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Главная » Статьи » Разное » Syberia: Walkthrough (English) (#3935)

Syberia: Walkthrough (English) (#3935)



Syberia: Walkthrough (English)
Table of Contents



I. Revision History

II. Walkthrough

A. "Valadilene"

B. "Barrockstadt"

C. "Komkolzgrad"

D. "Aralbad"

E. "Komkolzgrad revisited"

F. "Aralbad revisited"

III. Misc.





I. Revision History

========================



v1.0 - 07.05.02 - Walkthrough complete.





II. Walkthrough

========================





Important items will be highlighted throughout the walkthrough with asterisks,

i.e. Pick up the *polka-dotted cow*.





A. "Valadilene"

_______________



Pick up the *advertising brochure* on the bulletin board. Inspect the hotel's

front desk. Pick up the *reception bell key*. Use it on the doll's back on the

desk. Push the red button. Talk to the hotel owner and ask about "Help". He will

help carry your suitcase up to your room.



Go over to the nightstand and pick up the *fax 1*. Call your office on your cell

phone. You'll find the number by scrolling through the memory list. Mr. Marson

says he'll fax an introductory letter for the local notary to you. Go downstairs

and ask the hotel owner about "Mission". He will give you *fax 2*. Walk over to

the table where Momo was sitting. Pick up 2 *cog wheels* from the floor. Inspect

the table to find 2 more *cog wheels*. Exit through the front door.



Turn left down the street. Go 2 screens, just past the bakery. You'll find a

building with an automaton mounted on the wall next to the door. Pull the lever

in the middle of its chest. Place fax 2 in its hand. Pull the lever on the

right. Mr. Alfolter will let you inside.



Move forward into rear office. Sit in the chair. Ask him about "Mission". He

will give you a *letter from Anna Voralberg*. Leave his office and pick up the

*telescopic key* leaning against the coat stand by the front door. Leave the

office.



Turn right down the street. Go 2 screens. After blowing off Dan's dinner plans

on the phone, move to the door on the right. Inspect the door. Use the

telescopic key on the top figurine. Wind the key on the lower figurine. Pull the

lever to open the door.



Move forward to the fountain. Take the top-left path. Pull the lever mounted on

the pole on the right. A crane will take the metal container into the factory.

Go back to the fountain and take the far left path. Enter the factory.



Inside, go right. Go through the door near the top-left part of the screen. Move

forward to find the watermill controls. Pull the chain on the right to release

the mechanical hamster. Pull the left lever. Go back to the front door of the

factory. Continue left past the metal stairs. After your mother's call, use the

forklift to move the metal container to the machinery. Go through the door

behind the forklift. Walk behind the hanging automaton. Use the wench to lower

him to the bench. Go back around and talk to him. Ask him about "Production" and

he will give you *Oscar's card*. Go back to the front door of the factory. Go up

the metal stairs. Enter the door at the top of the stairs. Move to the right

side of the room and inspect the cabinet. Pull the second book on the right to

reveal a music box. A *music cylinder* will be placed in your inventory when the

music ends. Leave the room. Continue left to a control panel. Turn on switch #3

on the right, push the left button 3 times until a golden wood color appears,

put Oscar's card in the middle slot, push the right button. A cut scene will

show Oscar's new feet being made. Go back down to the front door. Go right to

the end of the assembly line and pick up the *wooden legs*. Go back and give

them to Oscar. He thanks you and leaves to find his train.



Go back out to the fountain and take the far right path. Walk up to the house

and go around the right side to the back of the house. We need a key to extend

the ladder, so continue right to the garden maze. Enter the gate on the left. Go

through the first open gate inside to find a small fountain. Inspect the

fountain and pick up the *Voralberg key*. Go back to the ladder and use the key

to extend the ladder. Climb the ladder into the attic. Move left and inspect the

desk. Take the *ink bottle* and *Anna's diary*. Move back to the other end of

the attic, about 3 screens. Click on the light bulb on the ceiling to turn it

on. Momo shows up and wants you to draw a mammoth. He gives you a *pencil and

paper*. Go back to the light bulb area and use the pencil and paper on the

mammoth carved on the wall there. Give the *pencil tracing of mammoth* to Momo.

Follow him outside to the street.



Continue past the notary's house to the end of the street. Click on Momo and

he'll open the gate. Follow him through it. Go through the park, past a boat,

and you'll find Momo sitting on a rock. Walk to the right of Momo to the dam.

Click on the dam handle to try and move it. Go back and talk to Momo and ask

about "Help". He will break the dam handle. Pick up the *broken lever*. Go back

and use the broken lever on the boat oar to pull it closer to shore. Now ask

Momo for "Help" again. He will take the oar back to his rock. Ask him for "Help"

to open the dam. Now we can cross the stream on the path behind Momo's rock and

enter the cave. Pick up the *mammoth toy doll* at the back of the cave. Leave

the park and go back to the front of the hotel.



