Crash Team Racing demo: Hold L1 + R2 and press Square at the opening menu
Finding Gems: Hold L1 + L2 + R1 + R2 and Sparks will point you in the direction of the nearest Gem.
Easy lives: Go to the circular area in Aquaria Towers, where you ride the Manta Ray. Follow the edge of the room and ram the sheep that appear. The sheep will regenerate with each "lap" around the room. An extra life is earned for every ten butterflies that are eaten.
Extra lives: An extra life is obtained for every ten butterflies Spyro eats.
Hints: Skill points: After defeating Ripto, a "Skill Points" section will appear in the guidebook. If you complete certain tasks in the game, you will be awarded a skill point. There are a total of 16 skill points in the entire game. After accomplishing one of these tasks, a sound will play and a bonus life will be awarded.
1. In Colusus, get a perfect score. (5-0) while playing hockey 1 on 1. 2. In Idol Springs, glide and land on the big idol next to the hula girl. 3. In Fracture Hills, charge through the supercharge lap three times without stopping. 4. In Skelos Badlands, destroy all the Cacti. 5. In Skelos Badlands, kill all the flying CatBats. 6. In Aquaria Towers, destroy all the seaweed. 7. In Hurricos, destroy all the little windmills. 8. In Scorch, knock coconuts out of all the trees. 9. Defeat Crush without being wounded. 10. Defeat Gulp without being wounded. 11. Defeat Ripto without being wounded. 12. While fighting Gulp, shoot a rocket at Ripto. 13. Beat Ocean Speedway in under 1:10. 14. Beat Canyon Speedway in under 1:10. 15. Beat Metro Speedway in under 1:15. 16. Beat Icy Speedway in under 1:15.
Moneybags' lessons: Swimming - Summer Forest near pond - 500 Gems Climbing - Autumn Plains near the sheep - 500 Gems Headbashing - Winter Tundra near courtyard - 1000 Gems
Speedway Orbs: To earn the Orb in each of the four speedways you must first find the hidden task to perform. The game cannot be completed 100% without the Orbs.
Ocean Speedway: There is a large group of spectators, ahead and to the left as you begin the level. Fly to them and talk to the fish-like lady to acquire the task. Complete the task to receive an Orb.
Metro Speedway: Fly toward the large group of buildings. There is a waterfall in the center of them. Fly behind the waterfall to find a person that will reveal the task for the Orb.
Icy Speedway: Fly around the main island until you locate a igloo. Headbash the igloo and Hunter will give you another task.
Canyon Speedway: Follow the path of goats until reaching the area with the circling vultures. Fly high above to the canyon rim and look for Hunter in a little nook.
Summer Forest Orbs: Find Hunter near the large pond and he will reveal a series of jumps to perform.
Dive down a pool of water to your left where you started the level. Climb the stairs at the end to find the Orb.
Once you have learned to climb, go to the large orange circle room. Climb the ladder to find the Orb.
There is a door then some stairs in the room where Moneybags lowers a wall. At the top should be a window and a closed door to the right. Glide out the window and move to the left into another window to find the Orb.
Autumn Plains Orbs: Before the stairs leading to the Boss Are some cracks in the wall which you can ram through. Use the whirlwind, and then the next one, to reach the high tower. From here, look ahead and you will see a tall platform in the distance, outside and to the left of the outer wall of the main yard. Glide to it and get the Orb.
Another description to get this Orb is as follows: climb up all the ladders next to Moneybags. Turn left at the portal to Scorch. Go down the hallway until you find a cracked wall on your left. Break the wall by charging into it. Go up the whirlwind. At the top of it, you will find a few gems. Then, go up the other whirlwind. Glide from the platform to the long green platform. There should be an Orb at that location.
From the tall platform (above), glide the outer wall and make your way to the left. At the end you should see another cracked wall. The Orb is inside.
Winter Tundra Orbs: Use the whirlwind in the courtyard to rise high in the air. From here, go right and find the a waterfall going into a pool of water. Dive in the water and follow the path to the last Orb. You should come out near Canyon Speedway.
Use the whirlwind again to go to the left side of the courtyard. Land on the wall. The Orb is just sitting there and is easy to find.
After you learn how to headbash, look for the largest rock near the entrance to the courtyard. Headbash the rock and to find the Orb inside.
Epilogue: Complete all sixteen skill points to unlock the "Epilogue" section in the guidebook. This option reveals what happens after the game as well as enemies that were made but were not in the final version.
10,000 gems: Money Bags gives you all your gems that you paid him back after beating Ripto, thus giving you 10,000 gems if you collected all of them.
Permanent Super Fireball: You get to go to "Dragon Shores" after defeating Ripto. All 10,000 gems and 64 orbs are required to enter the door at that location. A permanent Super Fireball power-up is inside.
After completing the game and receiving 100%, pick up the Permanent Fire Ball ability, finish "Dragon Shores" and exit the game. Then, without turning off the PlayStation, overwrite the character that was just used to complete the game. Restart the game and it should allow you to keep the Fire Ball ability from the very beginning.
