick all

the items up and jump back. Go left and up the next ladder. Kill the houndeye

and enter the left path. Kill the headcrab and look at the tentacle. There are

several items near it. WALK to get them all then go back to the last area.

Take the other path now. Kill all of the marines then investigate the area for

ammo. Now turn the wheel to open the storm drain hatch. Find an opening in the

rocks and go to the next area. Kill the headcrab and stay close to the right

wall to avoid most of the mines. Jump over the barbed wire, enter the hatch

and follow the tunnel.



Before you exit the tunnel, shoot a marine and a chain gun to the right. Get

onto the platform and shoot another marine to the left (he's beneath the

platform you're standing on). Fall down to the small platform and then to the

marine's one. Get his ammo and fall down one more platform. Enter the opening

in the rock to get some medikits, go left and down three more platforms. Cross

the bridge using the cables and kill the next marine. Kill one more marine and

enter the cave. Inside it you'll find several items and the rocket launcher.

Destroy the Apache and go right. Go up the ladder and up the thin ramp to the

right. Go up another ladder and go right. Kill the headcrab and enter the

pipe.



Go right at the first junction and enter the next pipe (the one ahead of you).

Go right again and up the ladder. Kill the marine and take all the items in

that area. Kill all the other marines and destroy the tank with your charged

up Tau cannon. Open the door and enter it. Destroy the tank and brake the

crates for items. Now enter the hole to the right of the tank, kill the

marines and get more items. Get past the tank and enter the doors.



Kill the two aliens and go right. Jump over the tripmine and go down the

stairs. Jump over two more tripmines and throw a grenade through the window to

kill a gunner. Take the shotgun ammo near the guard. Throw a grenade on the

mine field to detonate the mines and advance to the corner. Throw one more

grenade and move close to the right hand wall. Eliminate the gunner and crouch

under the barbed wire. Shoot the explosive barrels to shut the power down and

walk up on the anthem. Walk on the shafts and enter a hole on the roof.



Brake the crates for a medikit and enter the next room. Enter the left door to

get a tripmine. Now go back to the corridor. There are two nuclear missiles

here. If a tripmine is activated, they detonate. So, crouch under the first

and jump over the second tripmine. Jump and crouch the tripmines and kill the

headcrabs to the left. Some crates contain items, but some detonate tripmines

if you brake them. Go up the stairs in the left corner and press the switch. A

platform will ascend on the left (you should've broken the crate). Jump to the

lift and make it go down.



Brake the crates and get the Hivehand. Kill the marines and order the guard to

follow you. Destroy the chain gun inside the truck then get ammo from the

crate behind it. Enter the room and go up the ramp. Go back and wait for the

explosions. Go up the ramp again and attract the marines to the room. Kill

them with the help of the guard and destroy the tank. Now kill the guard and

get his ammo. If he stays alive, a glitch would occur later. Go up another

ramp to the right to get some health and batteries. Now go up the other ramp

near the tank. Kill the gunner and enter the right door. Kill the two marines,

brake the crates and go up the stairs. Make the guard open the storage.

There's A LOT of ammo and items here. Go back and jump through the window to

the ledge. Go right, jump to the computer terminal and go up the ladders.



Kill a marine on the lower level and then jump down. Kill two more marines and

get all the items. Go back up and use what's left of the building to get to

the other side. Enter the door and to an open area. Let the marines kill the

aliens and then finish them off. Destroy the Osprey helicopter and then go to

where the aliens came out. Go right and use the rocket launcher to open the

door between the stop signs. Two alien grunts will come out. Kill them with

the rockets and then enter the door. Use the machine gun to kill the

vortiguants and then use the alien pad to get higher. Go near the edge and go

back. Wait the battle to end and kill the survivors. Collect the medikits and

enter the shaft. Kill the annoying snarks with your Hivehand.



Smash the next grate and retract. The marines will shoot the shaft and it'll

fall down. Kill the marines, get the items and go to the door. Go back because

someone just threw a grenade at it. Press the switch to make the lift come

down, then press it again and go up with the lift. Kill the marines and jump

through the hole. Use the gun to open the door and to kill the alien grunts.

In the next room, there will be another marines vs. aliens battle. Kill the

survivors and go down the ladder. Enter the small room in the corner to get

some ammo and items, then go back up the ladder. Kill the vortiguant and jump

over the gap. Enter the new corridor, use the medical station and kill the

next alien grunt. In this new open area, kill everyone, get the medikit and

use the alien pad to get onto the roof. Smash the grate and fall down.



Go through the tunnel and a marine will throw a satchel at you. Go back and

duck underwater. Now kill the marine and go into the next room. Kill the

marines, use the station and enter the pipe. Kill the marine and go up the

stairs. Order the guard to follow you and kill another marine downstairs. Use

the medical station and enter the door. Kill the vortiguants outside and enter

the building to the right (the guard must be alive).



Enter the garage and go right. Outside, use the alien pad to get to the other

side. Use another alien pad to get to the missile control computer. Now you

should use it to destroy the anthem, the wall to its left, the hatch in the

left corner and to kill the gargantua. Now use the anthem to get to the hatch

and you've finished the longest level of the game.



