:SwimmingMod5
03C1: 4@ = player $PLAYER_CHAR car
00D6: if 0
02BF: car 4@ sunk
004D: jump_if_false ЈЈSwimmingMod
00D6: if 3
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #rio
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #predator
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #squalo
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #speeder
004D: jump_if_false ЈЈSwimmingMod
00D6: if 3
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #reefer
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #tropic
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #skimmer
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #coastg
004D: jump_if_false ЈЈSwimmingMod
00D6: if 3
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #dinghy
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #marquis
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #jetmax
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #SEASPAR
004D: jump_if_false ЈЈSwimmingMod
00D6: if 3
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #rcbandit
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #rcbaron
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #rcraider
80DE: NOT player $PLAYER_CHAR driving_vehicle_type #rcgoblin
004D: jump_if_false ЈЈSwimmingMod
0001: wait 1000 ms
0407: create_coordinate 1@ 2@ 3@ from_car 4@ offset -3.0 0.0 0.0
012A: put_player $PLAYER_CHAR at 1@ 2@ 3@ and_remove_from_car
0002: jump ЈЈSwimmingMod