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Главная » Статьи » Разное » Скрипт поезда

Скрипт поезда

Скрипт поезда Очень интересный скрипт, который добавит поезд в San Andreas, с многими возможностями:
- c работающими фарами дальнего света (их можно включить или выключить когда СJ на месте водителя кнопками Y и N);
- рабочим прожектором (его можно повернуть кнопками Y или N с нажатой одновременно правой кнопкой мыши, включить Y, выключить N) с пультом управления;
- кучей вещей, установленных на вагонах (2 авто, куча разных ящиков, игровых автоматов,автоматов для напитков, велосипедов, бочек);
- возможностью заехать любой машиной (кроме мото) на последний вагон и установить ее там;
- с 3-мя чуваками на первом вагоне (врач, пожарник, охранник), один из которых держит чемодан в руке.
Если не садиться в поезд то он будет ездить по территории бесконечно.
Если выбросить водителя и уйти, то поезд будет стоять в той точке, где он был оставлен, бесконечно.



Surprisedbjects
0247: request model 277
0247: request model 287
0247: request model 274
0247: request model 366
0247: request model 356
04ED: load_animation "CASINO"
04ED: load_animation "FIGHT_B"
0247: request model 537
0247: request model 481
0247: request model 503
0247: request model 449
0247: request model 509 ;велик
0247: request model 569
038B: load_requested_models
03CF: load_wav 34600 as 1
03CF: load_wav 21000 as 2
0001: wait 0 ms
00D6: if 7
0248: model 366 available
0248: model 287 available
0248: model 509 available ;велик
0248: model 569 available
0248: model 537 available
0248: model 481 available
0248: model 503 available
0248: model 449 available
004D: jump_if_false ЈЈObjects
06D8: $100 = create_train_at 2154.03491210938 -1998.25671386719 13.546875 type 13 direction 0
078A: $110 = create_carriage_on_train $100 position 1
078A: $120 = create_carriage_on_train $100 position 2
078A: $130 = create_carriage_on_train $100 position 3
078A: $140 = create_carriage_on_train $100 position 4
078A: $150 = create_carriage_on_train $100 position 5
020A: set_car $100 door_status_to 0
004F: create_thread ЈЈTrain
004F: create_thread ЈЈCJscar
004F: create_thread ЈЈAttachcar
004F: create_thread ЈЈMovetrain
00A5: $car0 = create_car 449 at 0.0 0.0 0.0
00A5: $car1 = create_car 509 at 0.0 0.0 0.0
00A5: $car2 = create_car 481 at 0.0 0.0 0.0
00A5: $car3 = create_car 481 at 0.0 0.0 0.0
00A5: $car4 = create_car 509 at 0.0 0.0 0.0
00A5: $car5 = create_car 503 at 0.0 0.0 0.0
0107: $object0 = create_object #K_CARGO4 at 0.0 0.0 0.0
0107: $object1 = create_object #A51_SPOTHOUSING at 0.0 0.0 0.0
0107: $object2 = create_object #A51_SPOTBULB at 0.0 0.0 0.0
0107: $object3 = create_object #OTB_MACHINE at 0.0 0.0 0.0
0107: $object4 = create_object #K_CARGO1 at 0.0 0.0 0.0
0107: $object5 = create_object #K_CARGO1 at 0.0 0.0 0.0
0107: $object6 = create_object #K_CARGO1 at 0.0 0.0 0.0
0107: $object7 = create_object #K_CARGO1 at 0.0 0.0 0.0
0107: $object8 = create_object #K_CARGO1 at 0.0 0.0 0.0
0107: $object9 = create_object #K_CARGO1 at 0.0 0.0 0.0
0107: $object10 = create_object #WOODENBOX at 0.0 0.0 0.0
0107: $object11 = create_object #WOODENBOX at 0.0 0.0 0.0
0107: $object12 = create_object #WOODENBOX at 0.0 0.0 0.0
0107: $object13 = create_object #SMASHBOXPILE at 0.0 0.0 0.0
