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Главная » Статьи » Разное » Камера поезда Long Trains Edition

Камера поезда Long Trains Edition

Камера поезда Long Trains Edition Вот, наконец, вышла программа для редактирования поездов! Вместе с ней - обещаный удлинённый скрипт! Теперь можете переключать камеру даже от 14-го вагона! Это настолько далеко от игрока, что вокруг уже могут загружаться LOD'ы и видно, как вокруг растворяются машины!
=====================
004F: create_thread ££Cam
-------------------
:Cam
0001: wait 0 ms
00D6: if 0
0256: player $PLAYER_CHAR defined
004D: jump if false ££Cam
00D6: if 21
00DD: actor $PLAYER_ACTOR driving_vehicle_type 538
00DD: actor $PLAYER_ACTOR driving_vehicle_type 537
004D: jump if false ££Cam
0001: wait 250 ms
03C0: $poezd = actor $PLAYER_ACTOR car
078A: $vag1 = create_carriage_on_train $poezd position 1
078A: $vag2 = create_carriage_on_train $poezd position 2
078A: $vag3 = create_carriage_on_train $poezd position 3
078A: $vag4 = create_carriage_on_train $poezd position 4
078A: $vag5 = create_carriage_on_train $poezd position 5
078A: $vag6 = create carriage on train $poezd position 6
078A: $vag7 = create carriage on train $poezd position 7
078A: $vag8 = create carriage on train $poezd position 8
078A: $vag9 = create carriage on train $poezd position 9
078A: $vag10 = create carriage on train $poezd position 10
078A: $vag11 = create carriage on train $poezd position 11
078A: $vag12 = create carriage on train $poezd position 12
078A: $vag13 = create carriage on train $poezd position 13
078A: $vag14 = create carriage on train $poezd position 14
0002: jump ££C15

:C15
0001: wait 0 ms
00D6: if 0
8038: NOT $vag14 == -1 ;; integer values
004D: jump_if_false ££C14
0002: jump ££Came120

:Came120
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came120
0407: create coordinate $GQ $HQ $JQ from car $vag14 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag14 18 2
0002: jump ££Came121

:Came121
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came121
0407: create coordinate $GQ $HQ $JQ from car $vag13 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag13 18 2
0002: jump ££Came122

:Came122
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came122
0407: create coordinate $GQ $HQ $JQ from car $vag12 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag12 18 2
0002: jump ££Came123

:Came123
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came123
0407: create coordinate $GQ $HQ $JQ from car $vag11 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag11 18 2
0002: jump ££Came124

:Came124
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came124
0407: create coordinate $GQ $HQ $JQ from car $vag10 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag10 18 2
0002: jump ££Came125

:Came125
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came125
0407: create coordinate $GQ $HQ $JQ from car $vag9 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag9 18 2
0002: jump ££Came126

:Came126
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came126
0407: create coordinate $GQ $HQ $JQ from car $vag8 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag8 18 2
0002: jump ££Came127

:Came127
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came127
0407: create coordinate $GQ $HQ $JQ from car $vag7 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag7 18 2
0002: jump ££Came128

:Came128
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came128
0407: create coordinate $GQ $HQ $JQ from car $vag6 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag6 18 2
0002: jump ££Came129

:Came129
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came129
0407: create coordinate $GQ $HQ $JQ from car $vag5 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag5 18 2
0002: jump ££Came130

:Came130
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came130
0407: create coordinate $GQ $HQ $JQ from car $vag4 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag4 18 2
0002: jump ££Came131

:Came131
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came131
0407: create coordinate $GQ $HQ $JQ from car $vag3 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag3 18 2
0002: jump ££Came132

:Came132
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came132
0407: create coordinate $GQ $HQ $JQ from car $vag2 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag2 18 2
0002: jump ££Came133

:Came133
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came133
0407: create coordinate $GQ $HQ $JQ from car $vag1 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag1 18 2
0002: jump ££Came134

:Came134
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came134
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came135

:Came135
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came135
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came120

:C14
0001: wait 0 ms
00D6: if 0
8038: NOT $vag13 == -1 ;; integer values
004D: jump_if_false ££C13
0002: jump ££Came105

:Came105
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came105
0407: create coordinate $GQ $HQ $JQ from car $vag13 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag13 18 2
0002: jump ££Came106

