The first floor, again, is a lot like the upper floors. And again, there are
three things of interest:
1. There are three pools on the level. Use the empty vial on each of them
to create a potion of invisibility (and gain 80 experience points).
2. Open the western coffin to find a protective amulet. Put the amulet on.
3. Notice the four statues. The statues are how you exit the tower, but
since you can't come back once you leave, ignore them for now.
Then go back to the second floor and use the "Horaktatzt" scroll on the pool.
Conjure the demon and speak politely to it, and it should eventually perform
a service for you. If you're a warrior select the combat boost (+1 attack,
+1 defense), and if you're a spellcaster select the magic boost. You should
also receive 100 experience points.
Now go back to the first floor and click on the statues. If you're playing
in combat mode you'll have to do some fighting each time you click a statue.
Otherwise you'll have to solve a riddle. The answers to the riddles are,
from left to right: ojhiu, gpvs, tfbm, qpxfs. Once you've completed the
statues, you'll remember the incantation for leaving the tower.
* -------------------- *
* The Village of Tolip *
* -------------------- *
The only place you can go after leaving the tower is the village of Tolip, so
click that location on the map. When you get there you'll find that the
villagers are hiding in their homes, and that hellhounds have taken over the
place. So kill the hellhounds very carefully, resting and saving after each
fight. Once you've killed all of them, the village will start behaving
normally, and you'll be able to start talking to people and finding quests.
Here are the particular points of interest in Tolip:
1. Shanui the healer (northern edge of village, next to the stables). Shanui
will ask you to bring her back some healing herbs.
2. Velaas the marksman (northeastern corner of village). Talk to Velaas and
eventually he'll bet that you can't hit the bullseye of the archery
target. So save before you talk to him so you can keep trying until you
hit it. Once you do you'll receive a longbow for your efforts. The
longbow is better than the other bows you can buy right now.
3. Toralf the blacksmith (near center of village). Talk to him about his
apprentice, Lorin. Toralf can also repair your weapons -- if you can
afford it.
4. Arbaskar the weapons master (near center of town, west of Toralf). He'll
offer to give you some combat training if you can get Toralf to repair his
sword. Also be sure to ask him about the dispute between him and Toralf,
so you can learn about the missing flail. Then go talk to Toralf (who not
surprisingly won't repair the sword) and get his side of the story.
5. Lorin the apprentice (southwestern part of village, near a guard tower).
If you've talked to Toralf and Arbaskar already, then you'll discover
that Lorin stole the missing flail in order to pick up some extra money,
and he'll give you the flail to be rid of it. So give the flail to
Arbaskar to receive Toralf's payment, and give the payment to Toralf to
get Arbaskar's sword sharpened.
Now when you talk to Arbaskar next, you can give him the sword and receive
your combat training. But be warned: the training will involve defeating
his three students without magic or dragon skills (potions are ok). If
you can't defeat the students then you won't get the reward, so save
before trying and only do the training when you can defeat the students
successfully. You'll receive 166 experience points and +1 defense.
6. The obelisk (near the center of the village). Talk to the villager in
front of it, but don't worry about it for now.
7. The well (near the center of the village). When you walk by you'll hear a
voice calling out from inside. So click on the well to learn that Elnor
is stuck in the well and needs a rope to get out. You can get a rope from
Mirbard next to the tavern to the south. Then, when you click the rope on
the well, Elnor will escape and offer you the 20 silver he found inside
the well. Accept it; otherwise you won't get anything.
8. Herard the gatekeeper (near the gate on the southern edge of the village).
Talk to him and he'll mention the kobolds to the south.
Also be sure to talk to a couple of random villagers so you can learn that
this version of Tolip has only been around for five years, and so it doesn't
have anything to do with the Tolip you remember. Also go ahead and do what
buying and selling you can, and then exit the village. You should find two
forest locations available, one each to the north and south. (I think Shanui
triggers the northern forest appearing and Herard the southern one.) Click
on the forest area to the north.
You should find some thieves in the forest, but you don't have to kill them
if you don't want to (or can't). New creatures appear in forest locations
each time you visit them, so they're a good source of experience and
sometimes equipment. But they're not important to kill, so, regardless of
what you decide to do in the forest, eventually exit the area to the north
and select Jenai's House on the world map.