6.12. "Forget About Freeman!"

-----------------------------

Go right to avoid the falling rocks and then jump on the first rock that fell

to go to the next room. Take the medikit and continue. Make the guard follow

you and kill all of the aliens. Brake the crates to get some items and get on

the metal crates. Jump to the left to come to a medical station. Now go back

and down the stairs. You can go left to get some items. After you got them

all, go back and through the other exit. Kill the vortiguants and then destroy

the cocoon (the snarks will probably fall down into the water). There's a

battery in the water. Turn the wheel and climb down the stairs.



Kill the headcrabs and destroy the chain gun. Jump to the other side, kill the

headcrabs and brake the crates to get a medikit. Push the metal crate to the

left canal and use it to jump over the grate. Go left at the end, kill the

headcrab and go left again. Crouch under the two machines and then eliminate

the marine and the chain gun. Get the items and go up the ladder. Kill the two

marines then destroy the tank. In the next room, destroy the chain gun, use

the medical station and go down the elevator.



Go left to take a battery then take the right path. Kill the two marines then

go right to get a battery and a medikit. Go up the stairs and kill any enemy

in the next room. Brake the crates for items, use the tank to open the door

and then use the machine gun to kill the aliens. Go through the recently

opened door and kill any aliens you may encounter (there's also an energy

cannon to be destroyed). Press the switches to open the doors and move to the

next level.



6.13. Lambda Core

-----------------

Enter the cabin, press the switch and go down with the lift. Kill the

headcrabs and the bullsquid then brake the crates for ammo. Go up the ladder

and enter the door. Go down the ladder and through the next door. Kill the

assassins here, then brake the crates to the right and go up the stairs. Find

another set of stairs and go down it to find an HEV and a medical station. Go

up again and down the elevator. Go near the big doors and an alien grunt will

open it. Kill all the aliens and go up the ladder. Take the ammo and let the

scientist open the door. Use the stations and go up the lift. Go right and

take the Gluon gun and some ammo. Go back and down the elevator.



Kill the vortiguants and follow the blue corridor. Go down the ramp and

through another corridor. Kill the vortiguant that will teleport behind you

and then the three alien grunts in the next room. Go up the ladder and reach

the pump station. Activate it then go to the second coolant chamber (the

orange corridor). Kill the alien grunts and climb up the ladders. Enter the

room and turn the wheel to stop the steam. Enter the pump station, take the

batteries and activate it.



Backtrack to the elevator and go to the maintenance station. Go down the

stairs and enter the room. Use the stations, take the ammo and go back. Make

the guard follow you. Go to the auxiliary tank reactor access, kill the alien

grunts and fall down to the water. Go through the tunnel and activate the

first wheel. Kill the vortiguant on the upper level then activate the second

wheel. Go up the ladders, avoiding the electricity, to the door. Enter the

next door for supplies then go up the ladder in the elevator.



Go right, take the supplies and go back. Enter the room, use the station and

make the guard follow you. Kill the aliens in the next hallway, activate the

steam and go forward. More aliens will teleport, go back and hide (the steam

will kill them). Deactivate the steam and you'll encounter some more aliens.

Run back and activate the steam one more time. After they're all dead you can

continue. Go right and down the ladder. Use the crates to get over the grate

and collect some items. Go back and enter the left door. Here, there are some

teleporters. Enter the yellow one and you'll get to the other side (do it when

there's a platform under the green teleporter on the other side). Now you

should enter the correct ports to get some items and to advance:

Port 1: You'll come to place with headcrabs and grenades.

Port 2: Enter this to get to the ports 4, 5 and 6.

Port 3: You'll find several items here.

Port 4: Enter this to get to the ports 7, 8 and 9.

Port 5: You'll find three scientists and several items.

Port 6: You'll just teleport in, fall down and teleport out. Don't enter this.

Port 7: You'll advance to the next area.

Port 8: There are an HEV station and some ammo.

Port 9: Kills you.



Enter port 7 and you'll come to an area with moving platforms. Use them to

activate the two buttons then jump into the teleporter. Enter the doors, kill

the headcrabs and get a battery under the debris. Go up the ladder and wait

for the scientist to open the door. Take all the supplies here, including the

long jump module. Make the guard follow you, use the stations and enter the

big teleporter room. Find a ladder and get on the platform. When the scientist

starts the process, several Xen masters will appear. Kill them with the help

of the guard. When the scientist says it's time to go, do so and you'll be

teleported to Xen.



6.14. Xen

---------

You'll land on a floating platform. Use the long jump to get onto the platform

to your left. Take the items, kill the vortiguant on the next platform and

jump onto it. Kill another vortiguant and the houndeye that will teleport and

jump onto the closest moving platform. Now go down the platforms until you

reach the big one. Jump down to the inside of the rock. Use the healing pool

if you need to, then crouch under the rocks ahead of you. Brake the webbing

and enter the cave. Activate the three little things then brake the webbing to

free some little flying aliens. They will create a teleporter to the next

level.