:Came106
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came106
0407: create coordinate $GQ $HQ $JQ from car $vag12 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag12 18 2
0002: jump ££Came107

:Came107
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came107
0407: create coordinate $GQ $HQ $JQ from car $vag11 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag11 18 2
0002: jump ££Came108

:Came108
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came108
0407: create coordinate $GQ $HQ $JQ from car $vag10 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag10 18 2
0002: jump ££Came109

:Came109
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came109
0407: create coordinate $GQ $HQ $JQ from car $vag9 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag9 18 2
0002: jump ££Came110

:Came110
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came110
0407: create coordinate $GQ $HQ $JQ from car $vag8 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag8 18 2
0002: jump ££Came111

:Came111
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came111
0407: create coordinate $GQ $HQ $JQ from car $vag7 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag7 18 2
0002: jump ££Came112

:Came112
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came112
0407: create coordinate $GQ $HQ $JQ from car $vag6 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag6 18 2
0002: jump ££Came113

:Came113
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came113
0407: create coordinate $GQ $HQ $JQ from car $vag5 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag5 18 2
0002: jump ££Came114

:Came114
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came114
0407: create coordinate $GQ $HQ $JQ from car $vag4 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag4 18 2
0002: jump ££Came115

:Came115
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came115
0407: create coordinate $GQ $HQ $JQ from car $vag3 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag3 18 2
0002: jump ££Came116

:Came116
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came116
0407: create coordinate $GQ $HQ $JQ from car $vag2 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag2 18 2
0002: jump ££Came117

:Came117
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came117
0407: create coordinate $GQ $HQ $JQ from car $vag1 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag1 18 2
0002: jump ££Came118

:Came118
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came118
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came119

:Came119
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came119
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came105

:C13
0001: wait 0 ms
00D6: if 0
8038: NOT $vag12 == -1 ;; integer values
004D: jump_if_false ££C12
0002: jump ££Came91

:Came91
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came91
0407: create coordinate $GQ $HQ $JQ from car $vag12 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag12 18 2
0002: jump ££Came92

:Came92
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came92
0407: create coordinate $GQ $HQ $JQ from car $vag11 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag11 18 2
0002: jump ££Came93

:Came93
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came93
0407: create coordinate $GQ $HQ $JQ from car $vag10 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag10 18 2
0002: jump ££Came94

:Came94
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came94
0407: create coordinate $GQ $HQ $JQ from car $vag9 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag9 18 2
0002: jump ££Came95

:Came95
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came95
0407: create coordinate $GQ $HQ $JQ from car $vag8 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag8 18 2
0002: jump ££Came96

:Came96
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came96
0407: create coordinate $GQ $HQ $JQ from car $vag7 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag7 18 2
0002: jump ££Came97

:Came97
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came97
0407: create coordinate $GQ $HQ $JQ from car $vag6 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag6 18 2
0002: jump ££Came98

:Came98
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came98
0407: create coordinate $GQ $HQ $JQ from car $vag5 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag5 18 2
0002: jump ££Came99

:Came99
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came99
0407: create coordinate $GQ $HQ $JQ from car $vag4 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag4 18 2
0002: jump ££Came100

:Came100
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came100
0407: create coordinate $GQ $HQ $JQ from car $vag3 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag3 18 2
0002: jump ££Came101

:Came101
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came101
0407: create coordinate $GQ $HQ $JQ from car $vag2 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag2 18 2
0002: jump ££Came102

:Came102
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came102
0407: create coordinate $GQ $HQ $JQ from car $vag1 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag1 18 2
0002: jump ££Came103

:Came103
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came103
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came104

:Came104
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came104
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came91

:C12
0001: wait 0 ms
00D6: if 0
8038: NOT $vag11 == -1 ;; integer values
004D: jump_if_false ££C11
0002: jump ££Came78

:Came78
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came78
0407: create coordinate $GQ $HQ $JQ from car $vag11 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag11 18 2
0002: jump ££Came79

:Came79
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came79
0407: create coordinate $GQ $HQ $JQ from car $vag10 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag10 18 2
0002: jump ££Came80

:Came80
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came80
0407: create coordinate $GQ $HQ $JQ from car $vag9 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag9 18 2
0002: jump ££Came81

:Came81
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came81
0407: create coordinate $GQ $HQ $JQ from car $vag8 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag8 18 2
0002: jump ££Came82