Continue right past the hotel to the church. Go right around the church.

Continue forward to the back side of the church. Enter the door here. Move

forward into the room. Inspect the cross hanging on the wall. Take the *key*

from behind it. Now inspect the dresser on the left side of the room. Use the

key on the lock. Open the second drawer down. Take the *purple punch card* and

close the drawer. Open the third drawer down, then turn the handle on the right

side of the drawer to make it open further. Take the *Voralberg key* from the

back of the drawer. Leave the room and go back around to the side of the church.

Inspect the cabinet mounted on the wall next to the door. Put all 4 cog wheels

from your inventory in their proper place in the cabinet. Pull the handle to

enter the elevator. Move forward into the new room and inspect the automaton.

Put the purple punch card in the slot. Go back outside to the front of the

church. Continue left to the mausoleum with the automaton on top. Inspect its

hat and use the Voralberg key to open the gate. Enter the mausoleum and walk

back towards the crypts. Inspect and open Hans Voralberg's crypt. Inspect the

coffin and pick up the *Valadilene voice cylinder*.



Go back to the factory (far left path at fountain). Inside, go up the metal

stairs to the room with the music box. Put the Valadilene voice cylinder in it.

Take the *Hans-Anna mechanical toy* from the top of the music box. Go back

outside to the fountain. Follow the top-right path to the train station and go

inside. Move forward and get on the train. Go inside and ask Oscar about

"Mission". He says you need a ticket. Get off the train and ask Oscar about

"Mission" again. He will give you a *train ticket* and *train release permit*.



Go back to the notary's house. Inspect the stamping machine on the front desk.

Open the top and use the ink bottle. Put the train release permit under the

stamp. Push the red button. Pick up the stamped permit and return to the train

station. Get on the train but don't go inside. Walk across the train to the

other side of the station. Walk down to the front of the train. Use the wheel on

the winding machine to extend the arm. Pull the lever to wind the train springs.

Use the wheel again to retract the arm. Now go inside the train. Go back to a

room with shelves. Inspect the left set of shelves. Put the 2 cylinders from

your inventory on the top shelf. Put the Hans-Anna mechanical toy on the

pedestal in the center of the room. Finally, put the mammoth toy doll on the

bottom-right table. Go back and give Oscar the train release permit and train

ticket.





B. "Barrockstadt"

_______________

Get off the train on the left side. Walk left past the train onto a set of

stairs. Continue forward, not over the bridge, until you come to the

stationmaster. Pick up the *hook* laying on the ground. Ask the stationmaster

about "Mission". Go back past the train towards the Wall until Kate comments

about the winding machine there. Go back to the train and Oscar will want to

talk to you. Go inside the train and Oscar tells you the university rectors

want to see you. Go left from the train to the stairs. Go right over the bridge

and out the station to the right, not the open door in front of the stairs.

Continue down the stairs outside. Ask the barge captain for "Help". Go back up

the stairs and walk right into the courtyard, not through the door into the

station. Walk across the courtyard, past the bandstand and saber-tooth tiger

statues, and go inside the university.



Move forward inside the university and go left down the hall to the first door.

Enter the library here. Move right and climb the ladder. Pick up the *Mushroom

Guide* book on the right that is upside-down. Climb back down and move back left

to the door. Walk down the stairs here. Pick up the blue *Amerzone book* on the

bottom-right table. Exit the library and continue left down the hall into the

rectors' office. Ask the rectors about "Sauvignon" and "Money". Leave the office

and walk to the other end of the university to find Professor Pons. Ask him

about "Hans" and "Sauvignon". Leave the university and go back to the train.



Get the mammoth toy doll from inside the train. Go ask the stationmaster about

"Sauvignon". Walk back to the stairs and go right across the bridge. You'll find

the stationmaster on top of the bridge. Ask him again about "Sauvignon". Go back

and give the mammoth toy doll to Professor Pons. He will open his laboratory for

you at the end of the hall.



Inside the laboratory, inspect the cabinet on the left. Pick up the

*Barrockstadt voice cylinder*. Move further into the laboratory and ask

Professor Pons about "Sauvignon". Inspect the sink on the bottom-right. Pick up

the *test tube holder* and *Yangala-Cola powder* bottle. Go ask the rectors

about "Sauvignon".



Then go ask the stationmaster about "Sauvignon" and he will unlock the door to

the garden. Go left across the bridge over the train tracks. Continue left down

the path to the garden. Outside, follow the road to the end where you can pick

some *Sauvignon grapes*. Back at the bridge, go right instead of crossing the

tracks. Use the Sauvignon grapes on the birds at the base of the ladder. Now you

can climb to the top of the ladder. Inspect the eggs on the back of the

mechanical bird. Use the test tube holder to grab the *Cuckoo's egg*. Go back

down to the bridge by the front of the train station. The stationmaster will

give you a *wine bottle*.



