:GAI
0001: wait 100 ms
00D6: if 0
00E0: player $PLAYER_CHAR driving
004D: jump_if_false ЈЈGAI
03C1: 0@ = player $PLAYER_CHAR car
02E3: 1@ = car 0@ speed
00D6: if 0
0021: 1@ > 40.0 ;; floating-point values
004D: jump_if_false ЈЈGAI
010E: set_player $PLAYER_CHAR minimum_wanted_level_to 2
00D6: if 0
0021: 1@ > 60.0 ;; floating-point values
004D: jump_if_false ЈЈGAI
010E: set_player $PLAYER_CHAR minimum_wanted_level_to 3
00D6: if 0
0021: 1@ > 80.0 ;; floating-point values
004D: jump_if_false ЈЈGAI
010E: set_player $PLAYER_CHAR minimum_wanted_level_to 4
00D6: if 0
0021: 1@ > 100.0 ;; floating-point values
004D: jump_if_false ЈЈGAI
010E: set_player $PLAYER_CHAR minimum_wanted_level_to 5
00D6: if 0
0021: 1@ > 120.0 ;; floating-point values
004D: jump_if_false ЈЈGAI
010E: set_player $PLAYER_CHAR minimum_wanted_level_to 6
0002: jump ЈЈGAI
:Speedo
0001: wait 0 ms
00D6: if 0
00E0: player $PLAYER_CHAR driving
004D: jump_if_false ЈЈSpeedo3
:Curcar
0001: wait 250 ms
00D6: if 0
0256: player $PLAYER_CHAR defined
004D: jump_if_false ЈЈCurcar
00D6: if 0
00E0: player $PLAYER_CHAR driving
004D: jump_if_false ЈЈCurcar
01C3: remove_references_to_car $CURRENT_CAR ;; Like turning a car into any random car
03C1: $CURRENT_CAR = player $PLAYER_CHAR car
0002: jump ЈЈCurcar
Если скрипты глючат, попробуй проверь: а) совместимость переменных; б) порядок загрузки thread'ов.
Куча платного оружие на фила свалке
:Phil
0001: wait 1000 ms
0213: $5 = create_pickup #brassknuckle type 1 at -1085.16 284.9379 11.26304
0213: $6 = create_pickup #screwdriver type 1 at -1081.869 284.8519 11.26304
0213: $7 = create_pickup #golfclub type 1 at -1079.546 284.7911 11.26304
0213: $8 = create_pickup #nitestick type 1 at -1076.815 284.7198 11.69406
0213: $9 = create_pickup #knifecur type 1 at -1076.856 287.7892 11.64604
0213: $10 = create_pickup #bat type 1 at -1080.143 287.8672 11.26304
0213: $11 = create_pickup #hammer type 1 at -1082.834 287.9298 11.26304
0213: $12 = create_pickup #cleaver type 1 at -1084.823 287.976 11.26304
0213: $13 = create_pickup #machete type 1 at -1087.577 289.2609 11.26304
0213: $14 = create_pickup #katana type 1 at -1086.007 289.7175 11.26304
0213: $15 = create_pickup #chnsaw type 1 at -1081.82 289.8831 11.26304
032B: $16 = create_weapon_pickup #grenade 1 ammo 20000 at -1077.852 290.1921 11.30075
032B: $17 = create_weapon_pickup #bomb 1 ammo 20000 at -1075.947 293.0725 11.49028
032B: $18 = create_weapon_pickup #teargas 1 ammo 20000 at -1079.03 294.7077 11.26304
032B: $19 = create_weapon_pickup #molotov 1 ammo 20000 at -1082.761 295.8967 11.25163
032B: $20 = create_weapon_pickup #missile 1 ammo 20000 at -1085.441 298.9351 11.26304
032B: $21 = create_weapon_pickup #colt45 1 ammo 20000 at -1086.284 302.3312 11.26304
032B: $22 = create_weapon_pickup #python 1 ammo 20000 at -1083.169 306.5598 11.26304
032B: $23 = create_weapon_pickup #chromegun 1 ammo 20000 at -1079.58 307.4864 11.26304
032B: $24 = create_weapon_pickup #shotgspa 1 ammo 20000 at -1075.787 308.4665 11.26304
032B: $25 = create_weapon_pickup #buddyshot 1 ammo 20000 at -1079.001 313.0117 11.26304
032B: $26 = create_weapon_pickup #tec9 1 ammo 20000 at -1085.231 313.7442 11.26304
032B: $27 = create_weapon_pickup #uzi 1 ammo 20000 at -1091.5 314.1255 11.26304
032B: $28 = create_weapon_pickup #ingramsl 1 ammo 20000 at -1096.696 314.2742 11.26304
032B: $29 = create_weapon_pickup #mp5lng 1 ammo 20000 at -1100.193 314.3741 11.26304
032B: $30 = create_weapon_pickup #m4 1 ammo 20000 at -1101.443 317.3169 11.26304
032B: $31 = create_weapon_pickup #ruger 1 ammo 20000 at -1101.851 321.2221 11.26304
032B: $32 = create_weapon_pickup #rocketla 1 ammo 20000 at -1102.917 325.4296 11.26304
032B: $33 = create_weapon_pickup #flame 1 ammo 20000 at -1103.175 330.4086 11.26304
032B: $34 = create_weapon_pickup #M60 1 ammo 20000 at -1101.619 335.0753 11.26304
032B: $35 = create_weapon_pickup #minigun 1 ammo 20000 at -1097.591 336.7018 11.26304
032B: $36 = create_weapon_pickup #sniper 1 ammo 20000 at -1093.799 337.6832 11.26304
032B: $37 = create_weapon_pickup #laser 1 ammo 20000 at -1088.665 338.5305 11.26304
032B: $38 = create_weapon_pickup #camera 1 ammo 20000 at -1089.665 339.5305 11.26304
004E: end thread
004f надо...
513 Прочтений • [Полезные мелочи и не очень] [13.05.2012] [Комментариев: 0]