:Came82
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came82
0407: create coordinate $GQ $HQ $JQ from car $vag7 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag7 18 2
0002: jump ££Came83

:Came83
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came83
0407: create coordinate $GQ $HQ $JQ from car $vag6 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag6 18 2
0002: jump ££Came84

:Came84
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came84
0407: create coordinate $GQ $HQ $JQ from car $vag5 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag5 18 2
0002: jump ££Came85

:Came85
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came85
0407: create coordinate $GQ $HQ $JQ from car $vag4 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag4 18 2
0002: jump ££Came86

:Came86
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came86
0407: create coordinate $GQ $HQ $JQ from car $vag3 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag3 18 2
0002: jump ££Came87

:Came87
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came87
0407: create coordinate $GQ $HQ $JQ from car $vag2 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag2 18 2
0002: jump ££Came88

:Came88
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came88
0407: create coordinate $GQ $HQ $JQ from car $vag1 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag1 18 2
0002: jump ££Came89

:Came89
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came89
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came90

:Came90
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came90
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came78

:C11
0001: wait 0 ms
00D6: if 0
8038: NOT $vag10 == -1 ;; integer values
004D: jump_if_false ££C10
0002: jump ££Came66

:Came66
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came66
0407: create coordinate $GQ $HQ $JQ from car $vag10 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag10 18 2
0002: jump ££Came67

:Came67
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came67
0407: create coordinate $GQ $HQ $JQ from car $vag9 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag9 18 2
0002: jump ££Came68

:Came68
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came68
0407: create coordinate $GQ $HQ $JQ from car $vag8 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag8 18 2
0002: jump ££Came69

:Came69
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came69
0407: create coordinate $GQ $HQ $JQ from car $vag7 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag7 18 2
0002: jump ££Came70

:Came70
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came70
0407: create coordinate $GQ $HQ $JQ from car $vag6 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag6 18 2
0002: jump ££Came71

:Came71
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came71
0407: create coordinate $GQ $HQ $JQ from car $vag5 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag5 18 2
0002: jump ££Came72

:Came72
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came72
0407: create coordinate $GQ $HQ $JQ from car $vag4 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag4 18 2
0002: jump ££Came73

:Came73
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came73
0407: create coordinate $GQ $HQ $JQ from car $vag3 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag3 18 2
0002: jump ££Came74

:Came74
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came74
0407: create coordinate $GQ $HQ $JQ from car $vag2 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag2 18 2
0002: jump ££Came75

:Came75
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came75
0407: create coordinate $GQ $HQ $JQ from car $vag1 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag1 18 2
0002: jump ££Came76

:Came76
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came76
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came77

:Came77
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came77
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came66

:C10
0001: wait 0 ms
00D6: if 0
8038: NOT $vag9 == -1 ;; integer values
004D: jump_if_false ££C9
0002: jump ££Came55

:Came55
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came55
0407: create coordinate $GQ $HQ $JQ from car $vag9 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag9 18 2
0002: jump ££Came56

:Came56
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came56
0407: create coordinate $GQ $HQ $JQ from car $vag8 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag8 18 2
0002: jump ££Came57

:Came57
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came57
0407: create coordinate $GQ $HQ $JQ from car $vag7 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag7 18 2
0002: jump ££Came58

:Came58
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came58
0407: create coordinate $GQ $HQ $JQ from car $vag6 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag6 18 2
0002: jump ££Came59

:Came59
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came59
0407: create coordinate $GQ $HQ $JQ from car $vag5 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag5 18 2
0002: jump ££Came60

:Came60
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came60
0407: create coordinate $GQ $HQ $JQ from car $vag4 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag4 18 2
0002: jump ££Came61

:Came61
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came61
0407: create coordinate $GQ $HQ $JQ from car $vag3 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag3 18 2
0002: jump ££Came62

:Came62
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came62
0407: create coordinate $GQ $HQ $JQ from car $vag2 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag2 18 2
0002: jump ££Came63

:Came63
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came63
0407: create coordinate $GQ $HQ $JQ from car $vag1 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag1 18 2
0002: jump ££Came64

:Came64
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came64
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came65

:Came65
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came65
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came55

:C9
0001: wait 0 ms
00D6: if 0
8038: NOT $vag8 == -1 ;; integer values
004D: jump_if_false ££C8
0002: jump ££Came45