6.15. Gonarch's Lair

--------------------

The entire level is a battle against the big spider called Gonarch. Get the

items ahead of you and turn back. In the left corner, you can see a big rock.

Get behind it for cover. There's a healing pool on a floating rock accessible

from here. Shoot some rockets at the spider's pouch and it'll eventually run

away. If you run out of rockets, use any high damage rate weapon. Follow

Gonarch through the tunnel. You'll find more items inside it. Shoot more

rockets at the spider and it'll run away again. Don't follow it yet, fall into

the small hole in the left corner instead. Kill the many headcrabs and jump to

the left. Use the healing pool then get onto the other platform. Get the items

and use the alien pad to get back up. Enter the tunnel Gonarch went too to

come to the final battle place. Move slowly or you'll fall down. Shoot at the

spider a little more and it'll break the webbing. If you're good at your aim,

you can kill it now without going down. Anyway, after it's killed, get the

items and fall down in the hole it has opened. Use the healing pool and jump

into the teleporter.



6.16. Interloper

----------------

Get out the rock you're on and RUN to the other side. Enter the cave to the

right, kill the vortiguant and get a battery on the healing pool. Enter the

hole, destroy the webbing and follow the tunnel. Kill the headcrabs and

continue. In the room, kill the bullsquid and get some items. Brake the

webbings to the left and a pillar will come down. Go up with it and kill any

near aliens. Now you should use the platforms and the alien flying things to

get to the teleporter.



Take the battery, exit the cave and go right. Enter the small cave on the

other side, avoiding the tentacle. Here you'll find a healing pool. Follow the

other tunnel to a new cave. Scale the rocks up on the left to get some items.

Now exit the cave and kill the aliens outside. Enter the other cave, kill the

vortiguants and take all the items. There's also a healing pool here. Now exit

this cave and go back to the last one. Enter the narrow tunnel, jump over the

rocks and you'll meet another gargantua. Go right and enter a small hole for

some items and protection. When the gargantua goes out of the room, get out of

the hole and jump over the rocks ahead of you to come to a new area. On the

left side there are a battery and some grenades. Go right, kill the alien

grunts, take the items and step on the teleporter.



In this area, the vortiguants won't attack you, so don't attack them. Take the

items on the lower level then go up with the lift. Go right and you'll find a

healing chamber. Get onto the upper part of the lift and then on the

treadmill. Jump to the second one and you'll fall down to a toxic pool. Try to

land on the ground.



Now you should kill all the aliens, even the vortiguants. Fall down to the

lower level. Here, you'll find some batteries and a healing chamber. Go up the

lift and right. Get past the treadmill and into a new area. Kill the aliens

and follow the path. Go up the pillar and into the corridor. There are many

aliens here, and some hidden items too. When there's a barrel blocking your

way, shoot a rocket at it. In the next room, after everyone's dead, take the

items, use another healing chamber and enter one of the three red shafts.

Follow the tunnel and enter on of the holes at the end.



Kill the aliens then go up the ramp. Use the healing chamber and go up the

lift. Kill more aliens and enter the room for some items. Go up one more lift,

kill more aliens and use the healing chamber. Take the final lift and jump

into the teleporter. Jump from platform to platform to reach the big

teleporter.



6.17. Nihilanth

---------------

This is the final boss, but it's not very hard. Actually, it's pretty easy.

Hide behind the big spikes and destroy the three yellow crystals with your

rockets. Without the crystals, Nihilanth can't heal itself. Now shoot its head

until it opens. Step on the biggest alien pad and use the Gluon gun to destroy

Nihilanth's brain. And that's it, you've beaten Half-Life!



At the ending, the government agent you saw throughout the game will explain

some things to you and will offer you a job on the government. If you don't

accept the job, you will be teleported back to Xen and face some alien grunts

(but you have no weapons, so you're dead!). That's it! FIN



7. CHEATS

---------

All cheats taken from Gamers.com and GameWinners.com



Start the game using this command line: hl.exe -dev -console and in the game

pull the console down using the ~ key (' key on some keyboards). Input

sv_cheats 1 to enable cheats and use one of the following codes:

god..............................................................Invincibility

noclip......................................................Walk through walls

give [item name]...............................Free items (see the items list)

notarget.......................Invisibility (doesn't work against all enemies)

map [map name]..............................Level select (see the levels list)

kill...................................................................Suicide

thirdperson..................................................Third person view

firstperson........................................Return to first person view



7.1. Items List

---------------

ammo_357

ammo_9mmAR

ammo_9mmbox

ammo_9mmclip

ammo_ARgrenades

ammo_buckshot

ammo_crossbow

ammo_egonclip

ammo_gaussclip

ammo_glockclip

ammo_mp5clip

ammo_mp5grenades

ammo_rpgclip

item_airtank

item_antidote

item_battery

item_healthkit

item_longjump

item_security

item_sodacan

item_suit




893 Прочтений •  [Half-Life: FAQ/Walkthrough (English) (#3947)] [16.05.2012] [Комментариев: 0]
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