0107: $object14 = create_object #VENDMACH at 0.0 0.0 0.0
0107: $object15 = create_object #VENDMACH at 0.0 0.0 0.0
0107: $object16 = create_object #CJ_EXT_SPRUNK at 0.0 0.0 0.0
0107: $object17 = create_object #CJ_EXT_SPRUNK at 0.0 0.0 0.0
0107: $object18 = create_object #CJ_COIN_OP at 0.0 0.0 0.0
0107: $object19 = create_object #CJ_COIN_OP_3 at 0.0 0.0 0.0
0107: $object20 = create_object #CJ_COIN_OP_2 at 0.0 0.0 0.0
0107: $object21 = create_object #CJ_COIN_OP_1 at 0.0 0.0 0.0
0107: $object22 = create_object #CJ_COIN_OP at 0.0 0.0 0.0
0107: $object23 = create_object #CJ_COIN_OP_3 at 0.0 0.0 0.0
0107: $object24 = create_object #CJ_COIN_OP_2 at 0.0 0.0 0.0
0107: $object25 = create_object #CJ_COIN_OP_1 at 0.0 0.0 0.0
0107: $object26 = create_object #IMY_BBOX at 0.0 0.0 0.0
009A: $actor0 = create_actor 4 274 at 0.0 0.0 0.0
009A: $actor1 = create_actor 4 277 at 0.0 0.0 0.0
009A: $actor2 = create_actor 4 287 at 0.0 0.0 0.0
0107: $object36 = create_object #BRIEFCASE at 0.0 0.0 0.0
0107: $object31 = create_object #CUNTGIRLDOOR at 0.0 0.0 0.0
0107: $object30 = create_object #CUNTGIRLDOOR at 0.0 0.0 0.0
0107: $object27 = create_object #BARREL1 at 0.0 0.0 0.0
0107: $object28 = create_object #BARREL1 at 0.0 0.0 0.0
0107: $object29 = create_object #BARREL1 at 0.0 0.0 0.0
0107: $object32 = create_object #KMILITARY_BASE at 0.0 0.0 0.0
0107: $object33 = create_object #KMILITARY_BASE at 0.0 0.0 0.0
0107: $object34 = create_object #KMILITARY_BASE at 0.0 0.0 0.0
0107: $object35 = create_object #KMILITARY_BASE at 0.0 0.0 0.0
0681: attach_object $object0 to_car $110 at_offset 0.0 7.5 -1.1 rotation 0.0 0.0 270.0
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 130.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 130.0
0681: attach_object $object3 to_car $110 at_offset 0.0 5.1 -0.25 rotation 0.0 0.0 90.0
0681: attach_object $object4 to_car $130 at_offset 0.0 7.5 -1.05 rotation 0.0 0.0 90.0
0681: attach_object $object5 to_car $130 at_offset 0.0 5.5 -1.05 rotation 0.0 0.0 90.0
0681: attach_object $object6 to_car $130 at_offset 0.0 3.5 -1.05 rotation 0.0 0.0 90.0
0681: attach_object $object7 to_car $130 at_offset 0.0 1.5 -1.05 rotation 0.0 0.0 90.0
0681: attach_object $object8 to_car $130 at_offset 0.0 -0.5 -1.05 rotation 0.0 0.0 90.0
0681: attach_object $object9 to_car $130 at_offset 0.0 -2.5 -1.05 rotation 0.0 0.0 90.0
0683: attach_car $car0 to_car $120 at_offset 0.0 3.5 0.4 rotation 0.0 0.0 0.0
0683: attach_car $car5 to_car $120 at_offset 0.0 -4.25 -0.15 rotation 0.0 0.0 0.0
020A: set_car $car5 door_status_to 2
0681: attach_object $object10 to_car $130 at_offset 0.825 -4.75 -0.45 rotation 0.0 0.0 0.0
0681: attach_object $object11 to_car $130 at_offset -0.825 -4.75 -0.45 rotation 0.0 0.0 0.0
0681: attach_object $object12 to_car $130 at_offset 0.0 -4.75 0.75 rotation 0.0 0.0 0.0
0681: attach_object $object13 to_car $130 at_offset -0.5 -7.25 -0.6 rotation 0.0 0.0 0.0
0681: attach_object $object19 to_car $140 at_offset 0.55 2.0 -1.05 rotation 0.0 0.0 90.0
0681: attach_object $object15 to_car $140 at_offset 0.55 3.5 -1.05 rotation 0.0 0.0 90.0
0681: attach_object $object22 to_car $140 at_offset -0.55 2.0 -1.05 rotation 0.0 0.0 90.0
0681: attach_object $object17 to_car $140 at_offset -0.55 3.5 -0.65 rotation 0.0 0.0 270.0