* ------------- *
* Jenai's House *
* ------------- *
There isn't anything you can do outside the house yet, so simply head north
and go inside. You'll find yourself in a large room with lots of things to
examine, so go ahead and touch everything except for the books, which will
damage you. When you click on the small table in the middle of the room or
the passages on either side, Rufius will appear and lead you into some sort
of dining area.
In the dining area you'll find a table in the center with five dishes of food
on it. Each dish will give you a temporary change to your ability scores,
and you can eat two before Jenai arrives. Here are the effects:
Bowl of broth : no change
Plate of spinach : -5con, -5cha
Plate of chicken : +5str, +5con
Bowl of broccoli : +5str
Cup of wine : +5con, +5cha
When you talk to Jenai, you'll learn that somebody has put a soul net over
the islands, and that you'll need five magicians in order to break it. You
and Jenai are two of the magicians, so you'll still need to find three more.
You'll also learn that Jenai doesn't have any healing herbs for Tolip, but
he'll mention that you might have luck finding the "flower of life" in the
orc forest, and he'll suggest you take his apprentice with you to find it.
Lastly, Jenai will mention that you might be able to find the Wand of Xar by
visiting Veas the dragon on the Firewall Island.
With all that information in hand, exit the house, taking Jenai's apprentice
Dadaskar with you if you want. Then circle around the house to the west,
save your game, and click on the large rune stone. The magic word is
"qmfbtf."
* --------------- *
* Firewall Island *
* --------------- *
Notice that you can't leave the island and that there are probably wolves
nearby. The regular wolves shouldn't be too bad but the shadow wolf might be
a problem. So save your spells and dragon breath for the shadow wolf, and
try to kill the other wolves using more mundane means. If you just can't
kill the wolves, then come back to this area later (or not at all; it's
optional).
Once the wolves are dead, move east and enter the small cave (you can't get
to the large cave). You'll be confronted by Veas the dragon, and he'll tell
you that you must pass a test before you can receive the Wand of Xar. The
two tests (located to the northeast) are The Eight Soul Victims and the Fate
of Five. The "soul" test involves battling zombies, skeletons, ghouls, and
satyrs, and the "fate" test involves playing a card game. The card game is
potentially much better (and I've never survived the other test) so choose
the "fate" gate.
The game works something like this: you receive five cards, and you must
remove two to the left (by clicking on them and then moving them). Of the
remaining three, you can either keep them face up or face down (by right
clicking on them), and the different cards give different permanent effects.
Here are the effects:
Card Face Up Face Down
Angel +1 protection -1 protection
Black Bear +3 strength -3 strength
Black Knight Move to "soul" test Nothing?
Dungeon Lose object Option to try again
Elf Face +3 charisma -3 charisma
Fool -5 intelligence -3 intelligence
Golden Dragon +3 dragon skills -3 dragon skills
Horseshoe +1 attack, +1 defense -1 attack, -1 defense
Idol +5 hitpoints -5 hitpoints
Magic Wand +5 mana -5 mana
Quiver Receive 10 arrows +2 No damage / ranged weapons
Rainbow Receive 500-1000 gold Gold turns to silver
Shooting Star Character healed Character reduced to 1 hp
Solar Eclipse -5 dragon fear +5 dragon fear
Solar Flare +10 dragon breath -10 dragon breath
The cards that come up are random, so save your game before clicking on the
table, and then keep trying until you get a combination you like. If you're
playing a warrior, then you should probably make sure one of the cards is the
rainbow, just so you can repair your weapon.
Once you leave the test, explore the rest of the cave before talking to Veas
again. You'll find some bones to the south, and when you click on the bones
you'll find (among other things) dragon scale armor and leather pants. Then
talk to Veas to receive the Wand of Xar and to be teleported back to Jenai's
house.
Note: The Wand of Xar is expensive to repair, so I always give it to a
spellcaster companion (like Dadaskar), who can use the bonuses without
damaging the weapon.
If you need to do some shopping or repairing, visit Tolip. Otherwise just
head to the orc forest.
* ---------- *
* Orc Forest *
* ---------- *
Near your starting position you should meet a berserk. He'll be injured, and
you can heal him with a healing potion if you have one. But if you do, he
and a friend will return later to steal the "magic water" from you, and
you'll have to fight them.
Roaming around the area you'll find some orcs and undead, but they should go
down quickly if you get wounded enough to use your dragon powers. In the
northeastern corner you'll find three orcs pacing around a campfire. Once
you kill two of the orcs, the third will ask for mercy, and you should grant
it. As a reward, you'll find out that the orcs were looking for healing
herbs, too, and that they developed a special potion to deal with the
lindworm guarding them.
