:MIB_4
0001: wait 0 ms
if 2
0118: actor $act1 dead
0118: actor $act2 dead
0118: actor $act3 dead
jf @MIB_5
01C2: remove_references_to_actor $act1
01C2: remove_references_to_actor $act2
01C2: remove_references_to_actor $act3
jump @MIB_2
:MIB_5
0001: wait 0 ms
if
8256: NOT player $PLAYER_CHAR defined
jf @MIB_6
01C2: remove_references_to_actor $act1
01C2: remove_references_to_actor $act2
01C2: remove_references_to_actor $act3
jump @MIB_2
:MIB_6
0001: wait 0 ms
if 2
80F2: NOT actor $PLAYER_ACTOR near_actor $act1 radius 80.0 80.0 0
80F2: NOT actor $PLAYER_ACTOR near_actor $act2 radius 80.0 80.0 0
80F2: NOT actor $PLAYER_ACTOR near_actor $act3 radius 80.0 80.0 0
jf @MIB_5
01C2: remove_references_to_actor $act1
01C2: remove_references_to_actor $act2
01C2: remove_references_to_actor $act3
jump @MIB_2
end_thread