0681: attach_object $object23 to_car $140 at_offset -0.55 5.5 -1.05 rotation 0.0 0.0 270.0
0681: attach_object $object25 to_car $140 at_offset -0.55 7.5 -1.05 rotation 0.0 0.0 90.0
0681: attach_object $object20 to_car $140 at_offset -0.55 -1.5 -1.05 rotation 0.0 0.0 270.0
0681: attach_object $object24 to_car $140 at_offset -0.55 -3.5 -1.05 rotation 0.0 0.0 90.0
0681: attach_object $object16 to_car $140 at_offset 0.55 5.5 -0.65 rotation 0.0 0.0 270.0
0681: attach_object $object18 to_car $140 at_offset 0.55 7.5 -1.05 rotation 0.0 0.0 270.0
0681: attach_object $object21 to_car $140 at_offset 0.55 -1.5 -1.05 rotation 0.0 0.0 90.0
0681: attach_object $object14 to_car $140 at_offset 0.55 -3.5 -1.05 rotation 0.0 0.0 90.0
0683: attach_car $car1 to_car $140 at_offset 0.0 1.2 -0.5 rotation 0.0 0.0 90.0
0683: attach_car $car2 to_car $140 at_offset 0.0 0.6 -0.5 rotation 0.0 0.0 270.0
0683: attach_car $car3 to_car $140 at_offset 0.0 0.0 -0.5 rotation 0.0 0.0 90.0
0683: attach_car $car4 to_car $140 at_offset 0.0 -0.6 -0.5 rotation 0.0 0.0 270.0
0681: attach_object $object26 to_car $140 at_offset 0.0 -6.25 -0.425 rotation 0.0 0.0 270.0
0464: put_actor $actor0 into_turret_on_car $110 at_car_offset 0.0 -1.0 -0.1 unknown 0 angle 360.0 with_weapon 0
0464: put_actor $actor1 into_turret_on_car $110 at_car_offset 0.0 -4.0 -0.1 unknown 0 angle 360.0 with_weapon 0
0464: put_actor $actor2 into_turret_on_car $110 at_car_offset 0.0 -7.0 -0.1 unknown 0 angle 360.0 with_weapon 0
01B2: give_actor $actor1 weapon 42 ammo 500
01B2: give_actor $actor2 weapon 31 ammo 250
069B: attach_object $object36 to_actor $actor0 at_offset -0.325 0.0 -0.325 rotation 0.0 0.0 90.0
0681: attach_object $object32 to_car $150 at_offset 0.8125 2.0 -1.1 rotation 0.0 0.0 90.0
0681: attach_object $object33 to_car $150 at_offset -0.8125 2.0 -1.1 rotation 0.0 0.0 90.0
0681: attach_object $object34 to_car $150 at_offset 0.8125 -2.0 -1.1 rotation 0.0 0.0 90.0
0681: attach_object $object35 to_car $150 at_offset -0.8125 -2.0 -1.1 rotation 0.0 0.0 90.0
0681: attach_object $object27 to_car $150 at_offset 0.925 7.5 -0.55 rotation 0.0 0.0 0.0
0681: attach_object $object28 to_car $150 at_offset -0.925 7.5 -0.55 rotation 0.0 0.0 0.0
0681: attach_object $object29 to_car $150 at_offset 0.0 7.5 -0.55 rotation 0.0 0.0 0.0
0681: attach_object $object30 to_car $150 at_offset 1.45 -10.15 -1.6 rotation 0.0 247.5 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -10.15 -1.6 rotation 0.0 247.5 90.0
06DD: set_train $100 speed 8.5
09CA: set_object $object0 immunities 1 1 1 1 1
09CA: set_object $object1 immunities 1 1 1 1 1
09CA: set_object $object2 immunities 1 1 1 1 1
09CA: set_object $object3 immunities 1 1 1 1 1
09CA: set_object $object4 immunities 1 1 1 1 1
09CA: set_object $object5 immunities 1 1 1 1 1
09CA: set_object $object6 immunities 1 1 1 1 1
09CA: set_object $object7 immunities 1 1 1 1 1
09CA: set_object $object8 immunities 1 1 1 1 1
09CA: set_object $object9 immunities 1 1 1 1 1
09CA: set_object $object10 immunities 1 1 1 1 1
09CA: set_object $object11 immunities 1 1 1 1 1
09CA: set_object $object12 immunities 1 1 1 1 1
09CA: set_object $object26 immunities 1 1 1 1 1
09CA: set_object $object30 immunities 1 1 1 1 1
09CA: set_object $object31 immunities 1 1 1 1 1
02AC: set_car $car5 immunities 1 1 1 1 1
004F: create_thread ЈЈLights_4