You'll find the lindworm in the southeastern corner. There's a slight
possibility you can defeat the worm without the potion, but chances are
you'll have to use it. So select the potion from your inventory, and then
click it on the lindworm. It'll run away. Nearby you should see some white
flowers. Click on them to receive a flower of life.
If you helped the berserk before, he and two friends will show up now in
roughly the same place you saw the berserk before. So if you want, you can
walk over there and kill them. Otherwise, simply exit the area to the east.
Back in Tolip, give the flower of life to Shanui (on the northern side of the
village) and receive two healing ointments and 186 experience points as a
reward. Then do some shopping and repairing, and exit the area. Click on
the forest south of Tolip on the world map.
This forest is much like the orc forest, except without the berserks and the
lindworm. So fight what you want to fight and then exit the area to the
south. The kobold village should now be available on the world map, so
select it.
* ---------------------- *
* Kobold Village Ninigod *
* ---------------------- *
Like Tolip before it, you'll find that Ninigod is mostly deserted when you
first arrive. So explore the area but keep heading east. After you cross
the river you should find the king's hut. Talk to the king and he'll ask you
the hardest question he knows. Answering "xbufs" will prove you to the king
somewhat, and it'll cause a kobold girl to claim you as her own. Just let
her follow you around. She'll help in battles, and I don't think she can get
killed.
Then talk to the war trainer on the left. You'll have to defeat him and the
other trainer to prove you can lead the kobold army. Once that is done,
click on the war plan next to the king's hut. You'll be taken to an overhead
view of the village, and you'll have to "command" the kobold army. All the
kobolds are in the upper right hand corner of the map, and what you need to
do is click on a kobold to select it, and then click again to tell it where
to go. Just keep sending the kobolds to one skeleton at a time, and they
should win easily.
Once the threat is ended, the village will come to life. At the northern end
of the river you'll meet the kobold thinker. He'll offer to make something
for you if you bring him a special metal that is harder than steel. (The
metal is mithril, but you won't find it for a while.)
Crossing the nearby bridge you should find a kobold youngster. Call him a
"big warrior" and you'll match him up with the kobold girl. (She wouldn't
have left the village anyway, and this way you'll receive 200 experience
points.)
Continuing west you'll find three kobold elders. They'll talk about a mighty
warrior they met a few days ago, and they'll suggest you find him in the old
temple catacombs. (This conversation will open up the catacombs on the world
map.)
Continuing west some more you'll run into the kobold shaman. Every time you
enter the village in the future he'll restock his potions, and so he's a good
source for healing potions later in the game.
Once you're ready to move on, exit the village and select the catacombs on
the world map.
* ---------------- *
* Temple Catacombs *
* ---------------- *
The catacombs have three levels, plus the surface area. Mostly what you'll
do here is fight undead creatures and hunt for treasure. So just move around
slowly, resting and saving between fights, and explore each level thoroughly.
The main things of interest you should find are:
1. A large statue (first level, southeastern side). It requires two keys,
which you'll find lower in the catacombs.
2. A gold key (second level, northeastern corner, in barrel).
3. A bronze key (second level, northwestern corner, in chest). The chest is
guarded by a bunch of small demons, so try to draw them out a couple at a
time.
Once you have both keys, use them on the statue on the first floor, and
you'll receive a jewel. The jewel doesn't do anything. You can just sell
it for gold.
4. Floorboards surrounded by candles (second level, western side). The
stairs are blocked, so you have to use the floorboards to access the third
level. The answer to the riddle is "bjs."
Note: Once you use the floorboards, you won't be able to leave the third
level until you've killed all the creatures in it. So if your weapon is
heavily damaged, or if you need potions, run back to a town first and then
tackle the third level.
5. Kendal (third level, northwestern corner). Kendal is the warrior the
kobolds told you about. He's being guarded by several satyrs and demons,
so try to draw them to you one or two at a time. Then talk to the demon
next to the table, who will proceed to attack you. Finally, talk to
Kendal, who will offer to join your party.
Once you've rescued Kendal, go ahead and search the rest of the level if you
want, but none of the chests can be opened. Then go back to the floorboards
and answer the new riddle: "cpez." That will take you to the surface area of
the catacombs, and from there you can travel to Dengard, which was triggered