Еще бензин
при выходе из машины, если не садиться в другую, сведения о бензине не удаляются, на заправке надо платить за бензин
:NONAME_9
wait 0
if
not Actor.InCar($PLAYER_ACTOR, $ACTOR_CAR)
else_jump @NONAME_12
if
Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_9
Car.RemoveReferences($ACTOR_CAR)
03C0: $ACTOR_CAR = actor $PLAYER_ACTOR car
if and
not Car.Id($ACTOR_CAR) == #BMX
not Car.Id($ACTOR_CAR) == #MTBIKE
not Car.Id($ACTOR_CAR) == #BIKE
else_jump @NONAME_9
if and
not Car.Id($ACTOR_CAR) == #SEAPLANE
not Car.Id($ACTOR_CAR) == #VORTEX
not Car.Id($ACTOR_CAR) == #RUSTLER
not Car.Id($ACTOR_CAR) == #BEAGLE
not Car.Id($ACTOR_CAR) == #CROPDUST
not Car.Id($ACTOR_CAR) == #STUNT
not Car.Id($ACTOR_CAR) == #SHAMAL
else_jump @NONAME_9
if and
not Car.Id($ACTOR_CAR) == #HYDRA
not Car.Id($ACTOR_CAR) == #NEVADA
not Car.Id($ACTOR_CAR) == #AT400
not Car.Id($ACTOR_CAR) == #ANDROM
not Car.Id($ACTOR_CAR) == #DODO
not Car.Id($ACTOR_CAR) == #SPARROW
not Car.Id($ACTOR_CAR) == #SEASPAR
else_jump @NONAME_9
if and
not Car.Id($ACTOR_CAR) == #MAVERICK
not Car.Id($ACTOR_CAR) == #COASTMAV
not Car.Id($ACTOR_CAR) == #POLMAV
not Car.Id($ACTOR_CAR) == #HUNTER
not Car.Id($ACTOR_CAR) == #LEVIATHN
not Car.Id($ACTOR_CAR) == #CARGOBOB
not Car.Id($ACTOR_CAR) == #RAINDANC
else_jump @NONAME_9
if and
not Car.Id($ACTOR_CAR) == #RCBARON
not Car.Id($ACTOR_CAR) == #RCGOBLIN
not Car.Id($ACTOR_CAR) == #RCRAIDER
else_jump @NONAME_9
if and
not Car.Id($ACTOR_CAR) == #PREDATOR
not Car.Id($ACTOR_CAR) == #SPEEDER
not Car.Id($ACTOR_CAR) == #REEFER
not Car.Id($ACTOR_CAR) == #RIO
not Car.Id($ACTOR_CAR) == #SQUALO
not Car.Id($ACTOR_CAR) == #TROPIC
not Car.Id($ACTOR_CAR) == #COASTGRD
else_jump @NONAME_9
if and
not Car.Id($ACTOR_CAR) == #DINGHY
not Car.Id($ACTOR_CAR) == #MARQUIS
not Car.Id($ACTOR_CAR) == #CUPBOAT
not Car.Id($ACTOR_CAR) == #LAUNCH
not Car.Id($ACTOR_CAR) == #SEAPLANE
else_jump @NONAME_9
$10948 = 7000 // integer values
:NONAME_12
wait 0
if
Actor.InCar($PLAYER_ACTOR, $ACTOR_CAR)
else_jump @NONAME_9
if and
not Car.Id($ACTOR_CAR) == #BMX
not Car.Id($ACTOR_CAR) == #MTBIKE
not Car.Id($ACTOR_CAR) == #BIKE
if and
not Car.Id($ACTOR_CAR) == #SEAPLANE
not Car.Id($ACTOR_CAR) == #VORTEX
not Car.Id($ACTOR_CAR) == #RUSTLER
not Car.Id($ACTOR_CAR) == #BEAGLE
not Car.Id($ACTOR_CAR) == #CROPDUST
not Car.Id($ACTOR_CAR) == #STUNT
not Car.Id($ACTOR_CAR) == #SHAMAL
else_jump @NONAME_9
if and
not Car.Id($ACTOR_CAR) == #HYDRA
not Car.Id($ACTOR_CAR) == #NEVADA
not Car.Id($ACTOR_CAR) == #AT400
not Car.Id($ACTOR_CAR) == #ANDROM
not Car.Id($ACTOR_CAR) == #DODO
not Car.Id($ACTOR_CAR) == #SPARROW
not Car.Id($ACTOR_CAR) == #SEASPAR
else_jump @NONAME_9
if and
not Car.Id($ACTOR_CAR) == #MAVERICK
not Car.Id($ACTOR_CAR) == #COASTMAV
not Car.Id($ACTOR_CAR) == #POLMAV
not Car.Id($ACTOR_CAR) == #HUNTER
not Car.Id($ACTOR_CAR) == #LEVIATHN
not Car.Id($ACTOR_CAR) == #CARGOBOB
not Car.Id($ACTOR_CAR) == #RAINDANC
else_jump @NONAME_9
if and
not Car.Id($ACTOR_CAR) == #RCBARON
not Car.Id($ACTOR_CAR) == #RCGOBLIN
not Car.Id($ACTOR_CAR) == #RCRAIDER
else_jump @NONAME_9
if and
not Car.Id($ACTOR_CAR) == #PREDATOR
not Car.Id($ACTOR_CAR) == #SPEEDER
not Car.Id($ACTOR_CAR) == #REEFER
not Car.Id($ACTOR_CAR) == #RIO
not Car.Id($ACTOR_CAR) == #SQUALO
not Car.Id($ACTOR_CAR) == #TROPIC
not Car.Id($ACTOR_CAR) == #COASTGRD
else_jump @NONAME_9
if and
not Car.Id($ACTOR_CAR) == #DINGHY
not Car.Id($ACTOR_CAR) == #MARQUIS
not Car.Id($ACTOR_CAR) == #CUPBOAT
not Car.Id($ACTOR_CAR) == #LAUNCH
not Car.Id($ACTOR_CAR) == #SEAPLANE
else_jump @NONAME_9
02E3: $10977 = car $ACTOR_CAR speed
04F7: status_text $10948 0 line 3 'SPEEDO'
if
00E1: key_pressed 0 16
else_jump @NONAME_12
$10948 -= 1 // integer values
if
not $10948 > 2 // integer values
else_jump @NONAME_11
02D4: unknown_turn_off_car $ACTOR_CAR engine
jump @NONAME_13