:Dance
0001: wait 250 ms
00D6: if 0
00F5: player $PLAYER_CHAR 0 near_point 1@ 2@ 3@ radius 1.0 1.0 2.0
004D: jump_if_false ЈЈDance
0372: set actor $PLAYER_ACTOR anim 19 wait state time 5000 ms
0001: wait 4000 ms
0055: put_player $PLAYER_CHAR at 9.9 -60.6 9.9
0372: set actor $PLAYER_ACTOR anim 32 wait state time 99999 ms
0001: wait 500 ms
0002: jump ЈЈDance