Большая бомба и взрывчик
Вот бомба. держать правую кнопку мыши 20 секунд,
после этого прозвучит музыка. Отойти подальше и нажать TAB. Не говорите, что я не предупреждал!!
:Label_228
0001: wait 20000 ms
00D6: if 2
00E1: key_pressed 0 6
8965: NOT actor $PLAYER_ACTOR in_water
004D: jump_if_false ЈЈLabel_228
04C4: create_coordinate $43 $44 $45
from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0
0394: play_music 1
04CE: $58 = create_icon_marker_without_sphere 18 at $43 $44 $45
0002: jump ЈЈLabel_239
:Label_239
0001: wait 500 ms
00D6: if 0
00E1: key_pressed 0 4
004D: jump_if_false ЈЈLabel_239
020C: create_explosion_with_radius 4 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 5 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 1 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 2 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 3 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 6 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 7 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 8 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 9 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 4 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 5 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 1 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 2 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 3 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 6 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 7 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 8 at $ACTIVE_INTERIOR $44 $45
020C: create_explosion_with_radius 9 at $ACTIVE_INTERIOR $44 $45
0164: disable_marker $58
0002: jump ЈЈLabel_228
Кстати, бомба обозначена на радаре!
Вот один из взрывов
:Label_90
0001: wait 0 ms
00D6: if 4
8449: NOT actor $PLAYER_ACTOR in_a_car
8965: NOT actor $PLAYER_ACTOR in_water
00E1: key_pressed 0 6
00E1: key_pressed 0 16
004D: jump_if_false ЈЈLabel_90
04C4: create_coordinate $83 $84 $85 from_actor $PLAYER_ACTOR offset 0.0 14.0 0.0
020C: create_explosion_with_radius 4 at $83 $84 $85
020C: create_explosion_with_radius 5 at $83 $84 $85
020C: create_explosion_with_radius 1 at $83 $84 $85
020C: create_explosion_with_radius 2 at $83 $84 $85
020C: create_explosion_with_radius 3 at $83 $84 $85
0002: jump ЈЈLabel_90
976 Прочтений • [Большая бомба и взрывчик] [13.05.2012] [Комментариев: 0]