Orb on Secret Ledge in Summer Forest: To get that orb at that ledge you saw at the last pillar of Hunter's challenge, you need to go back at the portal leading to Glimmer and then dive in the pond. Follow the path, while collecting the treasure then go up the steps and get the orb.
Orbs in Autumn Plains: To get one orb, you need to find Elora and talk to her. She is supposed to say something about a whirlwind being activated by orbs. You should collect enough orbs to activate it. When it's activated, go up then glide to the ledge. Go all the way to the end wall then charge it to get one orb.
To get the other orb on the faraway ledge, climb the ladder near Moneybags then climb those two ladders that leads to the portal near Scorch. Go through to the tunnel and charge the cracked wall. Go up the whirlwind, collect the treasure then go up the next whirlwind. Make a very long glide to the ledge and finally get the orb!
Rescue the Faun: Pre-requisites: 1. You MUST know the headbash move. 2. You MUST have killed all of the earthshapers, some of them can be pushed into lava, the rest are taken care of by... 3. You must complete both of Hunter's tasks (Alchemist Escort & Earthshaper Bash). 4. You MUST have killed AT LEAST 14 enemies in this area.
In Authumn Plains/Fracture Hills talk to Spinner the Faun, she tells you about her friend in the locked room w/o a key. Just to her left there is a little gulley, drop down in there and you'll be on a path. Run down the path (Pressing the square button), through the power up (speed). Continue running breaking through the 1st door. Follow the path around, just as it makes a sharp left press the jump button (X), but don't release the run button (this whole thing must be done while running super-fast). You should jump up into the tunnel, continue running through the tunnel to the right, then to the left, then JUMP again just after you make your left to clear the edge at the end of the tunnel breaking through the 2nd door. Keep running following the path, jump over the lava and follow the path breaking right through the 3rd door, follow the path through this tunnel and as soon as you exit, veer to your left and head up the ramp and through the 4th door, keep following through this tunnel and as soon as you exit you'll be running down a very narrow elevated path. Follow this path all the way until it ends and you will be running super fast right towards the locked door, jump to clear the edge and bust through the door. The faun will be waiting and give you an orb for your efforts.
Treasure Box in Cave: ** THIS SOLUTION IS 90% THE SAME AS RESCUE THE FAUN, ONLY THE ENDING IS DIFFERENT **
Pre-requisites: 1. You MUST know the headbash move. 2. You MUST have killed all of the earthshapers, some of them can be pushed into lava, the rest are taken care of by... 3. You must complete both of Hunter's tasks (Alchemist Escort & Earthshaper Bash). 4. You MUST have killed AT LEAST 14 enemies in this area.
Follow the instructions to the Rescue the Faun. Go through the 4th door, keep following through this tunnel and as soon as you exit you'll be running down a very narrow elevated path. Follow this path out to the left as normal, but as it starts to turn to the right jump down to your left and land just outside the treasure cave, jump again to clear the edge (jumping up into the cave) and smash into the treasure box breaking it open.
Untimed hockey Games in Colossus: When at the colossus in the summer forest get to the hockey stage. If you leave the arena and go back in the game will be untimed but you only get one chance and then the puck disappears. If you beat the goalee you will go to two player mode. At this point leave again and then return. The puck never disappears and it's untimed!
Fireballs all the time: In dragon shores there is a portal that can give you fireballs all the time, all you have to do is get 100% in the game. That's 60 orbs and 10,000 in treasure.
Extra Sparx Colors: First, go to the pause screen during your game. Then press UP, DOWN, LEFT, RIGHT, Circle. You should then here a sound like you just got a treasure. This will give sparx like an extra color. When you are hit and you have a gold sparx, he will stay gold until you get hit again. Same with when you become blue, etc.
Idol Springs puzzle: As you first enter the world, swim in the pond. At the far side is a tunnel to the first of three puzzles. To complete the first puzzle jump on the squares to turn the blocks yellow. (As you face the squares) Jump in this order: lower right, lower left, upper right, upper left. Then swim out to the idol in the center of the pond. Blow fire at the fish as they leap out of the water. Only blow at the blue and orange fish. The red ones will deduct fish. At the last puzzle, jump on the blocks in this order: blue triangle, grey triangle, yellow star, orange octagon, and green star.
Finding Gems: Hold L1 + L2 + R1 + R2 and Sparks will point in the direction of the nearest gem.
Rescue the Fawn: After you defeat 14 enemies in the area, go down in the pit next to the cage, Jump at the very top of the supercharge (Facing the cage.) and make a sharp turn left behind the cage. Keep going around and make a sharp turn right. Jump to clear the ledge. You will break the door and get an orb.
Dont have to go on the bridge: In Glimmer use the all abillites code and then climb up the ladder use the fly super power. Then go over to the other side without paying moneybags for the bridge.
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