тп в любую машину)
:GG
0001: wait 0 ms
00D6: if 0
80DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈGG8
00D6: if 0
00E1: key pressed 0 18
004D: jump if false ЈЈGG
04C4: create coordinate $o0 $o1 $o2 from actor $PLAYER_ACTOR offset 0.0 0.0 0.0
073F: $o0 $o1 $o2 150.0 150 150 150 $RACTOR
:GG2
0001: wait 0 ms
00D6: if 0
8118: NOT actor $RACTOR dead
004D: jump if false ЈЈGG_B1
00D6: if 0
00DF: actor $RACTOR driving
004D: jump if false ЈЈGG_B1
03C0: $RCAR = actor $RACTOR car
:GG4
0001: wait 0 ms
00D6: if 0
8431: car $RCAR car passenger seat free 0
004D: jump if false ЈЈGG5
00D6: if 0
8431: car $RCAR car passenger seat free 1
004D: jump if false ЈЈGG5_1
00D6: if 0
8431: car $RCAR car passenger seat free 2
004D: jump if false ЈЈGG5_2
0001: wait 2000 ms
0002: jump ЈЈGG
:GG5
0001: wait 0 ms
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR 0 0
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR door status to 2
00AE: unknown set car $RCAR to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 50 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈGG5
0002: jump ЈЈGG6
:GG5_1
0001: wait 0 ms
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR 0 1
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR door status to 2
00AE: unknown set car $RCAR to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 50 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈGG5_1
0002: jump ЈЈGG6
:GG5_2
0001: wait 0 ms
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR 0 2
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR door status to 2
00AE: unknown set car $RCAR to ignore traffic lights 2
0001: wait 50 ms
02EB: restore camera with jumpcut
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈGG5_2
0002: jump ЈЈGG6
:GG6
0001: wait 1000 ms
:GG6_2
0001: wait 0 ms
00D6: if 0
80E1: NOT key pressed 0 1
004D: jump if false ЈЈGG8
00D6: if 0
80E1: NOT key pressed 0 19
004D: jump if false ЈЈGG7
00D6: if 0
00E1: key pressed 0 15
004D: jump if false ЈЈGG6_2
04BA: set car $RCAR speed instantly 0.0
0001: wait 2000 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈGG6_1
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
0002: jump ЈЈGG6_1
:GG7
0001: wait 0 ms
00D6: if 0
0038: $121 == 0 ;; integer values
004D: jump if false ЈЈGG6_2
020A: set car $RCAR door status to 0
036A: put actor $PLAYER_ACTOR in car $RCAR
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
0002: jump ЈЈGG
:GG7_1
0001: wait 0 ms
00D6: if 0
0038: $121 == 0 ;; integer values
004D: jump if false ЈЈGG6_2_10
020A: set car $RCAR2 door status to 0
036A: put actor $PLAYER_ACTOR in car $RCAR2
01C3: remove_references_to_car $RCAR2 ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR2 ;; Like turning an actor into a random pedestrian
0002: jump ЈЈGG
:GG8
0001: wait 0 ms
00D6: if 0
00E1: key pressed 0 1
004D: jump if false ЈЈGG
04C4: create coordinate $o0 $o1 $o2 from actor $PLAYER_ACTOR offset 0.0 0.0 0.0
073F: $o0 $o1 $o2 150.0 150 150 150 $RACTOR2
:GG9
0001: wait 0 ms
00D6: if 0
8118: NOT actor $RACTOR2 dead
004D: jump if false ЈЈGG_B2
00D6: if 0
00DF: actor $RACTOR2 driving
004D: jump if false ЈЈGG_B2
03C0: $RCAR2 = actor $RACTOR2 car
:GG10
0001: wait 0 ms
00D6: if 0
8431: car $RCAR2 car passenger seat free 0
004D: jump if false ЈЈGG5_2_0
00D6: if 0
8431: car $RCAR2 car passenger seat free 1
004D: jump if false ЈЈGG5_1_2
00D6: if 0
8431: car $RCAR2 car passenger seat free 2
004D: jump if false ЈЈGG5_2_2
0002: jump ЈЈGG
:GG5_2_0
0001: wait 0 ms
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR2 0 0
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR2 door status to 2
00AE: unknown set car $RCAR2 to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 1000 ms
0002: jump ЈЈGG6_10
:GG5_1_2
0001: wait 0 ms
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR2 0 1
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR2 door status to 2
00AE: unknown set car $RCAR2 to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 1000 ms
0002: jump ЈЈGG6_10
:GG5_2_2
0001: wait 0 ms
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR2 0 2
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR2 door status to 2
00AE: unknown set car $RCAR2 to ignore traffic lights 2
0001: wait 1000 ms
02EB: restore camera with jumpcut
0002: jump ЈЈGG6_10
:GG6_10
0001: wait 1000 ms
:GG6_2_10
0001: wait 0 ms
00D6: if 0
80E1: NOT key pressed 0 1
004D: jump if false ЈЈGG8
00D6: if 0
80E1: NOT key pressed 0 19
004D: jump if false ЈЈGG7_1
00D6: if 0
00E1: key pressed 0 15
004D: jump if false ЈЈGG6_2_10
0001: wait 2000 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈGG6_1_15
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
0002: jump ЈЈGG6_1_15
:GG6_1_15
0001: wait 0 ms
020A: set car $RCAR2 door status to 0
00AE: unknown set car $RCAR2 to ignore traffic lights 0
01C3: remove_references_to_car $RCAR2 ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR2 ;; Like turning an actor into a random pedestrian
0001: wait 1000 ms
0002: jump ЈЈGG
:GG6_1
0001: wait 0 ms
020A: set car $RCAR door status to 0
00AE: unknown set car $RCAR to ignore traffic lights 0
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
0001: wait 1000 ms
0002: jump ЈЈGG
:GG_B1
0001: wait 0 ms
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
0002: jump ЈЈGG
:GG_B2
0001: wait 0 ms
01C2: remove_references_to_actor $RACTOR2 ;; Like turning an actor into a random pedestrian
01C3: remove_references_to_car $RCAR2 ;; Like turning a car into any random car
0002: jump ЈЈGG
693 Прочтений • [тп в любую машину)] [13.05.2012] [Комментариев: 0]