:1
0001: wait 1000 ms
00D6: if 0
0256: player $PLAYER_CHAR defined
004D: jump_if_false ЈЈ1
00D6: if 0
0256: player $PLAYER_CHAR defined
004D: jump_if_false ЈЈ1
0247: request_model #SWAT
0247: request_model #M60
:2
00D6: if 0
0256: player $PLAYER_CHAR defined
004D: jump_if_false ЈЈ1
00D6: if 21
8248: NOT model #SWAT available
8248: NOT model #M60 available
004D: jump_if_false ЈЈ3
0001: wait 0 ms
0002: jump ЈЈ2
:3
00D6: if 0
0256: player $PLAYER_CHAR defined
004D: jump_if_false ЈЈ1
009A: $389 = create_actor 13 #SWAT at -1350.04 1190.6 37.32
0192: set_actor $389 objective_to_stand_still
0319: set_actor $389 wander_state_to 0 (wander)
0173: set_actor $389 z_angle_to 160.0
01B2: give_actor $389 weapon 32 ammo 9999 ;; Load the weapon model before using this
02E2: set_actor $389 weapon_accuracy_to 90
0223: set_actor $389 health_to 800
0243: set_actor $389 ped_stats_to 6
011A: set_actor $389 flags 64
0372: set_actor $389 anim 24 wait_state_time 60000000 ms
0249: release_model #SWAT
0249: release_model #M60
:4
00D6: if 0
0256: player $PLAYER_CHAR defined
004D: jump_if_false ЈЈ1
0001: wait 0 ms
00D6: if 0
8118: NOT actor $389 dead
004D: jump_if_false ЈЈ1
00D6: if 0
00FB: player $PLAYER_CHAR 0 ()near_actor $389 radius 2.0 2.0 1.0
004D: jump_if_false ЈЈ4
00D6: if 0
01C5: remove_actor_from_mission_cleanup_list $389
01DF: tie_actor $389 to_player $PLAYER_CHAR
0319: set_actor $389 wander_state_to 1 (off)
011A: set_actor $389 flags 64
0002: jump ЈЈ4