Answers to the exit puzzles Level 1: Hold the amulet you find up to the light without reading the runes on it.
Level 2: There are three circles with triangles in them and various gem-sizes spots on them. Place a gem on the left side of the first circle, another on the right side of the second, and a third in the center of the last circle.
Level 3: Wait for the flame to turn green, then stand over the flame and drop a gem.
Level 4: Walk around the triangle 3 times counterclockwise.
Level 5: Place the bait on the door trigger after the lizard egg hatches. The lizard will sit on the bait and switch to hold the door open.
How to defeat the dragon at the end of the game: Start by using the Blink spell whenever it's about to fire at you. After 6 uses, the spell will be used up and the dragon will take a deep breath. Just before he shoots, use the Fire Protection spell. After this, hold up the amulet WITHOUT reading the incantation. Your teacher appears and starts shooing lightning at you. Use the Statue of Gold spell to protect yourself, but beware--after 3 shots of lightning, DON'T protect yourself from the fourth. He shoots a blank on this one, and if you use the spell here you'll use up the spell too soon. After a short speech, your teacher will hold up your amulet. Use the Magnetic Hands spell to take it back and the dragon will destroy your enemy.
Hidden spell In stage four fly through the first room on the magic carpet, stop to open the door, and board the carpet again. In the horizontal corridor, fly close to the low wall and eventually you'll find a coffee pot. Move on to stage five. In the room with the red worms, head for the hole in the floor without using the Sensor. At the end of the corridor you climb down into you'll meet the game's programmers. Give them the coffee and they'll give you a spell which will automatically wipe out the two trolls in Stage 6.
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