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Главная » Статьи » Чит-коды для консолей » Чит коды к игре Mario Kart 64 [Nintendo 64]

Чит коды к игре Mario Kart 64 [Nintendo 64]

To End Of Race:
On Koopa Troopa's Beach, after the two ramps, there is another ramp leading into a tunnel. You must have a mushroom for this. When you get on the ramp press the mushroom. Then you will get in the tunnel. Keep driving through da tunnel and then make a left on to the raceway. This shortcut takes you to the end of the race.

Mirrored courses:
Win the gold cup in the 150cc class. After the Nintendo 64 is reset, the title screen will change to confirm that mirrored courses are enabled. Enter the 150cc option under GP mode to access the courses. Note that when racing the mirrored Toads' Turnpike, you will be going against the traffic.

Mario 64 castle:
Follow the yellow road to the right of the big jump on the Royal Raceway course to reach the castle from Mario 64.

View Mario Raceway record:
Press R at the title screen to see the best time trial record for Mario Raceway.

Course ghost racers:
Enter time trial mode and complete a course, beating the time indicated below. Then, select "Retry" to race the course again. The phrase "Now Meet the Course Ghost" will appear. The course ghosts are automatically saved to the cartridge for future replay without beating the course time again.

Course Time
Mario Raceway 1'30"00
Luigi Raceway 1'52"00
Royal Raceway 2'40"00

On the stadium level, just after you pass the finish line for the first time, go up to one of the bumps and jump it using the R button. You will be ahead of the other players. you can do this every single time that you pass the finish line untill the race is over!

In Rainbow Road, the beginning hill, on the third yellow stripe, turn to the side and QUICKLY jump. You can cut 20s off the course. Don't use Wario. He will bounce off and fall into oblivian, and you will start over.

Banana peel recovery
When a banana peel is run over, immediately hold the brake for one second, then accelerate to avoid skidding or losing a balloon in battle mode.

Drafting
Align your kart behind the next racer. Wisps of air will appear from the sides of your kart. The small speed increase that your kart will gain should be enough to pass the racer that is being followed.

Mini-turbo slide
Hold R to slide around a corner, and press the Analog-stick to steer in the direction of the turn, then to the opposite direction. The smoke from your kart will change from white to yellow if done correctly. Continue to hold R and repeat the steering motion with the Analog-stick to change the smoke from yellow to red. Release R once the smoke becomes red. The speed of your kart should increase for a few seconds.

Quick restart
After falling off a course, watch as Lukita places your kart back on the track. Press A when your kart is two or three tire widths from the track to immediately resume the race.

Turbo start
Press A to accelerate at the instant between the dimming of the second light and the flashing of the blue light at the start of the race. Performed correctly, your kart will rapidly accelerate ahead of the other racers. Note that accelerating too soon will result in a spin out.

Water speed up
Turbo start
Press A to accelerate at the instant between the dimming of the second light and the flashing of the blue light at the start of the race. Performed correctly, your kart will rapidly accelerate ahead of the other racers. Note that accelerating too soon will result in a spin out.

Driving off-road:
You do not need to follow the track if you have a Starman or Mushroom power-up. Simply drive on the hills until they wear out.

Easier descent in Rainbow Track:
For a better start to each lap in the Rainbow Track of the Special Cup, press R to jump slightly past the beginning of the downward hill. This way you will not slow down, will hit the ground running.

Easy hits in battle mode:
While playing at Block Fort in battle mode, shoot any green shells so they all bounce around on the bottom floor. If a player falls down there, they will more than likely be hit by them.
Learn where your opponent's starting point is located on the Skyscraper level. This should be easy since it is marked with a number. Go to that location and place a banana right at the point where they will appear. When your opponent slips off one of the many falls in this level, they will be set back down right on top of the banana, causing them to immediately lose a balloon.

Get gold cups quickly:
The following trick can be used to get gold cups without having to retry all the tracks because of a third or fourth place finish. On the last lap, when you are close to the end and are in fourth place but need a first place finish, use the brakes or slow down until your kart is in fifth place before completing the race. Then, select "Retry" and repeat the race until getting a first or second place finish. Also, keep track of your and your opponent's points to learn what place finish is needed to win. For example, if you have 24 points and the second place player has 21 points, you need at least a second place finish to win because ties will go to the player.

Hop into first place:
Use the "Turbo start" trick, then hop on one of other karts at the start of a race. If done correctly, your kart will hop into first place.

Hopping:
Hopping is faster than driving, even on hills. Press R to do this during a race. This also can be used to avoid banana peels.

Invisible boxes:
Put out many fake item boxs, and a few will be invisible.(You can Still blow up when you hit the invisible prize box.)

Luigi,(need two or more players.):
First pass a lap and get the itembox from the hot air balloon. Then go to the finish line. Then line up with the white line by the mountain. The person with spiny shell hold it. The other person goes to the opposite side of the track then charge at the spiny shell. You will fly through the mountain and land in the bridge.

Long distance jump in Royal Raceway:
There are two sets of speed tracks on a row on the Royal Raceway. The second one is a long distance jump which you can make every time. To add a little distance to it, press R to jump just before the edge. For a better recovery landing, without a slowing bounce, continue to hold R until you land. Your kart will impact hard, but you will be moving forward.

Mini-turbo slide:
Hold R to slide around a corner, and press the Analog-stick to steer in the direction of the turn, then to the opposite direction. The smoke from your kart will change from white to yellow if done correctly. Continue to hold R and repeat the steering motion with the Analog-stick to change the smoke from yellow to red. Release R once the smoke becomes red. The speed of your kart should increase for a few seconds.

Protect yourself:
You can protect yourself from getting hit by shells, or you can get back at other racers with this trick. Make sure you have a single or multiple bananas, or a single shell. Hold Z instead of simply pressing the button. The power-up will now be in back of your racer. If another racer shoots a shell at you, the banana/shell will block it. You can also hold the power-up until a racer gets in back of your vehicle.

Power sliding:
Do not power slide in tight corners. Just drive and turn to get by them.

Quick restart:
After falling off a course, watch as Lukita places your kart back on the track. Press A when your kart is two or three tire widths from the track to immediately resume the race.

Royal Raceway (Not use heavy people):
In expert mode Race untill you are at the ramp when you hit the boooster make a hard left. Not to hard or you will go in the moat. When you hit mountain side, hold control stick up, hold 'A' button, and rapidly press 'R, and you are on the mountain ledge.

Spiked shells:
Spiked shells are dangerous, even for the thrower. You may want to consider holding, instead of using them.

Throw a shell behind your kart:
Get a single red or green shell. Hold Z, press Analog-stick Down, then release Z. If done correctly, the shell should shoot straight behind your kart.

Toads turnpike:
Must have 2 players. First one gets shield power. Then go to intersection on track. Plyers get on opposite sides of the track. The person with the shield power turns it on. The other person charges at the person with the shield power. He then goes through the wall and on to the track. He lands inside a tunnel. This counts as a lap.

Wario Stadium shortcut:
Note the first bump right after starting a race at Wario Stadium. When the race starts, turn around and go back a short distance. Next, accelerate to the left side of the bump. Press R a couple of times when you are at the top of the bump. If done correctly, you will land on the other side of the wall, cutting off half or more of the race.

532 Прочтений •  [Чит коды к игре Mario Kart 64 [Nintendo 64]] [03.05.2012] [Комментариев: 0]
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