:4
0001: wait 0 ms
00D6: if 2
0118: actor $act1 dead
0118: actor $act2 dead
0118: actor $act3 dead
004D: jump_if_false JJ5
01C2: remove_references_to_actor $act1
01C2: remove_references_to_actor $act2
01C2: remove_references_to_actor $act3
0002: jump JJ2
:5
0001: wait 0 ms
00D6: if 0
8256: NOT player $PLAYER_CHAR defined
004D: jump_if_false JJ6
01C2: remove_references_to_actor $act1
01C2: remove_references_to_actor $act2
01C2: remove_references_to_actor $act3
0002: jump JJ2
:6
0001: wait 0 ms
00D6: if 2
80F2: NOT actor $PLAYER_ACTOR near_actor $act1 radius 80.0 80.0 0
80F2: NOT actor $PLAYER_ACTOR near_actor $act2 radius 80.0 80.0 0
80F2: NOT actor $PLAYER_ACTOR near_actor $act3 radius 80.0 80.0 0
004D: jump_if_false JJ5
01C2: remove_references_to_actor $act1
01C2: remove_references_to_actor $act2
01C2: remove_references_to_actor $act3
0002: jump JJ2