:Lights_0
0001: wait 0 ms
00D6: if 1
00DB: actor $PLAYER_ACTOR in car $100
00E1: key pressed 0 11
004D: jump_if_false ЈЈLights_0
0002: jump ЈЈLights_1

:Lights_1
0001: wait 0 ms
00D6: if 0
00DB: actor $PLAYER_ACTOR in car $100
004D: jump_if_false ЈЈLights_1
00D6: if 0
80E1: NOT key pressed 0 10
004D: jump_if_false ЈЈLights_2
0001: wait 5 ms
06B2: destroy_searchlight $10
06B2: destroy_searchlight $11
0407: create_coordinate $X $Y $Z from_car $100 offset 2.0 30.0 -2.0
0407: create_coordinate $X0 $Y0 $Z0 from_car $100 offset -2.0 30.0 -2.0
06C1: create_searchlight $10 on_vehicle $100 offset 0.735 7.5 0.3 radius 0.1 target $X $Y $Z radius 10.0
06C1: create_searchlight $11 on_vehicle $100 offset -0.735 7.5 0.3 radius 0.1 target $X0 $Y0 $Z0 radius 10.0
0002: jump ЈЈLights_1

:Lights_2
0001: wait 750 ms
06B2: destroy_searchlight $10
06B2: destroy_searchlight $11
0002: jump ЈЈLights_0

:Train
0001: wait 100 ms
00D6: if 0
80DB: NOT actor $PLAYER_ACTOR in car $100
004D: jump_if_false ЈЈTrain
0001: wait 0 ms
00D6: if 1
00E1: key_pressed 0 15
0203: actor $PLAYER_ACTOR near_car_on_foot $100 radius 10.0 10.0 unknown 0
004D: jump_if_false ЈЈTrain
05CB: AS_actor $PLAYER_ACTOR enter_car_as_driver $100 15000 ms
0002: jump ЈЈTrain

:Lights_10
0605: unknown_action_sequence $PLAYER_ACTOR "SLOT_BET_02" "CASINO" 4.0 0 0 0 0 450
0001: wait 250 ms
03D1: play_wav 2
0001: wait 450 ms
03D1: play_wav 1
06B2: destroy_searchlight $12
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 220.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 220.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 210.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 210.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 200.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 200.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 190.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 190.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 180.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 180.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 170.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 170.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 160.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 160.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 150.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 150.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 140.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 140.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 130.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 130.0
0001: wait 250 ms
040D: unload_wav 1

:Lights_4
0001: wait 5 ms
00D6: if 1
0471: unknown_actor $PLAYER_ACTOR near_object $object3 radius 0.9 0.9 unknown 0
00E1: key pressed 0 11
004D: jump_if_false ЈЈLights_4
0001: wait 500 ms
00D6: if 0
80E1: NOT key pressed 0 6
004D: jump_if_false ЈЈLights_6
0605: unknown_action_sequence $PLAYER_ACTOR "FIGHTB_M" "FIGHT_B" 4.0 0 0 0 0 250
0001: wait 200 ms
03D1: play_wav 2
0001: wait 500 ms

