Большая возможность
Нажимаем кнопку действия на 2 секунды и приезжает телохранитель на броневом патриоте с m4 и привозит томми m60, m4, python, и броник (тексты и координаты поставьте свои)
над start mission 0 пишем
004F: create_thread JJLabel022C1E
внизу над ----------mission 0--------- пишем
:Label022C1E
0001: wait 0 ms
00D6: if 0
0256: player $PLAYER_CHAR defined
004D: jump_if_false ££Label022C1E
00D6: if 0
80E0: NOT player $PLAYER_CHAR driving
004D: jump_if_false ££Label022C1E
8443: NOT player $PLAYER_CHAR in_a_car
004D: jump_if_false ££Label022C1E
00D6: if 0
00E1: key_pressed 0 4
004D: jump_if_false ££Label022C1E
0001: wait 2000 ms
00D6: if 0
00E1: key pressed 0 4
004D: jump_if_false ££Label022C1E
00D6: if 0
0038: $ONMISSION == 0 ;; integer values
004D: jump_if_false ££Label022EA7
00D6: if 0
010A: player $PLAYER_CHAR money > 49999
004D: jump_if_false ££Label022EA7
0247: request_model #M4
0247: request_model #PYTHON
0247: request_model #MINIGUN
0247: request_model #WMYST
0247: request_model #PATRIOT
0247: request_model #CELLPHONE
038B: load_requested_models
:Label022CAA
0001: wait 0 ms
00D6: if 5
8248: NOT model #M4 available
8248: NOT model #PYTHON available
8248: NOT model #MINIGUN available
8248: NOT model #WMYST available
8248: NOT model #PATRIOT available
8248: NOT model #CELLPHONE available
004D: jump_if_false ££Label022CE1
0001: wait 0 ms
0002: jump ££Label022CAA
:Label022CE1
0001: wait 0 ms
00D6: if 0
8118: NOT actor $PLAYER_ACTOR dead
004D: jump_if_false ££Label022EA7
0004: $ONMISSION = 1 ;; integer values
052B: actor $PLAYER_ACTOR hold_cellphone 1
00BC: text_highpriority "FASTGUN" 5000 ms 1 ;; mhe heo xogœmo opyšœe!
0001: wait 3000 ms
052B: actor $PLAYER_ACTOR hold_cellphone 0
00A5: 4@ = create_car #PATRIOT at 1221.19 -775.836 25.0
0129: 5@ = create_actor 4 #WMYST in_car 4@ driverseat
0186: 9@ = create_marker_above_car 4@
0001: wait 250 ms
:Label022D4E
0001: wait 0 ms
00D6: if 24
8118: NOT actor 5@ dead
8119: NOT car 4@ wrecked
8118: NOT actor $PLAYER_ACTOR dead
80E1: NOT key_pressed 0 4
82BF: NOT car 5@ sunk
004D: jump_if_false ££Label022EA7
0054: store_player $PLAYER_CHAR position_to 6@ 7@ 8@
02AC: set_car 4@ immunities 1 1 1 1 1
00A7: car 4@ drive_to 6@ 7@ 8@
00AD: set_car 4@ max_speed_to 20.0
00AE: unknown_set_car 4@ to_ignore_traffic_lights 2
0001: wait $DEFAULT_WAIT_TIME ms
00D6: if 0
8118: NOT actor $PLAYER_ACTOR dead
004D: jump_if_false ££Label022EA7
00D6: if 0
00F2: actor 5@ near_actor $PLAYER_ACTOR radius 10.0 10.0 0
004D: jump_if_false ££Label022D4E
0164: disable_marker 9@
00AD: set_car 4@ max_speed_to 0.0
0109: player $PLAYER_CHAR money += -50000
03E2: actor 5@ exit_car
01B1: give_player $PLAYER_CHAR weapon 26 ammo 3000 ;; Load the weapon model before using this
01B1: give_player $PLAYER_CHAR weapon 18 ammo 600 ;; Load the weapon model before using this
01B1: give_player $PLAYER_CHAR weapon 33 ammo 1000 ;; Load the weapon model before using this
01B8: set_player $PLAYER_CHAR armed_weapon_to 26
035E: set_player $PLAYER_CHAR armour_to 200
0001: wait 500 ms
0002: jump ££Label022E2E
:Label022E2E
0001: wait 0 ms
8118: NOT actor 5@ dead
8118: NOT actor $PLAYER_ACTOR dead
004D: jump_if_false ££Label022EA7
0192: set_actor 5@ objective_to_stand_still
01B2: give_actor 5@ weapon 26 ammo 9999 ;; Load the weapon model before using this
02E2: set_actor 5@ weapon_accuracy_to 100
0223: set_actor 5@ health_to 800
0243: set_actor 5@ ped_stats_to 16
011A: set_actor 5@ flags 64
01DF: tie_actor 5@ to_player $PLAYER_CHAR
0350: unknown_actor 5@ not_scared_flag 1
0038: $ONMISSION == 0 ;; integer values
0001: wait 0 ms
0004: $ONMISSION = 0 ;; integer values
0249: release_model #PATRIOT
0249: release_model #WMYST
0249: release_model #CELLPHONE
0002: jump ££Label022C1E
004E: end_thread
:Label022EA7
0001: wait 0 ms
00BC: text_highpriority "FASTNOT" 3000 ms 1 ;; ¥to žoy¥œt¨ opyšœe t gošeh t¨ he ha mœccœœ œ y te gošho t¨ $50000
0002: jump ££Label022C1E