:Came45
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came45
0407: create coordinate $GQ $HQ $JQ from car $vag8 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag8 18 2
0002: jump ££Came46

:Came46
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came46
0407: create coordinate $GQ $HQ $JQ from car $vag7 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag7 18 2
0002: jump ££Came47

:Came47
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came47
0407: create coordinate $GQ $HQ $JQ from car $vag6 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag6 18 2
0002: jump ££Came48

:Came48
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came48
0407: create coordinate $GQ $HQ $JQ from car $vag5 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag5 18 2
0002: jump ££Came49

:Came49
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came49
0407: create coordinate $GQ $HQ $JQ from car $vag4 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag4 18 2
0002: jump ££Came50

:Came50
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came50
0407: create coordinate $GQ $HQ $JQ from car $vag3 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag3 18 2
0002: jump ££Came51

:Came51
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came51
0407: create coordinate $GQ $HQ $JQ from car $vag2 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag2 18 2
0002: jump ££Came52

:Came52
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came52
0407: create coordinate $GQ $HQ $JQ from car $vag1 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag1 18 2
0002: jump ££Came53

:Came53
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came53
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came54

:Came54
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came54
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came45

:C8
0001: wait 0 ms
00D6: if 0
8038: NOT $vag7 == -1 ;; integer values
004D: jump_if_false ££C7
0002: jump ££Came36

:Came36
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came36
0407: create coordinate $GQ $HQ $JQ from car $vag7 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag7 18 2
0002: jump ££Came37

:Came37
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came37
0407: create coordinate $GQ $HQ $JQ from car $vag6 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag6 18 2
0002: jump ££Came38

:Came38
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came38
0407: create coordinate $GQ $HQ $JQ from car $vag5 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag5 18 2
0002: jump ££Came39

:Came39
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came39
0407: create coordinate $GQ $HQ $JQ from car $vag4 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag4 18 2
0002: jump ££Came40

:Came40
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came40
0407: create coordinate $GQ $HQ $JQ from car $vag3 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag3 18 2
0002: jump ££Came41

:Came41
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came41
0407: create coordinate $GQ $HQ $JQ from car $vag2 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag2 18 2
0002: jump ££Came42

:Came42
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came42
0407: create coordinate $GQ $HQ $JQ from car $vag1 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag1 18 2
0002: jump ££Came43

:Came43
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came43
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came44

:Came44
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came44
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came36

:C7
0001: wait 0 ms
00D6: if 0
8038: NOT $vag6 == -1 ;; integer values
004D: jump_if_false ££C6
0002: jump ££Came28

:Came28
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came28
0407: create coordinate $GQ $HQ $JQ from car $vag6 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag6 18 2
0002: jump ££Came29

:Came29
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came29
0407: create coordinate $GQ $HQ $JQ from car $vag5 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag5 18 2
0002: jump ££Came30

:Came30
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came30
0407: create coordinate $GQ $HQ $JQ from car $vag4 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag4 18 2
0002: jump ££Came31

:Came31
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came31
0407: create coordinate $GQ $HQ $JQ from car $vag3 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag3 18 2
0002: jump ££Came32

:Came32
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came32
0407: create coordinate $GQ $HQ $JQ from car $vag2 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag2 18 2
0002: jump ££Came33

:Came33
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came33
0407: create coordinate $GQ $HQ $JQ from car $vag1 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag1 18 2
0002: jump ££Came34

:Came34
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came34
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came35

:Came35
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came35
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came28

:C6
0001: wait 0 ms
00D6: if 0
8038: NOT $vag5 == -1 ;; integer values
004D: jump_if_false ££C5
0002: jump ££Came1

:Came1
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came1
0407: create coordinate $GQ $HQ $JQ from car $vag5 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag5 18 2
0002: jump ££Came2

:Came2
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came2
0407: create coordinate $GQ $HQ $JQ from car $vag4 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag4 18 2
0002: jump ££Came3

:Came3
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came3
0407: create coordinate $GQ $HQ $JQ from car $vag3 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag3 18 2
0002: jump ££Came4

:Came4
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came4
0407: create coordinate $GQ $HQ $JQ from car $vag2 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag2 18 2
0002: jump ££Came5

