Сумрак
:CYMPAK
0001: wait 0 ms
00D6: if 0
80DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈCYMPAK2
00D6: if 0
00E1: key pressed 0 11
004D: jump if false ЈЈCYMPAK
00D6: if 0
00E1: key pressed 0 6
004D: jump if false ЈЈCYMPAK
016A: fade 0 () 100 ms
04C4: create coordinate $87 $88 $89 from actor $PLAYER_ACTOR offset 0.0 0.0 0.0
0395: clear_area 1 at $87 $88 $89 range 10000.0
00BF: $TIME_HOURS1 = current time hours, $TIME_MINS1 = current time minutes
00C0: set current time 23 0
016A: fade 1 () 100 ms
0001: wait 300 ms
:CYMPAK1
0001: wait 0 ms
00D6: if 0
80DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈCYMPAK3
04C4: create coordinate $87 $88 $89 from actor $PLAYER_ACTOR offset 0.0 0.0 0.0
0395: clear_area 1 at $87 $88 $89 range 10000.0
00D6: if 0
00E1: key pressed 0 11
004D: jump if false ЈЈCYMPAK1
00D6: if 0
00E1: key pressed 0 6
004D: jump if false ЈЈCYMPAK1
016A: fade 0 () 100 ms
00C0: set_current_time $TIME_HOURS1 $TIME_MINS1
016A: fade 1 () 100 ms
0001: wait 300 ms
0002: jump ЈЈCYMPAK
:CYMPAK2
0001: wait 0 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈCYMPAK
00D6: if 0
00E1: key pressed 0 18
004D: jump if false ЈЈCYMPAK2
00D6: if 0
00E1: key pressed 0 19
004D: jump if false ЈЈCYMPAK2
016A: fade 0 () 100 ms
04C4: create coordinate $87 $88 $89 from actor $PLAYER_ACTOR offset 0.0 0.0 0.0
0395: clear_area 1 at $87 $88 $89 range 10000.0
00BF: $TIME_HOURS1 = current time hours, $TIME_MINS1 = current time minutes
00C0: set current time 23 0
016A: fade 1 () 100 ms
0001: wait 300 ms
0002: jump ЈЈCYMPAK3
:CYMPAK3
0001: wait 0 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈCYMPAK1
04C4: create coordinate $87 $88 $89 from actor $PLAYER_ACTOR offset 0.0 0.0 0.0
0395: clear_area 1 at $87 $88 $89 range 10000.0
00D6: if 0
00E1: key pressed 0 18
004D: jump if false ЈЈCYMPAK3
00D6: if 0
00E1: key pressed 0 19
004D: jump if false ЈЈCYMPAK3
016A: fade 0 () 100 ms
00C0: set_current_time $TIME_HOURS1 $TIME_MINS1
016A: fade 1 () 100 ms
0002: jump ЈЈCYMPAK