2Pl CLEO
Вобщем вот еще один мой скрипт на тематику 2 Игрока.
Теперь мод 2 Игрока в виде CLEO!!!
Игру проходить еще раз ненадо, теперь можно играть вдвойом в, любом из своих МAIN'ов, в любом сейве!
К делу, нажимаем F6(только не в здании) появляетса список( No - выбор):
1 пункт- Второй игрок SWEET
2 пункт- Второй игрок ARMY
3 пункт- Второй игрок CLAUDE(главны герой gta3)
4 пункт- Второй игрок CATELINA
5 пункт- Второй игрок Медсестра
6 пункт- выход с меню
минусы
1 Нельзя целоватся со вторым игроком.
2 После нежылательной капитуляции одного из игроков :-), 1Player благополучно появится в городке по средине карты.
плюсы
1 $SECOND_PLAYER_GROUP создана, чесно или можно добавлять в нее актеров незнаю, но скорее всего можно.
2 Второго игрока вызывать в любом месте на карте!(не в здании конечно)
0001: wait 3000 ms
0006: 0@ = 0
:NONAME_12
8248: not model #CELLPHONE available
004D: jump_if_false @NONAME_40
0247: load_model #CELLPHONE
0001: wait 0 ms
0002: jump @NONAME_12
:NONAME_40
0001: wait 100 ms
0006: 1@ = 304498
00D6: if and
80DF: not actor $PLAYER_ACTOR driving
0038: &0(1@,1i) == 16711680
8118: not actor $PLAYER_ACTOR dead
004D: jump_if_false @NONAME_40
01B4: set_player $PLAYER_CHAR can_move 0
0729: AS_actor $PLAYER_ACTOR hold_cellphone 1
0001: wait 2500 ms
054C: use_GXT_table 'TRU1'
00BC: show_text_highpriority GXT 'TRU1@01' time 2000 flag 1 // ~z~C‘?A.
0001: wait 2100 ms
054C: use_GXT_table 'TRU1'
00BB: show_text_lowpriority GXT 'TRU1@02' time 2000 flag 1 // ~z~O, KAP‚! 4TO TAM, ’APEHg0;?
0001: wait 1500 ms
0729: AS_actor $PLAYER_ACTOR hold_cellphone 0
01B4: set_player $PLAYER_CHAR can_move 1
0001: wait 10 ms
0249: release_model #CELLPHONE
0001: wait 0 ms
0001: wait 0 ms
01B4: set_player $PLAYER_CHAR can_move 0
0512: show_permanent_text_box 'IE20' // C’O‚g0;3“TE ~k~~GO_FORWARD~ ~k~~GO_BACK~ 4TO…(2; B(2;…PATg0; ?EHg0;.~N~~k~~PED_SPRINT~ B(2;…PATg0;~N~~k~~VEHICLE_ENTER_EXIT~ B(2;T
0581: enable_radar 0
08D4: 3@ = create_panel_with_title 'IE09' position 29.0 170.0 width 180.0 columns 1 interactive 1 background 1 alignment 0 // M’OPT(2;
08DB: set_panel 3@ column 0 header 'FES_PLA' data 'BANDA17' 'ZERO_4' 'AK' 'BAR1' '7MARY' 'BACK' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' // †POK // ‡E‚EH(2; ’‚ATOK // APM• HOBO MO?E‚ // ak47 // K‚“… // M‡P // HA‡A?
:NONAME_718
0001: wait 0 ms
00D6: if or
0118: actor $PLAYER_ACTOR dead
0118: actor $SECOND_PLAYER_ACTOR dead
0741: actor $PLAYER_ACTOR busted
0741: actor $SECOND_PLAYER_ACTOR busted
004D: jump_if_false @NONAME_718
05BE: AS_kill_actor $PLAYER_ACTOR
05BE: AS_kill_actor $SECOND_PLAYER_ACTOR
:NONAME_763
0001: wait 0 ms
00D6: if
8118: not actor $PLAYER_ACTOR dead
004D: jump_if_false @NONAME_763
016A: fade 0 time 100
0001: wait 2000 ms
016A: fade 0 time 500
0001: wait 500 ms
016A: fade 1 time 8000
0001: wait 5000 ms
0002: jump @NONAME_2522
:NONAME_1122
0001: wait 0 ms
00D6: if or
0118: actor $PLAYER_ACTOR dead
0118: actor $SECOND_PLAYER_ACTOR dead
0741: actor $PLAYER_ACTOR busted
0741: actor $SECOND_PLAYER_ACTOR busted
004D: jump_if_false @NONAME_1122
05BE: AS_kill_actor $PLAYER_ACTOR
05BE: AS_kill_actor $SECOND_PLAYER_ACTOR
:NONAME_1167
0001: wait 0 ms
00D6: if
8118: not actor $PLAYER_ACTOR dead
004D: jump_if_false @NONAME_1167
016A: fade 0 time 100
0001: wait 2000 ms
016A: fade 0 time 500
0001: wait 500 ms
016A: fade 1 time 8000
0001: wait 5000 ms
0002: jump @NONAME_2522
:NONAME_1536
0001: wait 0 ms
00D6: if or
0118: actor $PLAYER_ACTOR dead
0118: actor $SECOND_PLAYER_ACTOR dead
0741: actor $PLAYER_ACTOR busted
0741: actor $SECOND_PLAYER_ACTOR busted
004D: jump_if_false @NONAME_1536
05BE: AS_kill_actor $PLAYER_ACTOR
05BE: AS_kill_actor $SECOND_PLAYER_ACTOR
:NONAME_1581
0001: wait 0 ms
00D6: if
8118: not actor $PLAYER_ACTOR dead
004D: jump_if_false @NONAME_1581
016A: fade 0 time 100
0001: wait 2000 ms
016A: fade 0 time 500
0001: wait 500 ms
016A: fade 1 time 8000
0001: wait 5000 ms
0002: jump @NONAME_2522
:NONAME_1946
0001: wait 0 ms
00D6: if or
0118: actor $PLAYER_ACTOR dead
0118: actor $SECOND_PLAYER_ACTOR dead
0741: actor $PLAYER_ACTOR busted
0741: actor $SECOND_PLAYER_ACTOR busted
004D: jump_if_false @NONAME_1946
05BE: AS_kill_actor $PLAYER_ACTOR
05BE: AS_kill_actor $SECOND_PLAYER_ACTOR
:NONAME_1991
0001: wait 0 ms
00D6: if
8118: not actor $PLAYER_ACTOR dead
004D: jump_if_false @NONAME_1991
016A: fade 0 time 100
0001: wait 2000 ms
016A: fade 0 time 500
0001: wait 500 ms
016A: fade 1 time 8000
0001: wait 5000 ms
0002: jump @NONAME_2522
:NONAME_2356
0001: wait 0 ms
00D6: if or
0118: actor $PLAYER_ACTOR dead
0118: actor $SECOND_PLAYER_ACTOR dead
0741: actor $PLAYER_ACTOR busted
0741: actor $SECOND_PLAYER_ACTOR busted
004D: jump_if_false @NONAME_2356
05BE: AS_kill_actor $PLAYER_ACTOR
05BE: AS_kill_actor $SECOND_PLAYER_ACTOR
:NONAME_2401
0001: wait 0 ms
00D6: if
8118: not actor $PLAYER_ACTOR dead
004D: jump_if_false @NONAME_2401
016A: fade 0 time 100
0001: wait 2000 ms
016A: fade 0 time 500
0001: wait 500 ms
016A: fade 1 time 8000
0001: wait 5000 ms
0002: jump @NONAME_2522