:Lights_3
0001: wait 50 ms
06B2: destroy_searchlight $12
0407: create_coordinate $X1 $Y1 $Z1 from_car $110 offset -18.0 -7.5 -2.0
06C1: create_searchlight $12 on_vehicle $110 offset -0.05 7.5 1.25 radius 0.65 target $X1 $Y1 $Z1 radius 10.0
00D6: if 1
0471: unknown_actor $PLAYER_ACTOR near_object $object3 radius 0.9 0.9 unknown 0
00E1: key pressed 0 10
004D: jump_if_false ЈЈLights_3
0001: wait 500 ms

:Lights_5
00D6: if 0
80E1: NOT key pressed 0 6
004D: jump_if_false ЈЈLights_6
0605: unknown_action_sequence $PLAYER_ACTOR "FIGHTB_M" "FIGHT_B" 4.0 0 0 0 0 250
0001: wait 200 ms
03D1: play_wav 2
0001: wait 500 ms
06B2: destroy_searchlight $12
0002: jump ЈЈLights_4

:Lights_6
0605: unknown_action_sequence $PLAYER_ACTOR "SLOT_BET_02" "CASINO" 4.0 0 0 0 0 450
0001: wait 250 ms
03D1: play_wav 2
0001: wait 450 ms
03D1: play_wav 1
06B2: destroy_searchlight $12
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 140.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 140.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 150.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 150.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 160.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 160.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 170.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 170.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 180.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 180.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 190.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 190.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 200.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 200.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 210.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 210.0
0001: wait 250 ms
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 220.0
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 220.0
0001: wait 250 ms
0681: attach_object $object1 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 230.0
0681: attach_object $object2 to_car $110 at_offset 0.0 7.5 0.4 rotation 0.0 0.0 230.0
0001: wait 250 ms
040D: unload_wav 1

:Lights_7
0001: wait 5 ms
00D6: if 1
0471: unknown_actor $PLAYER_ACTOR near_object $object3 radius 0.9 0.9 unknown 0
00E1: key pressed 0 11
004D: jump_if_false ЈЈLights_7
0001: wait 500 ms
00D6: if 0
80E1: NOT key pressed 0 6
004D: jump_if_false ЈЈLights_10
0605: unknown_action_sequence $PLAYER_ACTOR "FIGHTB_M" "FIGHT_B" 4.0 0 0 0 0 250
0001: wait 200 ms
03D1: play_wav 2
0001: wait 500 ms
0001: wait 200 ms

:Lights_8
0001: wait 50 ms
06B2: destroy_searchlight $12
0407: create_coordinate $X2 $Y2 $Z2 from_car $110 offset 18.0 -7.5 -2.0
06C1: create_searchlight $12 on_vehicle $110 offset 0.05 7.5 1.25 radius 0.65 target $X2 $Y2 $Z2 radius 10.0
00D6: if 1
0471: unknown_actor $PLAYER_ACTOR near_object $object3 radius 0.9 0.9 unknown 0
00E1: key pressed 0 10
004D: jump_if_false ЈЈLights_8
0001: wait 500 ms

:Lights_9
00D6: if 0
80E1: NOT key pressed 0 6
004D: jump_if_false ЈЈLights_10
0605: unknown_action_sequence $PLAYER_ACTOR "FIGHTB_M" "FIGHT_B" 4.0 0 0 0 0 250
0001: wait 200 ms
03D1: play_wav 2
0001: wait 500 ms
06B2: destroy_searchlight $12
0002: jump ЈЈLights_7

:CJscar
0001: wait 500 ms
00D6: if 2
00DF: actor $PLAYER_ACTOR driving
80DB: NOT actor $PLAYER_ACTOR in car $100
847A: NOT actor $PLAYER_ACTOR driving_a_motorbike
004D: jump_if_false ЈЈCJscar
03C0: $player_car = actor $PLAYER_ACTOR car
0639: unknown_action_sequence $actor2 $PLAYER_ACTOR
05C0: unknown_action_sequence $actor2 $player_car 50000
00D6: if 1
00E1: key_pressed 0 19
0207: actor $PLAYER_ACTOR near_car_in_car $150 radius 0.5 3.0 5.0 unknown 0
004D: jump_if_false ЈЈCJscar
0683: attach_car $player_car to_car $150 at_offset 0.0 0.0 -0.15 rotation 0.0 0.0 0.0
067F: control_car $player_car lights 0

