:SEXSHOP_108
00D6: if
0248: model #WOODENBOX available
0248: model #WFYSEX available
0248: model #GUN_DILDO1 available
0248: model #GUN_DILDO2 available
0248: model #GUN_VIBE1 available
0248: model #GUN_VIBE2 available
04EE: animation "WEAPONS" loaded
004D: jump_if_false @SEXSHOP_108
07FB: set_interior "SEXSHOP" accessible 1
04BB: select_interior 3 // select render area
0954: (unknown)
0107: $11058 = create_object #WOODENBOX at -105.2503 -8.9139 998.6188
009A: $10950 = create_actor 5 #WFYSEX at -105.2503 -8.9139 1000.0
0173: set_actor $10950 z_angle_to 180.0
0860: link_actor $10950 to_interior 3
:SEXSHOP_262
00D6: if
8118: not actor $10950 dead
0001: wait 1000 ms
004D: jump_if_false @SEXSHOP
0002: jump @SEXSHOP_290
:SEXSHOP_290
0001: wait 0 ms
00D6: if
0102: actor $PLAYER_ACTOR stopped_near_point_on_foot -105.3239 -10.9153 1000.7188 radius 0.5 0.5 0.5 sphere 1
004D: jump_if_false @SEXSHOP_262
0002: jump @SEXSHOP_380
:SEXSHOP_349
0001: wait 0 ms
00D6: if
02EB: restore_camera_with_jumpcut
01B4: set_player $PLAYER_CHAR frozen_state 1
02A3: toggle_widescreen 0
00BA: text_styled 'SHOPNO' 1000 ms 4 // ~s~“ BAC HE?OCTATO4HO ?EHE† 4TO…? K“’?T? ‡T“ BE??.
0001: wait 2000 ms
0002: jump @SEXSHOP_290
:SEXSHOP_380
0001: wait 0 ms
00D6: if
010A: player $PLAYER_CHAR money > 350
004D: jump_if_false @SEXSHOP_349
0002: jump @SEXSHOP_410