:Came5
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came5
0407: create coordinate $GQ $HQ $JQ from car $vag1 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag1 18 2
0002: jump ££Came6

:Came6
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came6
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came7

:Came7
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came7
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came1

:C5
0001: wait 0 ms
00D6: if 0
8038: NOT $vag4 == -1 ;; integer values
004D: jump_if_false ££C1
0002: jump ££Came8

:Came8
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came8
0407: create coordinate $GQ $HQ $JQ from car $vag4 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag4 18 2
0002: jump ££Came9

:Came9
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came9
0407: create coordinate $GQ $HQ $JQ from car $vag3 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag3 18 2
0002: jump ££Came10

:Came10
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came10
0407: create coordinate $GQ $HQ $JQ from car $vag2 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag2 18 2
0002: jump ££Came11

:Came11
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came11
0407: create coordinate $GQ $HQ $JQ from car $vag1 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag1 18 2
0002: jump ££Came12

:Came12
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came12
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came13

:Came13
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came13
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came8

:C1
0001: wait 0 ms
00D6: if 0
8038: NOT $vag3 == -1 ;; integer values
004D: jump_if_false ££C2
0002: jump ££Came14

:Came14
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came14
0407: create coordinate $GQ $HQ $JQ from car $vag3 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag3 18 2
0002: jump ££Came15

:Came15
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came15
0407: create coordinate $GQ $HQ $JQ from car $vag2 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag2 18 2
0002: jump ££Came16

:Came16
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came16
0407: create coordinate $GQ $HQ $JQ from car $vag1 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag1 18 2
0002: jump ££Came17

:Came17
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came17
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came18

:Came18
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came18
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came14

:C2
0001: wait 0 ms
00D6: if 0
8038: NOT $vag2 == -1 ;; integer values
004D: jump_if_false ££C3
0002: jump ££Came19

:Came19
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came19
0407: create coordinate $GQ $HQ $JQ from car $vag2 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag2 18 2
0002: jump ££Came20

:Came20
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came20
0407: create coordinate $GQ $HQ $JQ from car $vag1 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag1 18 2
0002: jump ££Came21

:Came21
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came21
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came22

:Came22
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came22
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came19

:C3
0001: wait 0 ms
00D6: if 0
8038: NOT $vag1 == -1 ;; integer values
004D: jump_if_false ££C4
0002: jump ££Came23

:Came23
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came23
0407: create coordinate $GQ $HQ $JQ from car $vag1 offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $vag1 18 2
0002: jump ££Came24

:Came24
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came24
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came25

:Came25
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came25
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came23

:C4
0001: wait 0 ms
00D6: if 0
0038: $vag1 == -1 ;; integer values
004D: jump_if_false ££C6
0002: jump ££Came26

:Came26
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came26
0407: create coordinate $GQ $HQ $JQ from car $poezd offset 0.0 0.0 0.0
015F: set_camera_position $GQ $HQ $JQ 0.0 0.0 0.0
018C: play_sound 1058 at 0.0 0.0 0.0
0158: camera_on_vehicle $poezd 18 2
0002: jump ££Came27

:Came27
0001: wait 150 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ££Out
00D6: if 0
00E1: key_pressed 0 13
004D: jump_if_false ££Came27
018C: play_sound 1058 at 0.0 0.0 0.0
02EB: restore_camera_with_jumpcut
0002: jump ££Came26

Surprisedut
0001: wait 0 ms
02EB: restore_camera_with_jumpcut
01C3: remove_references_to_car $poezd ;; Like turning a car into any random car
01C3: remove references to car $vag1
01C3: remove references to car $vag2
01C3: remove references to car $vag3
01C3: remove references to car $vag4
01C3: remove references to car $vag5
01C3: remove references to car $vag6
01C3: remove references to car $vag7
01C3: remove references to car $vag8
01C3: remove references to car $vag9
01C3: remove references to car $vag10
01C3: remove references to car $vag11
01C3: remove references to car $vag12
01C3: remove references to car $vag13
01C3: remove references to car $vag14
0002: jump ££Cam

==================
Этот скрипт написан специально для SATL, выкладывать скрипт разрешено только там, где выложена программа! (Без программы смысла выкладывать нету)
Enjoy
911 Прочтений •  [Камера поезда Long Trains Edition] [13.05.2012] [Комментариев: 0]
Добавил: Ukraine Vova
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