:CJscar1
0001: wait 1000 ms
00D6: if 1
00E1: key_pressed 0 15
00DB: actor $PLAYER_ACTOR in car $player_car
004D: jump_if_false ЈЈCJscar1

:CJscarexit
0001: wait 500 ms
0622: AS_unknown_remove_actor $PLAYER_ACTOR from_car $player_car
0001: wait 650 ms
0407: create_coordinate $X3 $Y3 $Z3 from_car $150 offset 0.0 -3.0 -0.3
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $X3 $Y3 $Z3
0684: detach_car $player_car 20.0 180.0 0.0 collision_detection 1
05BF: unknown_action_sequence $actor0 $PLAYER_ACTOR 50000
0639: unknown_action_sequence $actor0 $PLAYER_ACTOR
0002: jump ЈЈCJscar

:Attachcar
0001: wait 500 ms
00D6: if 1
056E: $player_car
0686: car $player_car attached
004D: jump_if_false ЈЈAttachcar
0001: wait 500 ms
03D1: play_wav 1
0681: attach_object $object30 to_car $150 at_offset 1.45 -10.15 -1.6 rotation 0.0 260.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -10.15 -1.6 rotation 0.0 260.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -10.15 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -10.15 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -10.05 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -10.05 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -9.75 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -9.75 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -9.55 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -9.55 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -9.35 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -9.35 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -9.15 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -9.15 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -8.95 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -8.95 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -8.75 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -8.75 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -8.55 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -8.55 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -8.55 -1.25 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -8.55 -1.25 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -8.55 -1.15 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -8.55 -1.15 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -8.0 -1.15 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -8.0 -1.15 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -7.5 -1.15 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -7.5 -1.15 rotation 0.0 270.0 90.0
0001: wait 250 ms
040D: unload_wav 1

:Attachcar0
0001: wait 500 ms
00D6: if 0
80DB: NOT actor $PLAYER_ACTOR in car $player_car
004D: jump_if_false ЈЈAttachcar0
0001: wait 1000 ms
03D1: play_wav 1
0681: attach_object $object30 to_car $150 at_offset 1.45 -7.75 -1.15 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -7.75 -1.15 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -8.0 -1.15 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -8.0 -1.15 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -8.55 -1.25 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -8.55 -1.25 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -8.55 -1.45 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -8.55 -1.45 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -8.55 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -8.55 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -8.75 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -8.75 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -8.95 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -8.95 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -9.15 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -9.15 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -9.35 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -9.35 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -9.55 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -9.55 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -9.75 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -9.75 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -10.05 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -10.05 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -10.15 -1.6 rotation 0.0 270.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -10.15 -1.6 rotation 0.0 270.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -10.15 -1.6 rotation 0.0 260.0 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -10.15 -1.6 rotation 0.0 260.0 90.0
0001: wait 250 ms
0681: attach_object $object30 to_car $150 at_offset 1.45 -10.15 -1.6 rotation 0.0 247.5 90.0
0681: attach_object $object31 to_car $150 at_offset -0.15 -10.15 -1.6 rotation 0.0 247.5 90.0
0001: wait 250 ms
040D: unload_wav 1
0002: jump ЈЈAttachcar

:Movetrain
0001: wait 500 ms
00D6: if 0
01AF: car $100 0 ()near_point 2783.62719726563 -208.506301879883 25.6410484313965 radius 7.5 7.5 7.5
004D: jump_if_false ЈЈMovetrain
07C7: put_train $100 at -1948.30407714844 -35.0 27.0169048309326
06DC: set_train $100 acc 5.0
0001: wait 200000 ms
0002: jump ЈЈMovetrain



------
Автор: user1
E-mail: неизвестно
ICQ: 274780559
708 Прочтений •  [Скрипт поезда] [13.05.2012] [Комментариев: 0]
Добавил: Ukraine Vova
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