Смена модели перса...
:BMX1
0001: wait 0 ms
0004: $PED = 9 ;; integer values
04F7: status text $PED 0 line 2 '5' ; Score
:BMX2
0001: wait 0 ms
00D6: if 0
00E1: key pressed 0 4
004D: jump if false ЈЈBMX2
:BMX2_1
0001: wait 0 ms
00D6: if 0
80E1: key pressed 0 5
004D: jump if false ЈЈBMX3
00D6: if 0
80E1: key pressed 0 7
004D: jump if false ЈЈBMX4
0002: jump ЈЈBMX2
:BMX3
0001: wait 0 ms
00D6: if 0
8038: $PED == 41 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 64 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 73 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 85 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 207 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 118 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 148 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 264 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 265 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 266 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 267 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 268 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 269 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 270 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 271 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 272 ;; integer values
004D: jump if false ЈЈPED_PLUS1
00D6: if 0
8038: $PED == 288 ;; integer values
004D: jump if false ЈЈBMX1
0008: $PED += 1 ;; integer values
0002: jump ЈЈBMX5
:BMX4
0001: wait 0 ms
00D6: if 0
8038: $PED == 43 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 66 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 75 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 87 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 209 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 120 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 150 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 266 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 267 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 268 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 269 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 270 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 271 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 272 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 273 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 274 ;; integer values
004D: jump if false ЈЈPED_PLUS2
00D6: if 0
8038: $PED == 9 ;; integer values
004D: jump if false ЈЈOLOLO
0008: $PED += -1 ;; integer values
:BMX5
0001: wait 0 ms
0247: request model $PED
038B: load requested models
01B4: set player $PLAYER_CHAR frozen state 0 (unfrozen)
09C7: $PLAYER_CHAR $PED
070D: $PLAYER_CHAR
01B4: set player $PLAYER_CHAR frozen state 1 (unfrozen)
0249: release model $PED
07FE: $PLAYER_ACTOR 6 6