Go to the bandstand in the university courtyard. Walk behind it to find a door.

Put the cuckoo's egg on the right side of the balancing scale, then turn the

wheel to open the door. Go inside and climb down the ladder. Start the bandstand

by pulling the lever on the floor to the right. Return to the rectors and ask

them about "Money" to receive a bag of *money*.



Give this money to the barge captain and he will give you a *lock key*. Back

inside the train station, walk left past the bridge to the lock control booth.

Inspect the glass panel on the booth and use the lock key to open it. Press #,

4, 2, and then * to lower the water level and open the lock gates. Go back and

ask the barge captain about "Locks". He will move his barge into the lock. Now

press #, 4, 1, and then * to raise the water level and let the barge through the

lock. Go around to the front of the train and ask the barge captain for "Help".

Attach the hook to the end of the chain he throws. Follow them down to the

winding machine and you receive a call from Professor Pons. He is about to begin

his lecture, so head back to the university.



Inside the university, go forward towards the mammoth skeleton and up the

curving stairs to the lecture hall. After the lecture, go to Professor Pons'

laboratory and pick up the mammoth toy doll and *paleontology notes* from his

desk. Return to the train.



Walk across the train to the winding machine on the other side of the tracks.

Use the wheel and then the lever to wind the train springs. Go back inside the

train, use the Barrockstadt voice cylinder on the pedestal in the middle of the

room. Then put the mammoth toy doll back in its place. Ask Oscar about

"Mission". Get off the train to the right after it stops. Go left around the

ticket booth to the far door in the tower wall. Upstairs, go down across the

wall and into the office. Ask the captain about "Mission". Inspect the

telescope, push the top-right red button until the picture is clear. Now inspect

the wine glasses on the captain's desk. Use your wine bottle on the wine glass

first, then the Yangala-Cola powder. Zoom out and the captain will drink the

mixture. After seeing there is no enemy, the captain gives you an *exit visa*.

Go back down to Oscar at the ticket booth. Give him the exit visa and he'll give

you a *train ticket*. Go inside the train and give Oscar the train ticket.





C. "Komkolzgrad"

_______________



Get off the train and head towards the giant. Climb the ladder into it. Inspect

the shelf above the bed. Take the *Komkolzgrad voice cylinder*, *Hans' designs*,

and the handle. Inspect the control panel on the right. Use the handle on the

control panel. Move the handle up twice, then press the red button to wind the

train springs. Move the handle down twice to return to the ladder. Go down the

ladder and back to the train. Go inside to the back bedroom of the train. Pick

up the *metal sheers* from the floor. Click on Oscar to untie him. Use the

Komkolzgrad voice cylinder on the pedestal in the middle of the next room.



Go back up into the giant. Move the handle up once, then exit onto the ledge.

Inspect the hole in the wall. Use the metal sheers to make the hole bigger and

climb inside. Move forward into the room and inspect the shelves on the left.

Pick up the *spark plug*. Go back into the giant and move the handle down once.

Climb down the ladder. Walk past the train to the other end of the train

platform. Pull the handle to bring up the elevator. Ride the elevator down.



Inspect the machine on the left. Use the spark plug on the top of the machine.

Slide the lever across the top of the machine. Continue into the shaft. Enter

the elevator at the other end of the shaft.



Move right and upstairs to the organ. Inspect the pianist sitting at the organ.

Pick up the *screwdriver* laying on top of the organ. Go back down past the

elevator and around the corner. Inspect the metal plate on the ladder here. Use

the screwdriver to remove all 4 screws. Climb the ladder. Enter the director

Borodine's office through the left door. Ask him about "Mission". Go back down

the ladder into Helena's room. Inspect the open drawer at the back of the room.

Take the *press cuts* book and *letters to Helena*. Call Mom on your cell phone.

Go back and ask the director about "Mission" again. Leave his office and board

the monorail just outside.



Go right around the corner. Continue forward and go up the stairs on the left.

Walk right around the rocket. Go up the stairs and into the capsule. Walk past

the cosmonaut and pick up the *vodka* bottle laying on the floor. After the

cosmonaut leaves, go back inside the capsule to the back. Inspect the shelf on

the left wall. Pick up the *key* and *Space Project cancellation letter*. Go

back outside and down the steps. Walk down by the cosmonaut. Turn the wheel

here. Walk back up by the capsule and inspect the console near the rail. Insert

the key. First move the lever with the left arrow, then the lever with the up

arrow. Now move the middle lever up to turn on the water. Go back down and walk

right past the cosmonaut.



Continue right around the launch pad to the airship to get the "Airship"

keyword. Go back around the left side of the launch pad and upstairs to the

launch pad control room. Inspect the console on the right. Pick up and use the

*Voralberg key* on the console. Open the rectangular panel below the On/Off

switch and connect the 2 wires there. Turn on the power switch. Pull out the

square-shaped *blood testing apparatus* from the right side. Go back to the

cosmonaut and ask him about "Airship" to get the *airship key*. Unlock the

airship and pull the lever inside. Go back to the control room area and use the

blood testing apparatus on the cosmonaut. Go inside the control room and put the

blood testing apparatus back into the console. Press the far left button, then

the 2nd button from the left. Click the hole on the blood testing apparatus, not

the handle, to put a new blood sample inside. Press the 2nd button from the left

again, then the 3rd, and finally the 4th.



Exit the control room and go left. Pick up the red *crank handle* on the ground

by the boxes. Go down and left past the capsule to the stairs behind the rocket.

Use the crank handle on the siren at the top of the stairs. Go back to the

airship and use the lever again.





D. "Aralbad"

_______________



Exit the airship and enter the hotel. Leave the manager and go down twice.

Inspect the closet on the left and pick up the green *detergent* bottle. Go back

by the manager and open the curtains on the front window. Go outside and use the

detergent on the fountain. Go back inside and ring the bell on the front desk to

get rid of the manager. Go behind the front desk and inspect it. Push the red

button on the edge of the desk to open the gate. Pick up the *hotel brochure* on

the right. Inspect the guest register. Note Helena's access code is 1270. Go

through the gate into the pool area. Go left twice, inspect the keypad on the

right. Enter the code 1270, then pull the lever. Continue around the pool 2 more

screens. Enter the door here, pick up the *temporary code* card laying on the

floor to the left. Exit this room, go left, go up into the hall. Pick up a

*crystal dish* from the table. Go back to the keypad and enter the temporary

code, 0968. Go right, put on the gas mask hanging on the right wall. Go forward

to the gazebo at the end of the pier. Talk to Helena. Get off the gazebo and

inspect the bell on the bottom left next to the railing. Take *James' bell*. Go

back 3 screens towards the pool house. Inspect the bell pole next to the

railing. Put James' bell on it and pull the chain. Go inside and hang the gas

mask on the wall by clicking on a hook. Go to the bar and talk to James, the

wheelchair automaton. He will go out and get Helena. Ask Helena about "Hans".

Inspect the cabinet inside the bar below the counter. Pick up the jar of

*crystallized honey* and *lemon*. Leave the bar and walk around the pool area to

the hot-tub. Use the wheel on the wall to turn it on. Put the jar of honey in

the tub to create *liquid honey*. Return to the bar and inspect its controls.

Put the lemon in the top-left, the honey in the top-right, and the vodka next to

the honey. Press the I/O button in, then the second piano key. Use the lever on

the right, then press the third piano key. Press the button with the honeycomb

symbol, then the lemon button, then the ice button, and finally the bartender

button at the far right. Put the crystal dish on the counter to the right of

Helena, then talk to her. Return to the airship.





E. "Komkolzgrad revisited"

_______________



Go up the stairs and inspect the cage door. Use the metal sheers on the lock.

Inspect the pianist. Use the screwdriver to get *Oscar's hands*. Go back down

the stairs and continue forward. Enter the elevator at the top-right of the

screen. Continue forward through the shaft to the other end. Pull the elevator

lever there on the right. After the explosion, go back and climb outside through

the ventilation duct. Inspect the box on the left and pick up the *dynamite*. Go

to the front of the train and talk to Oscar, then go inside the train. Go out

and use the dynamite on the giant.





F. "Aralbad revisited"

_______________



Get off the train and go up to the winding machine at the front of the train.

Use the wheel, then the lever to wind the train springs. Ask Oscar about

"Mission". Follow Felix into the hotel. Go to the front desk and inspect the box

sitting next to the television. Pick up the *mammoth automaton*. Go to the bar

and talk to Helena. Go out onto the pier. Talk to Hans. Game over.





III. Misc.

========================



If you find any corrections that need to be made in this FAQ, please email me at

tremoir@rocketmail.com. I will gladly credit you in the FAQ.





================= This document Copyright 2002 Allia =================


Allia


648 Прочтений •  [Syberia: Walkthrough (English) (#3935)] [16.05.2012] [Комментариев: 0]
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По сложившейся традиции в информационной карточке игры мы приводим в пример несколько похожих игр...
Рецензия на игру Walking Dead: Survival Instinct, The
Рецензия на игру Walki...
Зомби и продукция-по-лицензии — которые и сами по себе не лучшие представители игровой биосферы —...
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